beibeiking
Goomba
I have beat the game! the final battle is incredible...
Now I can go back to X-Naut Fortress, but I realize that there's no X-Naut enemies anymore...
Goooooood! I need X-Naut PhD to steal D Up P Down!!!!!!! Now I have only one choice: Dark Craw in pits of 100 trails...
Any better idea? I should have stolen enough from X-Naut PhD before the base exploded...
===================================
Finally I've got this wonderful game I've dreamed of for 10 years half a month ago...
Let's get back to the topic.
I've beaten the monster on train and got the 6th star from that detective and my Mario has reached level 20. I have only upgraded HP and FP twice each, and upgraded badge point with the rest of upgradings. I set 2 Power Plus badges, 2 Power Plus P, 1 Defend Plus, 1 Damage Dodge, 1 Spike Shield, Heart/Flower Finder, Lucky Star and other neccessary special move badges. My Mario is an overwhelming destruction machine with up to 5 bounce attack power and 6 hammer attack power. His weakness is low HP. However I can finish battles as soon as possible thanks to his/his partners' high attack power and avoid most of the damage with perfect guard.
Now I've read the badge list and enemy list on mario wiki, and I've got a good plan to upgrade Mario's abilities.
1. P-Down, D-Up badge: it decreases 1 damage to both Mario and enemy (precisely speaking, Mario's attack-1 and defense+1). Side effect? Yes, but it consumes much less BP than Defend Up badge!
2. Power Rush badge: it increases Mario's attack power by 2 if Mario's HP is not higher than 5. A reasonable method to keep Mario's HP under 5 is to let the wizzard underground to move Mario's HP upper limit to FP/BP 5 by 5. Yes it's too dangerous to walk in the world with only 5 HP, but don't forget the badge I've mentioned above...
Both of the badges above can be "mass producted" either by stealing from enemey or buying from shop.
===================================
My plan:
1. Ask that wizard to lower Mario's HP upper limit to 5.
2. Equipe 9 P-Down, D-Up. (+9 def, -9 atk, cost 9 BP)
3. Equipe 20 (or more) Power Rush. (+40 atk, cost 20 BP)
Now they costs 29 BP, increase 31 atk and 9 def totally.
Why is there 9 P-Down, D-Up? Because the highest atk of enemy is 9 (Piranha Plant). Amazee Dayzee? Yes its atk is 20 but I can beat it in one turn with so high attack power before it attacks Mario. Two or more Amazee Dayzees? (maybe in 100 pits) No problem, i have Multibounce.
Isn't that amazing? I just can't wait to try it.
But, however, there are some factors that i'm not so sure about...
My question:
With the plan above, can poison/fire/freeze status damage Mario each turn? though it only hurts a little but since Mario's HP is 5 I have to be more careful. (I think I can use "Feeling Fine" to void this kind of risk)
Now I can go back to X-Naut Fortress, but I realize that there's no X-Naut enemies anymore...
Goooooood! I need X-Naut PhD to steal D Up P Down!!!!!!! Now I have only one choice: Dark Craw in pits of 100 trails...
Any better idea? I should have stolen enough from X-Naut PhD before the base exploded...
===================================
Finally I've got this wonderful game I've dreamed of for 10 years half a month ago...
Let's get back to the topic.
I've beaten the monster on train and got the 6th star from that detective and my Mario has reached level 20. I have only upgraded HP and FP twice each, and upgraded badge point with the rest of upgradings. I set 2 Power Plus badges, 2 Power Plus P, 1 Defend Plus, 1 Damage Dodge, 1 Spike Shield, Heart/Flower Finder, Lucky Star and other neccessary special move badges. My Mario is an overwhelming destruction machine with up to 5 bounce attack power and 6 hammer attack power. His weakness is low HP. However I can finish battles as soon as possible thanks to his/his partners' high attack power and avoid most of the damage with perfect guard.
Now I've read the badge list and enemy list on mario wiki, and I've got a good plan to upgrade Mario's abilities.
1. P-Down, D-Up badge: it decreases 1 damage to both Mario and enemy (precisely speaking, Mario's attack-1 and defense+1). Side effect? Yes, but it consumes much less BP than Defend Up badge!
2. Power Rush badge: it increases Mario's attack power by 2 if Mario's HP is not higher than 5. A reasonable method to keep Mario's HP under 5 is to let the wizzard underground to move Mario's HP upper limit to FP/BP 5 by 5. Yes it's too dangerous to walk in the world with only 5 HP, but don't forget the badge I've mentioned above...
Both of the badges above can be "mass producted" either by stealing from enemey or buying from shop.
===================================
My plan:
1. Ask that wizard to lower Mario's HP upper limit to 5.
2. Equipe 9 P-Down, D-Up. (+9 def, -9 atk, cost 9 BP)
3. Equipe 20 (or more) Power Rush. (+40 atk, cost 20 BP)
Now they costs 29 BP, increase 31 atk and 9 def totally.
Why is there 9 P-Down, D-Up? Because the highest atk of enemy is 9 (Piranha Plant). Amazee Dayzee? Yes its atk is 20 but I can beat it in one turn with so high attack power before it attacks Mario. Two or more Amazee Dayzees? (maybe in 100 pits) No problem, i have Multibounce.
Isn't that amazing? I just can't wait to try it.
But, however, there are some factors that i'm not so sure about...
My question:
With the plan above, can poison/fire/freeze status damage Mario each turn? though it only hurts a little but since Mario's HP is 5 I have to be more careful. (I think I can use "Feeling Fine" to void this kind of risk)