Koopaul
Cheep Cheep
Mario Party 9 came out and changed the rules dramatically. It got me thinking of my own ideas of how I would reinvent Mario Party
In my version of the game things are designed to be VERY Mario inspired. Basically spaces are based off of blocks from a Super Mario game, you're not quite sure what may come out of it, if anything at all! Also you have spaces that make enemies attack and knock coins out.
But the rules for my game are very similar to the classic Mario Party.
Whoever has the most of the required item for that board (Stars, Bananas, Eggs) wins.
You get these items by passing the board host (Toadsworth, Cranky Kong, Rosalina) but there will be certain requirements to get said item, for example:
Cranky will sell you bananas for a certain price depending on his mood. If he's happy he'll sell bananas for 5 coins each, if he's normal he'll sell them for 10 each, if he's angry he'll sell them for 25 coins each or not at all!
1-4 Players can be on a board at a time, you don't need CPUs. Each player moves individually around the board hitting dice blocks and landing on spaces to earn coins or items. There is no number of turns, the game goes on forever until a player reaches the required amount of Eggs, Cookies, or whatever. You can set up how much you need to win.
Mini Games are activated by landing on certain spaces. There are Free-For-All games, Dual Games, Baddy Games and Boss Games.
Every board has a boss, you'll fight them when someone lands on the boss space, you'll win a reward depending on how well you beat them.
Here are the spaces for the game!
BLUE
Chest Space: very rare, you'll get one of the required items for free!
Free-For-All Game Space: starts a mini game where every plays for coins.
Brick Block Space: hit a Brick Block, 0-5 coins may come out.
Item Block Space: a Mushroom or Fire Flower will come out and be used immediatly. (Mushroom makes you grow and move 1-10 spaces ahead, Fire Flower turns you into your fire firm and shoot a fireball 1-10 spaces ahead, knocking 5 coins out of anyone ahead)
Note Block Space: appears randomly on the board and warps you to the board host.
RED
Baddy Game Space: like a Bowser mini-game, the boss of the board will make everyone do a game, the loser loses all of their coins or items.
Enemy Space: enemy will attack you, knocking out 0-5 coins.
POW Block Space: opponents will be shaken up and all lose 0-5 coins.
Boss Space: everyone will be taken to fight the board boss.
GREEN
Dual Game Space: challenge another player to a duel game and bet coins or key items.
Warp Pipe Space: warps you to another Warp Pipe Space.
P Switch Space: activates something on the board.
Chance Time Space: play a game of chance that may gamble everyone's coins or items.
Well those are my ideas. What do you think?
Now it's your turn, you come up with your own rules and ideas.
In my version of the game things are designed to be VERY Mario inspired. Basically spaces are based off of blocks from a Super Mario game, you're not quite sure what may come out of it, if anything at all! Also you have spaces that make enemies attack and knock coins out.
But the rules for my game are very similar to the classic Mario Party.
Whoever has the most of the required item for that board (Stars, Bananas, Eggs) wins.
You get these items by passing the board host (Toadsworth, Cranky Kong, Rosalina) but there will be certain requirements to get said item, for example:
Cranky will sell you bananas for a certain price depending on his mood. If he's happy he'll sell bananas for 5 coins each, if he's normal he'll sell them for 10 each, if he's angry he'll sell them for 25 coins each or not at all!
1-4 Players can be on a board at a time, you don't need CPUs. Each player moves individually around the board hitting dice blocks and landing on spaces to earn coins or items. There is no number of turns, the game goes on forever until a player reaches the required amount of Eggs, Cookies, or whatever. You can set up how much you need to win.
Mini Games are activated by landing on certain spaces. There are Free-For-All games, Dual Games, Baddy Games and Boss Games.
Every board has a boss, you'll fight them when someone lands on the boss space, you'll win a reward depending on how well you beat them.
Here are the spaces for the game!
BLUE
Chest Space: very rare, you'll get one of the required items for free!
Free-For-All Game Space: starts a mini game where every plays for coins.
Brick Block Space: hit a Brick Block, 0-5 coins may come out.
Item Block Space: a Mushroom or Fire Flower will come out and be used immediatly. (Mushroom makes you grow and move 1-10 spaces ahead, Fire Flower turns you into your fire firm and shoot a fireball 1-10 spaces ahead, knocking 5 coins out of anyone ahead)
Note Block Space: appears randomly on the board and warps you to the board host.
RED
Baddy Game Space: like a Bowser mini-game, the boss of the board will make everyone do a game, the loser loses all of their coins or items.
Enemy Space: enemy will attack you, knocking out 0-5 coins.
POW Block Space: opponents will be shaken up and all lose 0-5 coins.
Boss Space: everyone will be taken to fight the board boss.
GREEN
Dual Game Space: challenge another player to a duel game and bet coins or key items.
Warp Pipe Space: warps you to another Warp Pipe Space.
P Switch Space: activates something on the board.
Chance Time Space: play a game of chance that may gamble everyone's coins or items.
Well those are my ideas. What do you think?
Now it's your turn, you come up with your own rules and ideas.