Super Mario World enemies that need to return

Chain Saws can get born?
 
Joey Wheeler said:
Well, Kamek looks like a generic Magikoopa anyway.
Ok, then. Here is the difference.

Kamek is a boss and fought at the end of a level.

Magikoopas are generic enemies and are fought throughout the level.
 
In Japanese, Kamek = Magikoopa. He's basically named after his species in Japanese, similar to how Yoshi and Toad are named after their species
 
It'd be awesome for the Koopa Clown Copter to make more appearances, even though it's a vehicle. But since it appears to be alive, I guess it would count as an enemy. I'm hoping Bowser, Junior, or one of the koopalings uses it for an RPG battle sometime in a future release. It's already shown up in cutscenes, so why not battles too?
 
Hasn't Bowser Jr. used a mini-version of it in New Super Mario Bros. Wii, though?
 
Bowser should have used it in Bowser's Inside Story
 
Oh man, that would've been one shell of an awesome special attack.

Although Bowser seriously needs to give that thing a redesign. And maybe add some more features.
 
Enemies like the Chargin Chucks, Flying hammer bro and the ones that could make lighting come down by stomping were badass and they need to return!
If were lucky maybe the next 2-D mario game for the Wii U will be based off SMW...
 
He was also in Mario Party 9, which was the most recent Mario game as of now
 
I disagree.

It should be based off Super Mario Bros. 2
 
and Wart, and Tryclyde, and Phantos....

Gee we really do need to see the return of these enemies
 
Majin Vegeta said:
I think the mario game for the Wii U should based off of SMW and have some of these lost enemies.

So true the remake for the GBA is one of my favourite mario games, I beat all of Special Zone although it didn't change anything in the game like a rumour I heard on the net said it would...:P
 
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