Remember when Yoshi sounded like a DJ turntable? I do
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Rayquaza said:Remember when Yoshi sounded like a DJ turntable? I do
Mcmadness said:NSMB gets a lot of flack for recycling and being unoriginal which it certainly is but I still say NSMBDS is a fantastic game easily on par with it's retro predecessors.
Magikrazy said:Plus all the unique bosses rather than just False Bowsers or Koopalings.
That's biologically correct.Mcmadness said:Bowser will never get old.
Mister Wu said:That's biologically correct.Mcmadness said:Bowser will never get old.
To be honest, I am really happy that the Koopalings returned in New Super Mario Bros. Wii, but for the fact itself, since as bosses they are almost like in Super Mario Bros. 3: 3 stomps in less than a minute and on to the next world! Unfortunately, even in Superstar Saga they are ridiculously easy, and I seriously wonder if a Mario game exists where they are serious bosses and not ultra-weak kids that Mario defeats because he's ultimately the true bad guy (no, seriously, in NSMBDS the last battles against Bowser Jr. are gruesome as it is blatant violence against a poor child who cannot even devise any more a way to be a threat to Mario...). I'd rather have them as playable characters or talking NPCs...
In Paper Jam they have strong attacks - provided that the trio is mostly at the same level, doesn't use Koopalings card and beans - but not many HPs, with the first battle against Roy and Wendy being prorbably the longest. If the player manages to avoid some attacks it's mostly a matter of 2 -3 turns, from the many videos I saw. A first step in the right direction, but still pretty easy, especially when compared to the Kameks and Bowser Jr.s. Yoshi's Safari might be the game in which they have the best role gameplay-wise. Unfortunately, unless it is released on the Wii U virtual console using the same trick used for the NES games, we'll probably not know.Baby Luigi said:Mister Wu said:That's biologically correct.Mcmadness said:Bowser will never get old.
To be honest, I am really happy that the Koopalings returned in New Super Mario Bros. Wii, but for the fact itself, since as bosses they are almost like in Super Mario Bros. 3: 3 stomps in less than a minute and on to the next world! Unfortunately, even in Superstar Saga they are ridiculously easy, and I seriously wonder if a Mario game exists where they are serious bosses and not ultra-weak kids that Mario defeats because he's ultimately the true bad guy (no, seriously, in NSMBDS the last battles against Bowser Jr. are gruesome as it is blatant violence against a poor child who cannot even devise any more a way to be a threat to Mario...). I'd rather have them as playable characters or talking NPCs...
I don't know, I think the battles are just ultimately Nintendo being lazy with them as they were always had been, and so they can have an excuse for seven boss fights with minimal programming. That's how I saw their conception, and until Nintendo continues being lazy with them, that's how I'll always see them.
Aren't they like more serious bosses in Mario & Luigi: Paper Jam or something? How about Yoshi's Safari?
And in the Giant Goomba fight, you huddle in the bottom left corner and just throw fireballs until it's dead.Doctor Kirby said:Magikrazy said:Plus all the unique bosses rather than just False Bowsers or Koopalings.
Aside from Bowser, you still just stomp on them three times, or just walk into them with the Mega Mushroom.