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that's why they're so marketable as plushiesKoopaul said:All Mario characters are kind of cute. Even Wario.
and you can't argue against cute plushies, as even the ugly schmucks are irresistible in plush form
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that's why they're so marketable as plushiesKoopaul said:All Mario characters are kind of cute. Even Wario.
It's cute in a low-poly horrifying way.Toadgamer said:
It vaguely does in the RPGs, but not to the extent that it hampers the experience (I played TTYD and BIS without playing the original Paper Mario 64 and Superstar Saga, for example) terribly.Mcmadness said:It's not like the "canon" ever mattered beyond small references for references sake.
I disagree. If they're going to go through an art style, they should do something about it, not just very occasional gags like in the first game where you almost forget it's paper. The flatness would be pointless otherwise, and I do like how the aesthetics in the series get more papery.Fawfulthegreat64 said:ick, to me that sounds pretty bad, no offense. I just want a normal world with flat characters as a stylistic choice. Stuff like TTYD's curses is as far as they should go. I liked seeing him get bitten by a fish when he fell in the water anyway.
I mean, it makes sense to an extent. It would explain stuff like why the way the world works is totally different (characters are more self-aware and the nature of the world sometimes functions as an actual obstacle) and why Kammy is totally gone/Kamek is suddenly around.Princess Mario said:I find the characterization of Sticker Star as a reboot (from radical gameplay changes to barren story as well as a sequel that built on those changes) interesting though I think any sort of canon argument that comes along with it is irrelevant.