Unpopular opinions about the Mario series

Princess Zae said:
Ganondorf said:
Let me go back to the whole Brawl thing.

Brawl beats Melee in every category except one. The gameplay. This is why Melee is more fun than Brawl. Brawl is slow and tedious. Melee is fast paced and fun. Sure, Brawl has prettier graphics and more characters, but who cares. The reason people play Smash is because it's a fun competitive fighter. Quality over quantity as they say. Sakurai even stated that Melee was the sharpest game in the series.

melee is average fighting game speed but okay.
This will change your mind.
 
Here's one:

SM3DWorld>NSMBU>NSMBWii>SMB2>>>SMS>>>>>>>>>>>>>>>>>>>SMG>>>>SMW>>>>>>>>>SM64>>>>>>>>>SM3DLand>>>>>>>>SMW>>>>>NSMBDS>>>>>>>SMB3>>>SMB>>>>>>>>>>>>>>>>>>>>>SMG2>>>>>>>>>>>SMB:TLL>>>>>>>>>>>NSMB2.

That's how I rank the main series Mario platformers.
 
Sonic Colors copying Mario Galaxy.
 
ernesth100 said:
Sonic Colors copying Mario Galaxy.

It's unpopular because it's ridiculous
 
Yeah. Aside from the fact that both games have an outer space setting (and the fact that both Bowser and Robotnik were trying to rule the universe in some way), they have virtually nothing in common.
 
Solar Blaze said:
Yeah. Aside from the fact that both games have an outer space setting (and the fact that both Bowser and Robotnik were trying to rule the universe in some way), they have virtually nothing in common.
Theh have the ending in common and the several random power ups in different zones. As wel as how Mario has one small Luma under his hat traveling with him. Sonic has a small Wisp named Yacker traveling with him.
 
Maybe, but those are pretty minor similarities, which were most likely coincidental. At least compared to Sonic: Lost World, which had several elements that were blatantly inspired by the Galaxy series.
 
ernesth100 said:
Sonic Colors copying Mario Galaxy.

By the same logic Super Mario Galaxy copied Sonic Adventure 2 first. There were at least a few Gravity based levels in Space in that game too :P

Turnabout is fair play.

Yes both Colors and Lost World have similar things to Galaxy (I admit Sonic Lost World kinda takes concepts from quite a few Mario games, and I don't mean just the Yoshi's Island DLC :P Like look at the world order in comparison to the New Super Mario Bros. games and the Deadly Six could technically be the Koopa Kids of the game). But there's still plenty of differences that makes Mario Galaxy a Mario game, and Colors & Lost World a Sonic game.

Even so though, paying subtle homage to a critically acclaimed Mario game in a former rival turned friend company certainly isn't a bad thing as long as they're not doing it too often. (Like I don't know if we'll ever see the Zetis again but if we do, hopefully they'll be a little more unique then just being Sonic's equivalent of the Koopa Kids)
 
More unpopular opinions:
1) I don't like Koopa Troopas.
2) I think Super Mario Bros. 3 is overrated.
3) I think Wario is a great character. :wario:
 
a lot of people like wario lol

although i do agree that smb3 is beyond overrated, same goes for smw.


hmm i wonder how many people agree that paper mario 1 is the best mario game ever?
 
Giga12 said:
3) I think Wario is a great character. :wario:
Uh, that's a truth to me.....

Princess Zae said:
hmm i wonder how many people agree that paper mario 1 is the best mario game ever?
A very good start of current Mario RPGs but not the best game, or, a game that can be transcended IMO. After all, it's still based on a typcial SMB formula and there weren't too many exciting elements included (but it's unforgivable when some of the later games doing so.)
 
well it had more battle customization, looked, and sounded better.

Not to mention smrpg was pretty typical, aside from action command battle system, rpg stuff.

paper mario introduced some pretty interesting stuff with its action commands rather then the entire system being: tap button rapidly or just hiting a button before connecting an attack with the enemy and vice versa.

paper mario did that of course but there was more variation with its attacks, and generally offered different play styles.

Game was also harder than smrpg, but really mario rpgs arent hard to begin with.
 
Giga12 said:
3) I think Wario is a great character. :wario:
BL's going to kill you XD
 
Princess Zae said:
well it had more battle customization, looked, and sounded better.

Not to mention smrpg was pretty typical, aside from action command battle system, rpg stuff.

paper mario introduced some pretty interesting stuff with its action commands rather then the entire system being: tap button rapidly or just hiting a button before connecting an attack with the enemy and vice versa.

paper mario did that of course but there was more variation with its attacks, and generally offered different play styles.

Game was also harder than smrpg, but really mario rpgs arent hard to begin with.
i think what makes paper mario really unique is the badge system that allows you to have a completely unique playstyle. it's pretty sweet that you can make yourself a defensive tank, or an offensive powerhouse, or a status inflicter, all with the same character
 
Shadow rocks! said:
Giga12 said:
3) I think Wario is a great character. :wario:
BL's going to kill you XD

No I just think he's a great character to kill

I still don't get why people get the idea that my being a sadist means that I actually hate Wario? >_>
 
I find Wario hilarious. If I really hated him, I wouldn't slap him everywhere in my Mario Kart Wii.
 
Dr. Javelin said:
Princess Zae said:
well it had more battle customization, looked, and sounded better.

Not to mention smrpg was pretty typical, aside from action command battle system, rpg stuff.

paper mario introduced some pretty interesting stuff with its action commands rather then the entire system being: tap button rapidly or just hiting a button before connecting an attack with the enemy and vice versa.

paper mario did that of course but there was more variation with its attacks, and generally offered different play styles.

Game was also harder than smrpg, but really mario rpgs arent hard to begin with.
i think what makes paper mario really unique is the badge system that allows you to have a completely unique playstyle. it's pretty sweet that you can make yourself a defensive tank, or an offensive powerhouse, or a status inflicter, all with the same character

thats mainly what im referring to.

I mean its a new thing for mario games, but its been around for quite some time.

The function to make your character have different builds that is.
 
-Ludwig is the best Koopaling.
-Daisy is better than Peach.
-Koopa Troopas are dumber than Goombas.
-The NSMB games are very well-made.
-Bowser doesn't seem like a really villainous character these days.

That last one…Ever since Super Mario Sunshine, he hasn't been really portrayed as the power-hungry villain he was created to be. The only time since was the original SMG game, the one I first played. He legitimately intimidated me, and I could see how the Toads were afraid of him. But lately, Bowser seems more comical, which I don't understand. If he's so villainous, than why not portray him that way?
 
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