I thought Super Mario Sunshine controlled like a charm. The hearsay of the game implied that the FLUDD hampered Mario's movement and the obstacle courses where Mario is without the FLUDD is preferable, but I didn't feel that. I guess the closest thing to impaired movement is needing to find boxes to switch nozzles, but the FLUDD still adds a good heap of fun movement options, like how he can hover, slide on the water forward, or use the water pack to propel (either swinging on a rope or running forward w/ the proper nozzle). He didn't have a long jump but I suppose the water sliding move is a good substitute. Maybe the long jump is the biggest complaint?
It's kind of like how in Super Mario Odyssey, Cappy adds a lot of movement options for Mario that makes him more fun to control, and if he is without Cappy, Mario's movement is more restricted and not necessarily better off.
Thank you for reading.
It's kind of like how in Super Mario Odyssey, Cappy adds a lot of movement options for Mario that makes him more fun to control, and if he is without Cappy, Mario's movement is more restricted and not necessarily better off.
Thank you for reading.