Pikmin 3

Theory time!

I believe that White and Purple will be in it - as soon as in a video not that long ago - that they were in it, but I think they'll take one a role more like Bulbmin in Pikmin 2, where they appear in certain areas, but cannot be taken anywhere else in the game. That, or they just appear in challenge mode or something like that.

I really hope I'm wrong though, and they appear throughout the game. I think they should definitely power down the purple Pikmin a bit so that they aren't as omnipotent in battle.
 
Amelia said:
Looker said:
Still no release date.....

?
http://mynintendonews.com/2013/04/17/pikmin-3-release-date-announced/

To be fair, they didn't state the release date in the Nintendo Direct, they stated it in their press kit, which I didn't think of checking.


@BMB: I don't think they should power down the Purple Pikmin, just boost the HP of the enemies (except Wollywogs, fuck those) back to their Pikmin 1 standards.

Maybe not boost the Emperor Bulblax back to his Pikmin 1 health, but a little more health so he doesn't get killed before he has a chance to attack. Imagine if the the Pileated Snagret had as much health as a normal Snagret from the original game...
 
Yeah, I did like the harder enemies, but I think one of the main reasons why they powered down some enemies was because of the caves. I mean, if you could get more Pikmin in each cave, then it would be understandable to keep it the same, but some caves were hard because of the consecutive attacks of enemies on each floor, and it was very stressful because of it.

And I agree, Wollywogs in Pikmin 1 were just awful. I also completely hated the Pileated Snagret and any of the Snagret family. Those things are just annoying.

I really do like some of the new enemies though. They seem more promising.

What I really like about this game is the view. Now you won't be surprised as easily if an enemy comes at you from a certain angle and you aren't ready to attack it as well.
 
I hate wollywogs with a burning passion....

The Pink Pikmin are adorable, by the way.

And if you look at the footage, you can see not only pink pellets, but a shadow of an onion, which leads me to believe the Pinks have an onion as well. Maybe like, their onion can't list off the ground or something (along with Rocks) since they have a different colored leaf, or something like that.

And on the box art do you think that Pikmin in the jar looks red, but is just discolored since it's in a jar, or maybe.....

...orange?

I mean, there has to be at least one more pikmin type since they are hinting it with the 3 in the logo, and that one on the box might be orange or something since I did think that in some of the pink pikmin footage, in the distant I saw a pellet which looked, similar to orange at least, but it could have been red.
 
^That's a red Pikmin inside of the jar.

I think it'd be cool if they introduced another type of Pikmin, although seven different types (eight including Bulbmin) seems like enough. However, there is still a lot of potential for strategy.

The orange flowers on the logo are still peculiar, given the fact that the original logo wasn't orange in the beginning.

Also, it seemed like the Winged Pikmin were immune to being crushed while flying, at least that's what it looked like when the Wollywogs attempted to crush them.

Still no release date...
 
I hate the time limit and I hope it never appears in a Pikmin game ever again. I like that in Pikmin 2 you can just take your time and don't have to panic if you don't get something done on a certain day.

I also hope they keep the Piklopedia and the Treasure Collection. I like to look at Olimar's notes everytime I find new treasure and enemies.

Also, you know what would be cool? If you could actually go in the ship. I also would like if they allow multiple players to play in the story mode. At least 2, 3 or 4 would be a little much to fit onscreen.
 
chillv said:
I hate the time limit and I hope it never appears in a Pikmin game ever again. I like that in Pikmin 2 you can just take your time and don't have to panic if you don't get something done on a certain day.

I also hope they keep the Piklopedia and the Treasure Collection. I like to look at Olimar's notes everytime I find new treasure and enemies.

Also, you know what would be cool? If you could actually go in the ship. I also would like if they allow multiple players to play in the story mode. At least 2, 3 or 4 would be a little much to fit onscreen.
Taking away the time limit took away a lot of the strategy involved in Pikmin 2, which is why Pikmin 1 is better.

I'm so happy they are adding it back in, or maybe at least an option to take it off if you wanted too.
 
New Super Mario said:
chillv said:
I hate the time limit and I hope it never appears in a Pikmin game ever again. I like that in Pikmin 2 you can just take your time and don't have to panic if you don't get something done on a certain day.

I also hope they keep the Piklopedia and the Treasure Collection. I like to look at Olimar's notes everytime I find new treasure and enemies.

Also, you know what would be cool? If you could actually go in the ship. I also would like if they allow multiple players to play in the story mode. At least 2, 3 or 4 would be a little much to fit onscreen.
Taking away the time limit took away a lot of the strategy involved in Pikmin 2, which is why Pikmin 1 is better.

I'm so happy they are adding it back in, or maybe at least an option to take it off if you wanted too.

I am kind of against the time limit.

I felt that Pikmin 1 just was rushed, and you really didn't enjoy the scenery very well. But yeah, Pikmin 2 was a lot laid back and you didn't feel that need to figure something out as fast as you possibly can and see how well you can do with a set amount of time.

However, I only took 29 days to beat Pikmin 2 on my first try, and I was being rather chillax about it. I mean, if Pikmin is going to be for all ages, then don't set a time limit. The time limit only hinders players that are slow or need a lot of time, or suck at multi-tasking. The removal of the time limit allowed for advanced players to get done like they would have normally while still having the newbies take more time at the game and taking a bit longer.

I think that Pikmin is a game that if you want to get good at you need strategy skills to do it. Instead of putting a time limit, put more puzzles that need to be solved. I mean, they are already doing that in Pikmin 3 with the bridge building and the throwable captains.
 
New Super Mario said:
I hate wollywogs with a burning passion....

Wollywogs of any kind are the bane of my exsistance.
 
Ever since my first encounter with them, whenever I see one I always go into "fight or flight" mode, depending on if they block my way or not. They were a lot easier to deal with in Pikmin 2, but man when you see those Yellow Wollywogs...
 
Wait, nintendo never confirmed that Pikmin 3 would have a time limit.
 
This won't be a problem if they don't make it 30 days. Maybe they should make it 90 or 50. To be honest, they should allow the player themself to choose. That way they have a choice of how "they" want to be challenged. I just hope that they don't come up with some lame or half-thought-out story of why a time limit exist. Olimar having a time limit because he might die from the poisonous air on the planet is way too lame. If they give a time limit this time, they better give the reason why a little more substance other than just a ship crash, mistake or apocalypse.

To be honest, the time limit is not a good idea and may cause newbies to shy away from the game. That's exactly what I did with Pikmin 1. In fact, I never got through Pikmin 1 because of the time limit. I have Pikmin 2, and I like how there is no time limit. However, there is still stress on the player. Mostly when they enter the dungeons (which are a key element to getting treasures). They are filled with traps and hazards that can easily kill a lot of your pikmin if you aren't careful. Some of them have "Antenna Bettles" that can lure you pikmin into dangerous areas. One dungeon has the "Water Rave" which is really dangerous if you make it spawn which by the way it will spawn if you take too long on any floor. You will also have a lot of stress about your Purple and White pikmin since if they die, it is not as easy to get them back. So Miyamoto is wrong to make this decision, but what can we do about it?
 
Miyamoto is doing the "Everyone but me wants to do this, but I think this, so they are all wrong" technique, and is "trying" to persaude them to do what he wants because there is no way he is wrong.

And I usually beat Pikmin 1 on either Day 21 or Day 22.
 
New Super Mario said:
Am I really the only one in this thread who actually likes the time limit?

Yes, you are not allowed to like it. Join the rest of us and complain about Miyamoto wanting Pikmin 3 to have a time limit because it's such a bad idea. Like really, nobody liked Pikmin 1 at all because of the time limit and that's why it got a sequel, so that all the fans that the series didn't have (because Pikmin 1 was so horrible cuz time limit bro) could come back and not play it.

this totally isn't a joke. Don't take this seriously.
 
I used to hate the time limit, but after you get the controls down and you develope some sort of strategy, I got used to it. I don't hate, but I don't like either. It's just an annoying thing you have to deal with. It does add some stress but it pushes you to keep moving and get all the ship parts and beat emperor bulblax. I like pikmin 1 because of the time limit and prefer it over pikmin 2 slightly because of it's simplicity and difficulty. Pikmin 2 on the other hand was good but the cave thing annoyed me more than the time limit. If you ran into a boss that was harder than you expected, he would either murder all your pikmin or you have to bail out and loose all your tresure.

I guess pikmin was better because it involved more strategy.
 
I have to disagree there.

Pikmin 1 was about time. It was how fast you can solve things in a short amount of time, not only one the huge 30-day level, but also the ~13 minute days. However, as the game goes, things got easier and easier, and pretty soon you basically weren't affected by the Time Limit anymore.

Pikmin 2 with the caves was definitely tricky, but it provided a new challenge. I mean, it basically took the place of 30-day time limit and made the players figure out that in order to pass the game they needed to figure out how to be reserved about attacking and how to know your Pikmin's strengths and weaknesses. The cave provided enough strategy that it required the player to learn to how stamina with the Pikmin and to avoid killing too many of them. I mean, the caves definitely got easier as you went - at least in figuring out how to survive (as it didn't change how hard it was).

But Pikmin 2 was a lot better because their challenge didn't make stress on the player like Pikmin 1 did. Both had grutesome challenges that they needed to overcome in order to win the game; a challenge that usually required a lot of strategy. However, Pikmin 2 didn't rush the players, and it allowed the players to figure out how to approach it's challenge, while Pikmin 1 kind of just threw you into the game, expecting that you can just figure it out in a day or two or else you have no chance of beating the game in time before the limit kills you.

So yeah, I rather have very difficult with time to figure it out than very difficult with no time to figure it out.
 
'What you rather' is your opinion, some people will like that Miyamoto wants to bring back the time limit and some won't. They cannot please everybody so they just do what they think is best for the game. Can't blame them for that.
 
Like I said, the reason why the game has a time limit better have some substance instead of some lame mishap, or apocalypse that can lead to being put in a pickle or fatality.

What I mean is, the story better not be something similar to this.

Some weird mishap happens that the captains can not survive on the planet for "Insert number here" days.

or this...

Some sudden event that is out of hocotate's control happens that can lead to a apocalypse or holocaust. It is up to the captains to collect "stuff" on the planet to do "something".

and please not this Miyamoto!

The company goes into a financial crisis "once again" and this time if they don't pay their debt, "there will suffer some consequences".

Does Shigeru Miyamoto have the almighty guts to make yet another Pikmin with a time limit and give an in-game reason why? This is his only chance to redeem himself with this game now that he has made the choice. The last game's reason why was just a lame mishap from a crash olimar made but this has to be good and original. Who gives a crap about the next Mario Vs. Donkey Kong or Mario and Luigi Dream Team? This is the real stuff! (Neverchris Parody)(Also, "the who gives a crap about" sentence is a joke. They are very good games and deserve some kind of enthusiasm from it's fanbase)
 
I assume the story might have to do with why Olimar hasn't been seen yet. All we know is he will appear in the game but we haven't seen him yet.

Something like the playable characters going to find him and they have to find him quickly or his life support system will begin to fail. Something simple like that.
 
I didn't like the caves as much as some people.

They felt kinda trapped, for me anyway, and I thought gameplay was was better on the surface.
 
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