Putting nostalgia aside, Super Mario 64 DS is superior. Superior graphics, not only does it have all the stars and levels from the original but 30 more! And you can play as new characters. Luigi is actually in it this time. L is real (for real)!
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Gummy said:Not a fan of using the D-Pad for 3-D games
If it had been originally re-leased as a 3DS title, in which you can use the thumbstick, would you still perfer the original? Putting all nostalgia aside, when played on the 3DS, I don't know HOW one could possibly perfer the original.Gummy said:Not a fan of using the D-Pad for 3-D games, so the original.
Post-Damage Invincibility said:If it had been originally re-leased as a 3DS title, in which you can use the thumbstick, would you still perfer the original? Putting all nostalgia aside, when played on the 3DS, I don't know HOW one could possibly perfer the original.Gummy said:Not a fan of using the D-Pad for 3-D games, so the original.
These days, it DOES have the thumbstick. We all have 3DSes.Z-omb said:Post-Damage Invincibility said:If it had been originally re-leased as a 3DS title, in which you can use the thumbstick, would you still perfer the original? Putting all nostalgia aside, when played on the 3DS, I don't know HOW one could possibly perfer the original.Gummy said:Not a fan of using the D-Pad for 3-D games, so the original.
Yeah I would have enjoyed it more with the thumbstick but if I had to chose between on or the other the original would still be better due to it being the first game I'd ever played and 100% beaten. However if I ignored nostalgia and it had the thumbstick I would chose the remake.
Snifit said:The original. The DS' gameplay is way too hard for me, also they removed the glitches that were important, especially The Backwards Long Jump glitch.
Baby Luigi said:Snifit said:The original. The DS' gameplay is way too hard for me, also they removed the glitches that were important, especially The Backwards Long Jump glitch.
Important? That was a gamebreaking glitch. You should be glad Nintendo fixes glitches. Hey, why not leave out a glitch for clipping?
Pi said:Baby Luigi said:Snifit said:The original. The DS' gameplay is way too hard for me, also they removed the glitches that were important, especially The Backwards Long Jump glitch.
Important? That was a gamebreaking glitch. You should be glad Nintendo fixes glitches. Hey, why not leave out a glitch for clipping?
Hey, glitches are fun. If they had a glitch that was as easily preformed as the Backwards Long Jumping glitch was that made you clip through everything, I'd so preform that glitch all day everyday.
Well OK, I do agree that a game shouldn't be glitched all over and that I want the game to be playable and all, but hey, that's all I want. And the Maka Wuhu in Mario Kart 7 isn't bad at all. It's something that gamers found and then they used that information. That's all there ever was to it, but then people have to complain about them not 'getting it' and then Nintendo fixed something that didn't even need fixing at all. Oh and also, the fastest playthrough uses something that the developers overlooked? Blame the developers then, not the players who have learnt how to utilise the glitch to its maximum capacity to help them reach their time.Baby Luigi said:Pi said:Baby Luigi said:Snifit said:The original. The DS' gameplay is way too hard for me, also they removed the glitches that were important, especially The Backwards Long Jump glitch.
Important? That was a gamebreaking glitch. You should be glad Nintendo fixes glitches. Hey, why not leave out a glitch for clipping?
Hey, glitches are fun. If they had a glitch that was as easily preformed as the Backwards Long Jumping glitch was that made you clip through everything, I'd so preform that glitch all day everyday.
It's still horribly game breaking, like the Maka Wuhu one in Mario Kart 7. What I also dislike about it is the use of the glitch to claim the "fastest play-through of Super Mario 64". It's just not right.
Heck, if you think it's fun, they should not even try debugging the game at all.
Pi said:Well OK, I do agree that a game shouldn't be glitched all over and that I want the game to be playable and all, but hey, that's all I want. And the Maka Wuhu in Mario Kart 7 isn't bad at all. It's something that gamers found and then they used that information. That's all there ever was to it, but then people have to complain about them not 'getting it' and then Nintendo fixed something that didn't even need fixing at all. Oh and also, the fastest playthrough uses something that the developers overlooked? Blame the developers then, not the players who have learnt how to utilise the glitch to its maximum capacity to help them reach their time.Baby Luigi said:Pi said:Baby Luigi said:Snifit said:The original. The DS' gameplay is way too hard for me, also they removed the glitches that were important, especially The Backwards Long Jump glitch.
Important? That was a gamebreaking glitch. You should be glad Nintendo fixes glitches. Hey, why not leave out a glitch for clipping?
Hey, glitches are fun. If they had a glitch that was as easily preformed as the Backwards Long Jumping glitch was that made you clip through everything, I'd so preform that glitch all day everyday.
It's still horribly game breaking, like the Maka Wuhu one in Mario Kart 7. What I also dislike about it is the use of the glitch to claim the "fastest play-through of Super Mario 64". It's just not right.
Heck, if you think it's fun, they should not even try debugging the game at all.
There are multiple topics for like everythingGogeta said:I swear there was a topic for this before.
Gogeta said:I swear there was a topic for this before.