Marshal Dan Troop said:Space ZoneBMB said:My world wish:
Space/Gravity
It has only been used once in a game not very well known as the others. Besides, I can still use it because it isn't the same old grass, lava, ice, etc. stuff.
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Marshal Dan Troop said:Space ZoneBMB said:My world wish:
Space/Gravity
The space area in Super Paper Mario...BMB said:Marshal Dan Troop said:Space ZoneBMB said:My world wish:
Space/Gravity
It has only been used once in a game not very well known as the others. Besides, I can still use it because it isn't the same old grass, lava, ice, etc. stuff.
Despite that they can directly use Diamond City (unless the staff want to find another exotic city), the question is whether there is really such a place under the rule of Peach, since in the Earth usually capital should be the most bustling place.Marshal Dan Troop said:Or they have identical cities in the mushroom world and some of the cities such as Mushroom City are located in the Mushroom Kingdom.
MnSG said:The level themes are the least of my problems. I'm more disturbed with the fact that the forts and castles have been way too short lately; almost every one of them are one area only levels. Heck, nearly every fort is completely vertical now.
Fassad said:Like I stated previously, a space/futuristic world (that one level with stars in NSMBU is a good start, I guess) and a factory world. Those are my two favorite world themes; Kirby's Epic Yarn and Return to Dream Land, respectfully, did a great job on both.
Baby Luigi said:MnSG said:The level themes are the least of my problems. I'm more disturbed with the fact that the forts and castles have been way too short lately; almost every one of them are one area only levels. Heck, nearly every fort is completely vertical now.
They should have a super tough boss fight to compromise for it, but we get easy as hell Koopalings instead.
So, for their next game, they should try different artwork?Glowsquid said:While I wouldn't mind less bread and butter level themes, I think that the NSMB series art direction is really at fault here. It's not just that it constantly uses the same Ice/Desert/Grass/Lava themes, it's that the Ice/Desert/Grass/Lava worlds in all of the games look exactly the same.
Like, nearly of the 2D platformers use the grassland archetype, but because each games have their own art style and stylistic quirks, it doesn't feel too tired.
Now compare with the NSMB series' desert levels
yeah
Gummy said:Baby Luigi said:MnSG said:The level themes are the least of my problems. I'm more disturbed with the fact that the forts and castles have been way too short lately; almost every one of them are one area only levels. Heck, nearly every fort is completely vertical now.
They should have a super tough boss fight to compromise for it, but we get easy as hell Koopalings instead.
The Koopalings could have been hard, or at least at the level of Ludwig in Super Mario Bros. 3. The Bowser fights are a bigger problem; not only do they keep using the bridge/switch fight from SMB (why? It's boring), but when there's something after that, it's just a chase scene. Mario hasn't actually fought Bowser in a 2D platformer since Super Mario World.