What happened to MLPiT? The first game MLSS was much more fun.
-For one, the Bros. Attack were replaced by Bros. Items, making the attacks a bit easier to use and less fun.
-The story line was not that creative and confused the whole Mario Series storyline.
-Gameplay was very short and had bad replay value. The game took about 10 hours to complete.
-Too many dungeons, and not enough NPCs or towns.
-Enemy battles were repetitive and confusing with the babies. The M&L battle system just can't support many party members.
-The babies were not very creative new party members and were almost close to nothing.
-The castle was used as a hub to all other areas, causing it to become repetitive and boring. A big overworld would solve this problem.
-The game used almost no DS features with the exception of the scene where Mario rubs the ink off the sketch. It was a pretty low standard for a DS game. The double scrreen was not that helpful either.
I could rant all day about the imperfections of MLPiT.
-For one, the Bros. Attack were replaced by Bros. Items, making the attacks a bit easier to use and less fun.
-The story line was not that creative and confused the whole Mario Series storyline.
-Gameplay was very short and had bad replay value. The game took about 10 hours to complete.
-Too many dungeons, and not enough NPCs or towns.
-Enemy battles were repetitive and confusing with the babies. The M&L battle system just can't support many party members.
-The babies were not very creative new party members and were almost close to nothing.
-The castle was used as a hub to all other areas, causing it to become repetitive and boring. A big overworld would solve this problem.
-The game used almost no DS features with the exception of the scene where Mario rubs the ink off the sketch. It was a pretty low standard for a DS game. The double scrreen was not that helpful either.
I could rant all day about the imperfections of MLPiT.