In the spirit of GETTING THIS DONE ALREADY I'm working on it every day this year until it's done
here's a todo of stuff which will probably help motivate me as much as it does on New Princeton
labs
Books
Monsters
Sound effects
Flower pots
Command Block specifier
tree
Books
Monsters
Sound effects
Flower pots
Command Block specifier
dark
Books
Monsters
Sound effects
Flower pots
Command Block specifier
town
Books
Monsters
Sound effects
Flower pots
Command Block specifier
Buildings
mine
Books
Monsters
Sound effects
Flower pots
Command Block specifier
Lighting issue in last tunnel - do not know what to do about this one
Make swimming through lava harder?
you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
make frogs, steam quieter, fix sky
Playtest
Checkpoint revision
Doublecheck Gamerule exceptions
Make reentering from Checkpoints easier
Balance Combat
Resource Pack for Sfx, Font - I don't if I like it but all I did was steal one from another resource pack
Items on the ground
All these stupid ass slimes got moved off the beds somehow - not using slimes anymore
Fix flower pots
Fix all command blocks that are gonna break in 1.11, add m=!1
c1_labs00 - Beginning to Portal
Finish Readme.txt
c1_labs01- Portal to Post-Lobby
Finish Log Books
Monster Spawns
c1_labs02 - Lobby to Rails
Make Bed Safe - commands are still my ass - thank u polar bear
Finish Survivor Log
Monster Spawns
c1_labs03 - Rails to Forest
Monster Spawns
I dont think you can get your minecarts back here - good
c2_tree00 - Forest Entrance to Pond
Mcedit out those wires on the roof - i didnt do this apparently?
Monster Spawns
c2_tree01 - Pond to Prison
Monster Spawns
c2_tree02 - Prison to Stairwell
Finish Welcome Pamphlet
Improve Arrow Dodge Puzzle - not really difficult but not fps crippling anymore which I guess is more important
Make Beds Safe - ARE NOT SAFE - jeyjh
Replace Journal which was Wiped by Snapshot
Monster Spawns
c3_dark00 - Stairwell to Water Room 1
Review Redstone - seems ok
Monster Spawns
c3_dark01 - Water Room 2 to Silverfish
Review Redstone - also seems ok
Double Check Silverfish - DAMN - good now????
Monster Spawns
c3_dark02 - Silverfish to Sewer Entrance
c4_town00 - Sewers + Town d0 + Town d1
Finish Background Houses
Monster Spawns
Make bear invisible in d0 - bears are like onions
c4_town01 - Sewers + Town d2 + Town d3
Finish Background Houses
Rewrite Macabre Tale - m
Finish Contractor's Memo
Monster Spawns
c4_town02 - Bridge to Garage
Many missing buildings
More rubble
test tnt
Change TNT to falling blocks
Monster Spawns
c4_town03 - Warehouse to Factory
Make swimming through lava harder?
BG buildings
Monster Spawns
c5_mine00 - Grove to Community Center
Write a decent book for Community Center
Monster Spawns
c5_mine01 - Mine Entrance to End of Cart Ride
Monster Spawns
c5_mine02 - Andesite Vein to Slime Block Jump
Monster Spawns
c5_mine03 - Lava Pool to Portal
Make maze work - halfway, probably the last difficult/grindy redstone thing yet to finish here, its done but im sure people will have issues with it in debug
Decorate Cave Walls - e
Monster Spawns - ones by the portal are good
Working elevator- pardon our progress
Better fire charge area
Books
c5_mine04 - Portal to Endgame
Respawn points
Minecart credits - no minecart cause im busy and you ride a minecart for like 20 years to get to the ending, credits mostly written and moving to long cart ride, add credits for whatever sound assets I use now
Lighting issue in last tunnel - do not know what to do about this one
you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode - turns out all i needed to do was change a gamerule!
your items are in the ender chest please pick them up - its empty and i dont really know why you had access to an ender chest in my name but whatever yknow
slimes are fucking me really hard in the first open room of the rehab center basement and I need help - probably not using slimes
also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened - probably not using slimes
Playtest
Unbreakable Item Frames and Paintings, Minecarts (also unridable)
Balance Combat
Resource Pack for Credits Song?, Sfx, Texture Pack? - nah, Font
Make reentering from Checkpoints easier
Correct direction when respawning
Doublecheck Gamerule exceptions
Delete unnecessary chunks
Multiplayer issues - not gonna worry about multiplayer for the time being
Unplacable redstone? ideas did not work actually theres one thing i can do - i did it
Title text? - i like it, also finished the alan tutorial room which wasnt even on this todo
Fix sound effects should be done? i cant think of any other places where sounds are
Town and Lab banners - also lots of good books
Lock necessary Dispensers
Items on the ground
Checkpoint revision
All these stupid ass slimes got moved off the beds somehow
c1_labs00 - Beginning to Portal
Finish Readme.txt
Update Intro - may still add some more sound effects
Silent, Tradeless Villagers also prevented you from pushing them into the portal
Review Intro Cutscene
Fire Charge Failing? - i overkilled this solution a bit
c1_labs01- Portal to Post-Lobby
Finish Log Books
Parking Lot
Monster Spawns
c1_labs02 - Lobby to Rails
Replace TNT Puzzle - commands in this game are my ass
Make Bed Safe - commands are still my ass
Finish Survivor Log
Monster Spawns
c1_labs03 - Rails to Forest
Update Creeper Spawner - credit to turb original content
Monster Spawns
c2_tree00 - Forest Entrance to Pond
Mcedit out those wires on the roof
Monster Spawns
c2_tree01 - Pond to Prison
Broken Iron Gate Puzzle - lags like crazy and i dont know whyyyy
Monster Spawns
c2_tree02 - Prison to Stairwell
Finish Welcome Pamphlet
Improve Arrow Dodge Puzzle
Make Beds Safe - ARE NOT SAFE
Replace Journal which was Wiped by Snapshot
Double check Silverfish is good IS NOT GOOD - also fixed a problem where you could get trapped
Light indicators for Aux switches
Monster Spawns
c3_dark00 - Stairwell to Water Room 1
Review Redstone
Monster Spawns
c3_dark01 - Water Room 2 to Silverfish
Review Redstone
Double Check Silverfish - DAMN
Monster Spawns
c3_dark02 - Silverfish to Sewer Entrance
c4_town00 - Sewers + Town d0 + Town d1
Finish Barriers on the Riverbed - i mentioned doing this in a comic back in 2012
Double Check Piston Extension - should be ok - WHEN I DONT LEAVE THE REPEATERS ON THE FLOOR
Finish Background Houses
Make bridge more realistic idk - yee
Boat house is a pieca shit - good
Note block puzzle should play notes on button presses - great
Monster Spawns
c4_town01 - Sewers + Town d2 + Town d3
Finish Background Houses
Replace missing stuff in Stop n Swop and others
Rewrite Macabre Tale
Finish Contractor's Memo
Make Beds Safe
Road
Monster Spawns
c4_town02 - Bridge to Garage
Many missing buildings
More missing paintings/item frames they showed up today
More rubble
Make sure spooky elevator shaft works in Multiplayer
Lower floors in garage? - the tnt might break through the floor now though
test tnt
Cap off river
Monster Spawns
c4_town03 - Warehouse to Factory
Make sure you can't Escape in the Crane Area - it SHOULD BE pretty air tight now, I think if you have some TAS skill you can make it out though, but if you really want to resort to that then whatever
Do something about jumps not being lethal - cant
Improve brewing puzzle - now pull a lever every 20 seconds like a real factory worker
Make swimming through lava harder?
BG buildings
Monster Spawns
c5_mine00 - Grove to Community Center
Does the arrow trap even work? - yeah its pretty dope (except when it doesnt work in beta release hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhkillme)
Write a decent book for Community Center
Monster Spawns
c5_mine01 - Mine Entrance to End of Cart Ride
Easier way to do player detectors? - one which would continually shut itself off has been replaced by something which hopefully wont do that
Fix holes in netherrack ceiling
Make big lava room nicer
Decorate Cave Walls
Ghast spawns
Monster Spawns
c5_mine02 - Andesite Vein to Slime Block Jump
Finish missing puzzles, minecart, slime curling?
Decorate Cave Walls
Door/piston button issues
Monster Spawns
c5_mine03 - Lava Pool to Portal
Respawn Point Trigger
Make madness room work command block hell
Make maze work
Decorate Cave Walls
Monster Spawns
c5_mine04 - Portal to Endgame
Beds
Respawn Point Trigger
Working elevator
Monster spawns
Necessary to get a minecart? - nah
Better fire charge area
Import nether terrain for end - oh my GOD this took way longer than it shouldve
Build ending - this took super long too but im over it
Respawn points
Minecart credits
you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
initial portal takes you to a brick respawn room instead of the corresponding lab portal - that was a goof by me, it does work when I leave the portals set properly
can't place first tnt of the game in adventure mode; tnt to bypass black lab barricade works as intended - that was one block I forgot to set placability on, fixed
can't place redstone on obsidian in the red lab puzzle room - works for me m8
i also cant get the bookcase all the way open in that room hELP - i may or may not have left bookshelves in the piston system from testing
minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode
your items are in the ender chest please pick them up
slimes are fucking me really hard in the first open room of the rehab center basement and I need help
also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened
you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
initial portal takes you to a brick respawn room instead of the corresponding lab portal
can't place first tnt of the game in adventure mode; tnt to bypass black lab barricade works as intended
can't place redstone on obsidian in the red lab puzzle room
i also cant get the bookcase all the way open in that room hELP
minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode
your items are in the ender chest please pick them up
slimes are fucking me really hard in the first open room of the rehab center basement and I need help
also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened