Quarantine - Minecraft Puzzle/Adventure Map

Re: Toadbert's Spooky Hell Adventure

New release coming soon
 
Re: Toadbert's Spooky Hell Adventure

I'm going to be streaming the map at http://livestream.com/turb224 if anyone wants to watch at all. There'll probably be spoilers
 
Re: Toadbert's Spooky Hell Adventure

is the black part of the sky chunks loading or rly cool sfx
 
Re: Toadbert's Spooky Hell Adventure

chunks loading


I took the picture before they all loaded to get a nice little blocky halo effect
 
Re: Toadbert's Spooky Hell Adventure

puzzle map shenanigans
tb has more pics
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Re: Toadbert's Spooky Hell Adventure

we had a giggle fest on the puzzle map in multiplayer last night

which involved riding the minecart ride, checking out houses, and setting off a bed in turb's house

and then we started attaching minecarts to mobs

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Re: Toadbert's Spooky Hell Adventure

yeah everyone had problems getting on their dragons except me so I spawned a wither to start blowing the unused ones up
 
Re: Toadbert's Spooky Hell Adventure

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    In the spirit of GETTING THIS DONE ALREADY I'm working on it every day this year until it's done

    here's a todo of stuff which will probably help motivate me as much as it does on New Princeton

    • labs
      • Books
      • Monsters
      • Sound effects
      • Flower pots
      • Command Block specifier
    • tree
      • Books
      • Monsters
      • Sound effects
      • Flower pots
      • Command Block specifier
    • dark
      • Books
      • Monsters
      • Sound effects
      • Flower pots
      • Command Block specifier
    • town
      • Books
      • Monsters
      • Sound effects
      • Flower pots
      • Command Block specifier
      • Buildings
    • mine
      • Books
      • Monsters
      • Sound effects
      • Flower pots
      • Command Block specifier
    • Lighting issue in last tunnel - do not know what to do about this one
    • Make swimming through lava harder?
    • you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
    • make frogs, steam quieter, fix sky




    • Playtest
      • Checkpoint revision
      • Doublecheck Gamerule exceptions
      • Make reentering from Checkpoints easier
      • Balance Combat
    • Resource Pack for Sfx, Font - I don't if I like it but all I did was steal one from another resource pack
    • Items on the ground
    • All these stupid ass slimes got moved off the beds somehow - not using slimes anymore
    • Fix flower pots
    • Fix all command blocks that are gonna break in 1.11, add m=!1

    • c1_labs00 - Beginning to Portal
      • Finish Readme.txt

    • c1_labs01- Portal to Post-Lobby
      • Finish Log Books
      • Monster Spawns


    • c1_labs02 - Lobby to Rails
      • Make Bed Safe - commands are still my ass - thank u polar bear
      • Finish Survivor Log
      • Monster Spawns


    • c1_labs03 - Rails to Forest
      • Monster Spawns
      • I dont think you can get your minecarts back here - good
    • c2_tree00 - Forest Entrance to Pond
      • Mcedit out those wires on the roof - i didnt do this apparently?
      • Monster Spawns


    • c2_tree01 - Pond to Prison
      • Monster Spawns


    • c2_tree02 - Prison to Stairwell
      • Finish Welcome Pamphlet
      • Improve Arrow Dodge Puzzle - not really difficult but not fps crippling anymore which I guess is more important
      • Make Beds Safe - ARE NOT SAFE - jeyjh
      • Replace Journal which was Wiped by Snapshot
      • Monster Spawns


    • c3_dark00 - Stairwell to Water Room 1
      • Review Redstone - seems ok
      • Monster Spawns
    • c3_dark01 - Water Room 2 to Silverfish
      • Review Redstone - also seems ok
      • Double Check Silverfish - DAMN - good now????
      • Monster Spawns


    • c3_dark02 - Silverfish to Sewer Entrance

    • c4_town00 - Sewers + Town d0 + Town d1
      • Finish Background Houses
      • Monster Spawns
      • Make bear invisible in d0 - bears are like onions


    • c4_town01 - Sewers + Town d2 + Town d3
      • Finish Background Houses
      • Rewrite Macabre Tale - m
      • Finish Contractor's Memo
      • Monster Spawns


    • c4_town02 - Bridge to Garage
      • Many missing buildings
      • More rubble
      • test tnt
      • Change TNT to falling blocks
      • Monster Spawns


    • c4_town03 - Warehouse to Factory
      • Make swimming through lava harder?
      • BG buildings
      • Monster Spawns

    • c5_mine00 - Grove to Community Center
      • Write a decent book for Community Center
      • Monster Spawns

    • c5_mine01 - Mine Entrance to End of Cart Ride
      • Monster Spawns

    • c5_mine02 - Andesite Vein to Slime Block Jump
      • Monster Spawns

    • c5_mine03 - Lava Pool to Portal
      • Make maze work - halfway, probably the last difficult/grindy redstone thing yet to finish here, its done but im sure people will have issues with it in debug
      • Decorate Cave Walls - e
      • Monster Spawns - ones by the portal are good
      • Working elevator- pardon our progress
      • Better fire charge area
      • Books


    • c5_mine04 - Portal to Endgame
      • Respawn points
      • Minecart credits - no minecart cause im busy and you ride a minecart for like 20 years to get to the ending, credits mostly written and moving to long cart ride, add credits for whatever sound assets I use now
      • Lighting issue in last tunnel - do not know what to do about this one

    • you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
    • minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode - turns out all i needed to do was change a gamerule!
    • your items are in the ender chest please pick them up - its empty and i dont really know why you had access to an ender chest in my name but whatever yknow
    • slimes are fucking me really hard in the first open room of the rehab center basement and I need help - probably not using slimes
    • also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened - probably not using slimes














    • Playtest
    • Unbreakable Item Frames and Paintings, Minecarts (also unridable)
    • Balance Combat
    • Resource Pack for Credits Song?, Sfx, Texture Pack? - nah, Font
    • Make reentering from Checkpoints easier
    • Correct direction when respawning
    • Doublecheck Gamerule exceptions
    • Delete unnecessary chunks
    • Multiplayer issues - not gonna worry about multiplayer for the time being
    • Unplacable redstone? ideas did not work actually theres one thing i can do - i did it
    • Title text? - i like it, also finished the alan tutorial room which wasnt even on this todo
    • Fix sound effects should be done? i cant think of any other places where sounds are
    • Town and Lab banners - also lots of good books
    • Lock necessary Dispensers
    • Items on the ground
    • Checkpoint revision
    • All these stupid ass slimes got moved off the beds somehow

    • c1_labs00 - Beginning to Portal
      • Finish Readme.txt
      • Update Intro - may still add some more sound effects
      • Silent, Tradeless Villagers also prevented you from pushing them into the portal
      • Review Intro Cutscene
      • Fire Charge Failing? - i overkilled this solution a bit

    • c1_labs01- Portal to Post-Lobby
      • Finish Log Books
      • Parking Lot
      • Monster Spawns


    • c1_labs02 - Lobby to Rails
      • Replace TNT Puzzle - commands in this game are my ass
      • Make Bed Safe - commands are still my ass
      • Finish Survivor Log
      • Monster Spawns


    • c1_labs03 - Rails to Forest
      • Update Creeper Spawner - credit to turb original content
      • Monster Spawns
    • c2_tree00 - Forest Entrance to Pond
      • Mcedit out those wires on the roof
      • Monster Spawns


    • c2_tree01 - Pond to Prison
      • Broken Iron Gate Puzzle - lags like crazy and i dont know whyyyy
      • Monster Spawns


    • c2_tree02 - Prison to Stairwell
      • Finish Welcome Pamphlet
      • Improve Arrow Dodge Puzzle
      • Make Beds Safe - ARE NOT SAFE
      • Replace Journal which was Wiped by Snapshot
      • Double check Silverfish is good IS NOT GOOD - also fixed a problem where you could get trapped
      • Light indicators for Aux switches
      • Monster Spawns


    • c3_dark00 - Stairwell to Water Room 1
      • Review Redstone
      • Monster Spawns
    • c3_dark01 - Water Room 2 to Silverfish
      • Review Redstone
      • Double Check Silverfish - DAMN
      • Monster Spawns


    • c3_dark02 - Silverfish to Sewer Entrance

    • c4_town00 - Sewers + Town d0 + Town d1
      • Finish Barriers on the Riverbed - i mentioned doing this in a comic back in 2012
      • Double Check Piston Extension - should be ok - WHEN I DONT LEAVE THE REPEATERS ON THE FLOOR
      • Finish Background Houses
      • Make bridge more realistic idk - yee
      • Boat house is a pieca shit - good
      • Note block puzzle should play notes on button presses - great
      • Monster Spawns


    • c4_town01 - Sewers + Town d2 + Town d3
      • Finish Background Houses
      • Replace missing stuff in Stop n Swop and others
      • Rewrite Macabre Tale
      • Finish Contractor's Memo
      • Make Beds Safe
      • Road
      • Monster Spawns


    • c4_town02 - Bridge to Garage
      • Many missing buildings
      • More missing paintings/item frames they showed up today
      • More rubble
      • Make sure spooky elevator shaft works in Multiplayer
      • Lower floors in garage? - the tnt might break through the floor now though
      • test tnt
      • Cap off river
      • Monster Spawns


    • c4_town03 - Warehouse to Factory
      • Make sure you can't Escape in the Crane Area - it SHOULD BE pretty air tight now, I think if you have some TAS skill you can make it out though, but if you really want to resort to that then whatever
      • Do something about jumps not being lethal - cant
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      • Improve brewing puzzle - now pull a lever every 20 seconds like a real factory worker
      • Make swimming through lava harder?
      • BG buildings
      • Monster Spawns

    • c5_mine00 - Grove to Community Center
      • Does the arrow trap even work? - yeah its pretty dope (except when it doesnt work in beta release hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhkillme)
      • Write a decent book for Community Center
      • Monster Spawns

    • c5_mine01 - Mine Entrance to End of Cart Ride
      • Easier way to do player detectors? - one which would continually shut itself off has been replaced by something which hopefully wont do that
      • Fix holes in netherrack ceiling
      • Make big lava room nicer
      • Decorate Cave Walls
      • Ghast spawns
      • Monster Spawns

    • c5_mine02 - Andesite Vein to Slime Block Jump
      • Finish missing puzzles, minecart, slime curling?
      • Decorate Cave Walls
      • Door/piston button issues
      • Monster Spawns

    • c5_mine03 - Lava Pool to Portal
      • Respawn Point Trigger
      • Make madness room work command block hell
      • Make maze work
      • Decorate Cave Walls
      • Monster Spawns


    • c5_mine04 - Portal to Endgame
      • Beds
      • Respawn Point Trigger
      • Working elevator
      • Monster spawns
      • Necessary to get a minecart? - nah
      • Better fire charge area
      • Import nether terrain for end - oh my GOD this took way longer than it shouldve
      • Build ending - this took super long too but im over it
      • Respawn points
      • Minecart credits

    • you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
    • initial portal takes you to a brick respawn room instead of the corresponding lab portal - that was a goof by me, it does work when I leave the portals set properly
    • can't place first tnt of the game in adventure mode; tnt to bypass black lab barricade works as intended - that was one block I forgot to set placability on, fixed
    • can't place redstone on obsidian in the red lab puzzle room - works for me m8
    • i also cant get the bookcase all the way open in that room hELP - i may or may not have left bookshelves in the piston system from testing
    • minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode
    • your items are in the ender chest please pick them up
    • slimes are fucking me really hard in the first open room of the rehab center basement and I need help
    • also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened
 
Re: Toadbert's Spooky Hell Adventure

Bugs in newest beta:

  • you start in the middle of a wall in spectator mode somewhere with a ton of items and shit but i assumed that would be fixed for the actual public release
  • initial portal takes you to a brick respawn room instead of the corresponding lab portal
  • can't place first tnt of the game in adventure mode; tnt to bypass black lab barricade works as intended
  • can't place redstone on obsidian in the red lab puzzle room
  • i also cant get the bookcase all the way open in that room hELP
  • minecart in the material transport station disappears if you break it in order to switch tracks, I'm not sure if that can be circumvented in adventure mode
  • your items are in the ender chest please pick them up
  • slimes are fucking me really hard in the first open room of the rehab center basement and I need help
  • also in the final(?) room with the beds in front of the door they literally hug your face and damage you and I am very frightened

I'll update this list as I play through
 
Re: Toadbert's Spooky Hell Adventure

The portal issue mightve been a goof by me though I suspect its not

There is tnt I forgot to enable placing on I realize

The red lab room was tested a bunch yesterday and I dont know whats going on there though

Did you just creative your way through those bits
 
Re: Toadbert's Spooky Hell Adventure

yeah i spectator moded through and idk what the problem would be, ig uess the pistons just arent positioned properly or something

also you get an extra piece of redstone in that room and i can't figure out what it's used for so i just threw it out
 
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