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I would usually say this is extremely dumb, but Bone Dry Dunes is so bad that Dry Bowser deserves something else to call his home.Mcmadness said:I wonder if there will be another Dry Bowser oriented level.
Bone Dry Dunes is the best level in the game though.Lumastar said:I would usually say this is extremely dumb, but Bone Dry Dunes is so bad that Dry Bowser deserves something else to call his home.Mcmadness said:I wonder if there will be another Dry Bowser oriented level.
Why?Maki Nishikino said:Bone Dry Dunes is the best level in the game though.Lumastar said:I would usually say this is extremely dumb, but Bone Dry Dunes is so bad that Dry Bowser deserves something else to call his home.Mcmadness said:I wonder if there will be another Dry Bowser oriented level.
It's actually sorta the worst, because the FUN anti-gravity is hard to get to, the visuals are ugly, the track is poorly designed (most notably the high road), and most of all, THE MUSIC SUCKS. Not only that, but I always feel like I'm going slower on this track.Maki Nishikino said:Bone Dry Dunes is the best level in the game though.Lumastar said:I would usually say this is extremely dumb, but Bone Dry Dunes is so bad that Dry Bowser deserves something else to call his home.Mcmadness said:I wonder if there will be another Dry Bowser oriented level.
Maki Nishikino said:Did you just say the opposite of everything I said lol.
Maki Nishikino said:Lots of drifting, not required to go anti-grav, nice visuals, sweet track design. It's the track I enjoy every time I play it because it hits a balance between simple and demanding. I actually feel like I'm going fast unlike most of the other tracks and being able to take every turn tightly and perfectly hypes me up.
Actually, I think that MegaMars is in the right here. The track's one of the lower tracks on the aesthetics scale, the track feels slow, the shortcut in the cave is so hard for me to nail, and track overall just feels pretty weak in a game with tracks like the Electrodome, Mount Wario, Bowser's Castle, Cloudtop Cruise, Shy Guy Falls, Thwomp Ruins, and others.Maki Nishikino said:Did you just say the opposite of everything I said lol.
I am also a huge drifter (I literally cannot make a turn without drifting) and the drifting is the only good thing about the course.Meta Blastoise said:I like Bone-Dry-Dunes pretty much because of all the reasons Crackin said. Especially the drifting part. You see, I'm a HUGE drifter. In fact it's odd for me to take a single turn without drifting. I'm always pulling off super tight drifts and Bone-Dry-Dunes supports this for me.
On a side note online, usually I'm the one ass that picks it because I like it and when it actually picks mine in this case, I feel kind of like the other players want to shoot me
Thank youLumastar said:Maki Nishikino said:Lots of drifting, not required to go anti-grav, nice visuals, sweet track design. It's the track I enjoy every time I play it because it hits a balance between simple and demanding. I actually feel like I'm going fast unlike most of the other tracks and being able to take every turn tightly and perfectly hypes me up.Actually, I think that MegaMars is in the right here. The track's one of the lower tracks on the aesthetics scale, the track feels slow, the shortcut in the cave is so hard for me to nail, and track overall just feels pretty weak in a game with tracks like the Electrodome, Mount Wario, Bowser's Castle, Cloudtop Cruise, Shy Guy Falls, Thwomp Ruins, and others.Maki Nishikino said:Did you just say the opposite of everything I said lol.
It feels slower for me. Also, physics agrees with me too (at least for the acceleration part).Wally said:While Bone Dry Ruins is one of my least favorite courses in Mario Kart 8, just because desert courses in general tend to be on the bottom side of my lists, one thing it definitely isn't is slow - unless you're caught in the sand off-road. It doesn't seem to have a lot of traction so it makes it actually feel faster.
RIPGalacticPetey said:Birdo, Diddy Kong, and Bowser Jr are shoe ins.