Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart 8

SuperDoom said:
June said:
SuperDoom said:
Nintendo emailed me that the next DLC will be Annoying Orange with his own kart, Motorboat!

hey look you're on marioboards.com, not on neogaf.
Neo-what? I'm only 11, I don't know what you're talking about.

he's saying that you made an unfunny shitpost
 
Re: Mario Kart 8

Baby Luigi said:
SuperDoom said:
Nintendo emailed me that the next DLC will be Annoying Orange with his own kart, Motorboat!

You didn't receive email about the new seven laps mode? Because I did. They even provided a screenshot for me.

HGafyPR.jpg
i would happily welcome that addition
 
Re: Mario Kart 8

Baby Luigi said:
SuperDoom said:
Nintendo emailed me that the next DLC will be Annoying Orange with his own kart, Motorboat!

You didn't receive email about the new seven laps mode? Because I did. They even provided a screenshot for me.

HGafyPR.jpg
Yeah, I did. Just not that amazing considering Baby Park.
 
Re: Mario Kart 8

SuperDoom said:
Yeah, I did. Just not that amazing considering Baby Park.

you've never raced 7 laps in 200cc outside from baby park, lapping every single CPU opponent and even double-lapping the last place guys.
 
Re: Mario Kart 8

It does but the CPU doesn't work.

You'll end up twelve place for the duration of the race, and eventually, all CPUs will finish before you.
 
Re: Mario Kart 8

so i finally began modding this, and started to do a full music replacement.
does anyone know if there's a way to replace music on DLC tracks?
 
Re: Mario Kart 8

i've also run into the music fade-out on certain sections of tracks... does anyone know of a fix for that?
edit: i understand that i need to make a multi-channeled brstm and convert it, but i haven't been able to find a way to even make a multi-channeled brstm
 
Re: Mario Kart 8

Mari Ohara said:
so i finally began modding this, and started to do a full music replacement.
does anyone know if there's a way to replace music on DLC tracks?

You add the DLC music in the same folder as the regular music, that's how they're arranged. Here's a list of all you need:

Animal_Reslut_WU.aa.32.dspadpcm.bfstm
BabyPark_GC_Replay.n.32.dspadpcm.bfstm
BattleGridFanfare_WU.yi.32.dspadpcm.bfstm
BigBlue_WU_REPLAY.n.32.dspadpcm.bfstm
BGM_MENU_SINGLE_MULTI.bfstm
BGM_MENU_WIFI.bfstm
BGM_select_TV.yi.32.dspadpcm.bfstm
BGM_Waiting.yi.32.dspadpcm.bfstm
Circuit_WU.fs.32.dspadpcm.bfstm
CourseInFanfare_WU.aa.32.dspadpcm.bfstm
DummyBlank.dspadpcm.bfstm
FanfareGP1_WU.aa.32.dspadpcm.bfstm
FanfareGP2_WU.aa.32.dspadpcm.bfstm
FZero_Reslut_WU.aa.32.dspadpcm.bfstm
FZeroBigblue_Reslut_WU.aa.32.dspadpcm.bfstm
FanfareGPDame_WU.aa.32.dspadpcm.bfstm
HyoSyo1-3.ry.32.dspadpcm.bfstm
HyoSyo4-12.ry.32.dspadpcm.bfstm
pBGM_3DS_DK_JUNGLE_F.bfstm
pBGM_3DS_DK_JUNGLE_N.bfstm
pBGM_3DS_MUSIC_PARK_F.bfstm
pBGM_3DS_MUSIC_PARK_N.bfstm
pBGM_3DS_NEOBOWSERCITY_F.bfstm
pBGM_3DS_NEOBOWSERCITY_N.bfstm
pBGM_3DS_PACKUN_SLIDER_F.bfstm
pBGM_3DS_PACKUN_SLIDER_N.bfstm
pBGM_AGB_MARIO_CIRCUIT_F.bfstm
pBGM_AGB_MARIO_CIRCUIT_N.bfstm
pBGM_DS_PUKUPUKU_BEACH_F.bfstm
pBGM_DS_PUKUPUKU_BEACH_N.bfstm
pBGM_DS_TICK_TOCK_CLOCK_F.bfstm
pBGM_DS_TICK_TOCK_CLOCK_N.bfstm
pBGM_DS_WARIO_STADIUM_F.bfstm
pBGM_DS_WARIO_STADIUM_N.bfstm
pBGM_GBA_CHEESELAND_F.bfstm
pBGM_GBA_CHEESELAND_N.bfstm
pBGM_GBA_RIBBONROAD_F.bfstm
pBGM_GBA_RIBBONROAD_N.bfstm
pBGM_GC_BABYPARK_F.bfstm
pBGM_GC_BABYPARK_N.bfstm
pBGM_GC_DRY_DRY_DESERT_F.bfstm
pBGM_GC_DRY_DRY_DESERT_N.bfstm
pBGM_GC_SHERBET_LAND_F.bfstm
pBGM_GC_SHERBET_LAND_N.bfstm
pBGM_GC_YOSHICIRCUIT_F.bfstm
pBGM_GC_YOSHICIRCUIT_N.bfstm
pBGM_N64_KINOPIO_HIGHWAY_F.bfstm
pBGM_N64_KINOPIO_HIGHWAY_N.bfstm
pBGM_N64_PEACH_CIRCUIT_F.bfstm
pBGM_N64_PEACH_CIRCUIT_N.bfstm
pBGM_N64_RAINBOW_ROAD_F.bfstm
pBGM_N64_RAINBOW_ROAD_N.bfstm
pBGM_N64_YOSHI_VALLEY_F.bfstm
pBGM_N64_YOSHI_VALLEY_N.bfstm
pBGM_SFC_DONUTS_PLAIN3_F.bfstm
pBGM_SFC_DONUTS_PLAIN3_N.bfstm
pBGM_SFC_RAINBOWROAD_F.bfstm
pBGM_SFC_RAINBOWROAD_N.bfstm
pBGM_WII_GRUMBLE_VOLCANO_F.bfstm
pBGM_WII_GRUMBLE_VOLCANO_N.bfstm
pBGM_WII_MOO_MOO_MEADOWS_F.bfstm
pBGM_WII_MOO_MOO_MEADOWS_N.bfstm
pBGM_WII_WARIOSMINE_F.bfstm
pBGM_WII_WARIOSMINE_N.bfstm
pBGM_WU_AIRPORT_F.bfstm
pBGM_WU_AIRPORT_N.bfstm
pBGM_WU_ANIMALAUTUMN_F.bfstm
pBGM_WU_ANIMALAUTUMN_N.bfstm
pBGM_WU_ANIMALSPRING_F.bfstm
pBGM_WU_ANIMALSPRING_N.bfstm
pBGM_WU_ANIMALSUMMER_F.bfstm
pBGM_WU_ANIMALSUMMER_N.bfstm
pBGM_WU_ANIMALWINTER_F.bfstm
pBGM_WU_ANIMALWINTER_N.bfstm
pBGM_WU_BIGBLUE_F.bfstm
pBGM_WU_BIGBLUE_N.bfstm
pBGM_WU_BOWSER_CASTLE_F.bfstm
pBGM_WU_BOWSER_CASTLE_N.bfstm
pBGM_WU_CAKE_F.bfstm
pBGM_WU_CAKE_N.bfstm
pBGM_WU_CIRCUIT_F.bfstm
pBGM_WU_CIRCUIT_N.bfstm
pBGM_WU_CITY_F.bfstm
pBGM_WU_CITY_N.bfstm
pBGM_WU_CLOUD_F.bfstm
pBGM_WU_CLOUD_N.bfstm
pBGM_WU_DESERT_F.bfstm
pBGM_WU_DESERT_N.bfstm
pBGM_WU_DOSSUN_F.bfstm
pBGM_WU_DOSSUN_N.bfstm
pBGM_WU_DRAGONROAD_F.bfstm
pBGM_WU_DRAGONROAD_N.bfstm
pBGM_WU_EXCITEBIKE_F.bfstm
pBGM_WU_EXCITEBIKE_N.bfstm
pBGM_WU_EXPERT_F.bfstm
pBGM_WU_EXPERT_N.bfstm
pBGM_WU_FIRST_CIRCUIT_F.bfstm
pBGM_WU_FIRST_CIRCUIT_N.bfstm
pBGM_WU_HAUNTED_F.bfstm
pBGM_WU_HAUNTED_N.bfstm
pBGM_WU_HYRULE_F.bfstm
pBGM_WU_HYRULE_N.bfstm
pBGM_WU_ICEPARK_F.bfstm
pBGM_WU_ICEPARK_N.bfstm
pBGM_WU_METRO_F.bfstm
pBGM_WU_METRO_N.bfstm
pBGM_WU_MUTECITY_F.bfstm
pBGM_WU_MUTECITY_N.bfstm
pBGM_WU_OCEAN_F.bfstm
pBGM_WU_OCEAN_N.bfstm
pBGM_WU_RAINBOW_ROAD_F.bfstm
pBGM_WU_RAINBOW_ROAD_N.bfstm
pBGM_WU_SNOW_MOUNTAIN_F.bfstm
pBGM_WU_SNOW_MOUNTAIN_LAP2.bfstm
pBGM_WU_SNOW_MOUNTAIN_N.bfstm
pBGM_WU_TECHNO_F.bfstm
pBGM_WU_TECHNO_N.bfstm
pBGM_WU_WATER_PARK_F.bfstm
pBGM_WU_WATER_PARK_N.bfstm
pBGM_WU_WOOD_F.bfstm
pBGM_WU_WOOD_N.bfstm
ReplayMetro_WU.aa.32.dspadpcm.bfstm
ReplayOcean_WU_N.aa.32.dspadpcm.bfstm
ResultDame_WU.aa.32.dspadpcm.bfstm
ResultGP1_WU.aa.32.dspadpcm.bfstm
SnwMtAllLap_WU_N.ry.32.dspadpcm.bfstm
StaffCredit.ry.32.dspadpcm.bfstm
StartGridFanfare_WU.aa.32.dspadpcm.bfstm
STRM_DUMMY_TR2.bfstm
STRM_DUMMY_TR3.bfstm
STRM_DUMMY_TR4.bfstm
STRM_DUMMY_TR5.bfstm
STRM_DUMMY_TR6.bfstm
STRM_DUMMY_TR7.bfstm
STRM_DUMMY_TR8.bfstm
TAGridFanfare_WU.aa.32.dspadpcm.bfstm
TitleShort_WU.aa.32.dspadpcm.bfstm
Title_WU.aa.32.dspadpcm.bfstm
WinningRun.ry.32.dspadpcm.bfstm

Mari Ohara said:
i've also run into the music fade-out on certain sections of tracks... does anyone know of a fix for that?
edit: i understand that i need to make a multi-channeled brstm and convert it, but i haven't been able to find a way to even make a multi-channeled brstm

Here's a tutorial here on how to make them: http://wiki.tockdom.com/wiki/Custom_Music#Multi_Channel_BRSTM_Making

All music in the game uses multi-channeled brstms, but some use more channels than others. It typically goes like this:

Channel 1 and 2: Base music
Channel 3 and 4: First place beats
Channel 5 and 6: Depends on the track. Dolphin Shoals, Water Park, Cloudtop Cruise, Mount Wario, Super Bell Subway, and Electrodrome uses different music while Shy Guy Falls and Wario's Gold Mine uses Shy Guy sounds. Dunno about Music Park but it does use channels 5-8 for its instrument noises, the first being the wooden keys, second pair the steel keys I believe.
Channel 7 and 8: Limited to Electrodrome, Music Park, and Dolphin Shoals. Electrodrome has Shy Guy noises and clapping while Dolphin Shoals uses its jazzy theme. Music Park has the aforementioned keys.
 
Re: Mario Kart 8

i tried that tutorial, and it worked once, but every time since then that i've tried, running the batch file doesn't do anything.
 
Re: Mario Kart 8

you have to remove or rename "out#chan.brstm" it generates before trying it again, did you do that?

you can also try the single to multiple channel convertor but i haven't used it yet
 
Re: Mario Kart 8

yeah, i moved it to another folder and renamed it, still does nothing.
i also tried the converter, but it just says that it can't access the file because it's being used by another process (even though there aren't any other processes open)
 
Re: Mario Kart 8

try running the batch file as admin

for the convertor, try to bring up task manager and end any processes that can be running in the background
 
Re: Mario Kart 8

running as admin doesn't work, and i can't find anything that could possibly be using a random .wav file in the task manager

tbh i think i'm just going to stop trying to do this because it's doing nothing but stressing me out, and music replacement isn't really that important to me anyway, it was just something i wanted to try for fun
 
Re: Mario Kart 8

i don't even know why it doesn't work for you on repeated attempts, it might have something to do with your edits i don't know
 
Re: Mario Kart 8

oh, i found a converter that works consistently for me
weird, because all it seems to do is just automatically perform the steps that were failing for me earlier
whatever, it works!!!
 
Re: Mario Kart 8

so, ever since i started using cafiine, my game has been crashing with a disc read error every time it tries to load dry dry desert's course model. this still happens on the unmodded version, too.
has anyone else encountered this? did cafiine cause it, or did my disc just happen to crap out around the time i started modding?
 
Re: Mario Kart 8

Yeah, I think that might be a possibility that your disc or Wii U crapped out, unfortunately.

I've played Dry Dry Desert normally; hell, my entire time with Cafiine has been normal with no crashes whatsoever.
 
Re: Mario Kart 8

After looking at the Mario Kart 8 drivers' and parts' statistics article, it has made me rather curious about which file in the ISO contains the stats for all the characters. It would be neat to add some stat diversity, though it would only be good for offline play, and your highlight reels may get messed up from the stat edits as well.

Of course, I have not done any hacks for Mario Kart 8, but it's just something that has been on my mind while viewing the different Mario Kart 8 hacks on YouTube.
 
Re: Mario Kart 8

Highlight reels won't be messed up by stat-changes as they aren't saved by button-presses in Mario Kart 8.

Instead they use keyframes in which they store a racers's location every few frames and interpolate that during replay, and their status (items held, mood, that stuff) along with it.

Might be some variation in it, I don't know the details, but that's in big lines how it's done here.

(Source: MrBean35000vr)
 
Re: Mario Kart 8

Lakituthequick said:
Highlight reels won't be messed up by stat-changes as they aren't saved by button-presses in Mario Kart 8.

Instead they use keyframes in which they store a racers's location every few frames and interpolate that during replay, and their status (items held, mood, that stuff) along with it.

Might be some variation in it, I don't know the details, but that's in big lines how it's done here.

(Source: MrBean35000vr)

Interesting. However, I'm still kind of questioning if the staff ghosts (and your ghosts) will get messed up by the attribute changes.
 
Re: Mario Kart 8

Lakituthequick said:
Ghosts are saved in pretty much the same format.

I see. It'll still feel very weird if you were to utilize the exact same combo as the staff ghost, but if you alter any of the combo's speed stats, your combo will end up going faster or slower than the staff ghost's top speed.
 
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