Yoshi the SSM
Dry Bowser
- Pronouns
- he/him
- MarioWiki
- Yoshi the SSM
Looks like the green variety of my species is singing. By the way, I believe he's doing the Mario Circuit track music of this game, but I could be wrong.
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I know and it makes me sad because its original design and voice are so much better.Monster said:This Yoshi looks closer to his original design.
That's because it is.Monster said:This Yoshi looks closer to his original design.
This is a brilliant phrase, and I will use it.What the bloop
You can thank Mario Party 8. It's Birdo and Blooper's team name.Mister Apple said:This is a brilliant phrase, and I will use it.What the bloop
memoryman3 said:This game is beautiful!
No wonder that effer wasn't in Mario Kart 7 or Mario Kart 8.Prima Guide said:Heres a little known fact: King Boo was once disqualified from a race for merely fazing through the course and heading directly to the finish line.
Wow you already checked the tool Ray and I worked on? By the way, I'm still wondering if it is the soft drift angle that is influenced by the 3rd, 6th and 9th parameter, someone should test whether the soft drift angle changes between MT, SMT and UMT in the way indicated by those values. Also, those charging times are the max chaging times, when drifiting sharply the charging times are like one fifth of those values (something like 0.21).memoryman3 said:There's a few other things I found when data mining the game...
The reason why computers fail to charge drifts now is because the mini-turbo charge time for them has been severely nerfed. It's 660 frames to charge SMT's for them, vs 260 or so for players (depends on mini turbo stat). If the game gets modded it will be the first thing I fix.
Also, the mini turbo stat has been buffed immensely. It now affects trick speed, trick boost time, mini turbo charge angle, charge time and more! Handling is still recommended for getting to that charge angle though.
And of course, the speed stat was buffed for lightweight players. The minimum speed is 7.45 vs 7.38 on Wii U, and goes up in increments of .25 instead of .3 units on Wii U. This means the lightest character with 10 coins = heaviest, fastest character with 2 coins.
Not necessarily. In MK8, ghosts are saved in a different way (keyframed location, direction, speed, animation) than it was in previous games (button input), so a ghost doesn't change if the stats would be changed.Mister Wu said:since Time Trials times were not invalidated by the updates of MK8D, this means that the stats didn't change.