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I actually hope Mission Mode comes back. It was the only thing I liked about MKDS.Baby Luigi said:Who knows about Mission Mode? Maybe they'd make battle mode required to unlock characters
Hypochondriac Mario said:Why are babies not well-received, but the Koopalings are? I don't get it. Sure, the Koopalings appeared in the "mainstream" games, but they're still bland and generic with only their hairstyles distinguishing them. You can make the same argument with the babies (bland, generic, "template"), but there is only four of them.
I dislike both the babies AND the Koopalings. I've played Partners in Time, and the babies were worthless parasites. Also, the Koopalings. All they're good for is jumping around and screaming.Hypochondriac Mario said:Why are babies not well-received, but the Koopalings are? I don't get it. Sure, the Koopalings appeared in the "mainstream" games, but they're still bland and generic with only their hairstyles distinguishing them. You can make the same argument with the babies (bland, generic, "template"), but there is only four of them.
Shadow said:I've played Partners in Time, and the babies were worthless parasites.
Established? You mean, they haven't appeared in a single Mario game for years until Superstar Saga, disappeared again for more years until they're stuck in the depths of New Super Mario Bros.? Give me a break.Baby Luigi said:Because the purpose of Baby Daisy's existence was to fill a roster spot.
The Koopalings were pretty much established bosses.
I've played Partners in Time, and the babies were worthless parasites.
Hypochondriac Mario said:It just seems to me that the Koopalings have their relevancy dwindled while at least Baby Mario and Baby Luigi made infrequent appearances in a wider variety of games (RPGs, Baseball, Tennis, and Platformers).
Not to mention, Baby Peach IS a debuting-in-an-RPG character...