Syobon's Action 3D

YamiHoshi

Nintendo 3DS Developer
After 3 weeks of planning and changing idea's, and after 2 days of actually working on it, I'm proud to announce Syobon's Action 3D, the 3D (actually 2.5D) Version of Syobon Action, better known as "Cat Mario".
The entire game is written from 0 (not counting the Engine), and has to become exactly like the original, but with more (annoying) Levels, better graphics, and of course, in 3D (actually 2.5D).

This game, however, is currently in early Alpha, so it's graphically crap, but the Gameplay is becoming nicer every hour.

History
The Project was originally going to be "New Super Yoshi", a Super Mario Bros. clone with Yoshi as the main Character, but it changed into "Super Bowser Jr." really soon.
Quickly after that, I though, "I can't use Mario Characters, I'd have trouble with Nintendo again!".
I went for Syobon's Action 3D (actually 2.5D), because it's easier to make, funnier, funner overall, and has nearly nothing Graphical aspects to work on.
Besides, Cat Mario contains no Copyright, which makes remaking and reusing Assets much easier.

Completed
Alpha (aka, Programming)
- Playable Character.
- Smiley Enemies.
- Pipe Missle.
- Moving Block.
- First invisible Block.
- Spawning Enemies.
- Breakable Bricks.
- Lives.
- Death.
- Title Screen.
- Lives Screen.
- Switching between Levels.
- Falling Bricks.
- Rocket Pipe.
- Death Animation.
- Coin Blocks.
- Coins.
- Falling floor.
- Enemies act when on screen.
- Mushroom.
- Pineapple Block.
- Pipes that spit you out.
- Demon Clouds.
- Checkpoint.
- Flagpole.
- Lava.
- Oranges.
- Lasers.

Beta (aka, Art)
- Music.
- SFX.
- Cat Mario.
- Big Cat Mario.
- Blocks (yep, all of them).
- Coins.
- Checkpoint.
- Clouds.
- ? Switch.
- Lava.
- Hamtaro.
- Pipe.
- Mushroom.
- Flagpole.
- Robot.
- Bullet.
- Pedobear.

Master (aka, Design/Production)
- Button Design.

Todo
Alpha (aka, Programming)
- Fireballs.
- King Smiley.
- Mushroom effect.
- Pedobear.
- Turtles.
- Fairy.
- Robot.
- Bouncing.
- ? Switch.
- Switch Orb.
- Message Prompt.
- More flexibility in the Code.
- QA Testing!

Beta (aka, Art)
- Smiley.
- King Smiley.
- Turtles.
- Fairy.
- Switch Orb.
- Fireballs.
- Chicken.
- Message Box.
- Proper Logo.
- QA Testing!

Master (aka, Design/Production)
- Proper Level Design.
- Probably some extra's.
- Polishing everything.
- Text.
- Promotions.
- QA Testing!

Temporary Deadlines
Release: 2014

Platforms
PC, Mac, and Linux.

Developers
Designers and Producers
Blaveloper (CW-Games) (Team Lead)

Programming
MKGirlism (Programming Lead)
Blaveloper (CW-Games)

Artists
LakituTheQuick (Super Mario Wiki) (Art Lead?)

Publisher
CW-Games

Media
Not yet, after all, it's still in Alpha, right?
So in the mean time, the game is full of Placeholders.
If you need Media to know where to work on, I'd suggest you to search for "Cat Mario" on YouTube, and imagine the game to be in 3D (actually 2.5D).

Download
Not yet, but will be released in CW-Games's own website, expected in 2014.

Any questions? We're open for it.
 
Re: Cat Mario 3D

dear god
yes

Do you currently have any screenshots of anything? I'm interested to see what this looks like (even if it's just full of placeholder models like you said in the OP).
 
Re: Cat Mario 3D

Screenshots or anything: I'd actually wait, until everything works as it needs to, but a little teaser wouldn't be to bad.
What a Designer does: It's written in the TS. I'd like to see some Custom Levels in it as well, after you beat the original 8 Levels.
Art Lead: That's why I've added a question mark to it, as I didn't really ask you to join in, other than making the Cat.

Warning! Screenshots not from the Final Product!
Screen Shot 2013-03-08 at 22.04.01.png

Screen Shot 2013-03-08 at 22.04.33.png

Screen Shot 2013-03-08 at 22.07.30.png
 
Re: Cat Mario 3D

That would be good.
 
Re: Cat Mario 3D

For the ones who are curious about the current state:
 
Re: Cat Mario 3D

I've re-used that block again for this Video, as the Cat created lots of strange Bugs, so I've decided to use it later on, when all of the uncreated features are done.
 
Re: Cat Mario 3D

I've made some more progress on it.
It wasn't much for this month, as I as well had to focus myself at the Exams.
But I've made a nice Schedule internally, so I can go for the Release Date I'm striving for.
Expect the first Promotions (Trailers, YT Ads, etc.) to happen this Autumn (or Spring, for the ones in the Southern Hemisphere).
Teasers and Press Releases are most likely to happen this Summer (Winter in the Southern Hemisphere).
 
Re: Cat Mario 3D

I'll show you the 2 Game Mechanics I'm the most proud of, for this game.
 
Re: Cat Mario 3D

It's looking pretty cute Yami
 
Re: Cat Mario 3D

It's a separate Model, I didn't bother to turn off its Renderer together with the rest yet.
It's easily solvable, though.
 
Re: Cat Mario 3D

Well, as a separate child Model, actually.
Screen%20Shot%202013-03-28%20at%2020.21.57.png
 
Re: Cat Mario 3D

I've Updated the TS a bit, due to the changes we've made.
Remember: Official Announcement is at 12 June on 20:00 CEST.
 
Re: Cat Mario 3D

MKGirlism said:
History
The Project was originally going to be "New Super Yoshi", a Super Mario Bros. clone with Yoshi as the main Character, but it changed into "Super Bowser Jr." really soon.
Quickly after that, I though, "I can't use Mario Characters, I'd have trouble with Nintendo again!".
I went for Cat Mario 3D (actually 2.5D), because it's easier to make, funnier, funner overall, and has nearly nothing Graphical aspects to work on.
Besides, Cat Mario contains no Copyright, which makes remaking and reusing Assets much easier.
The project was going to be my name...

Wow
 
Re: Cat Mario 3D

It's about time you've spotted it.
But yeah, I first wanted to create a Super Mario Bros. clone with Yoshi as a playable Character, but I wasn't really happy with that.
 
Re: Cat Mario 3D

The Alpha is almost complete.

Also, I've Updated the Todo List again.
 
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