User Total Drama Action - Finale

Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

shoey's going after smasher aren't you shoey
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

fuck no smasher is a push over i'm going after the biggest threat on our team
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

Rock Knight said:
fuck no smasher is a push over i'm going after the biggest threat on our team

Why are you after NSY.
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

Garrus Vakarian said:
Rock Knight said:
fuck no smasher is a push over i'm going after the biggest threat on our team

Why are you after NSY.
me and nsy have been rivals for the last 45 years that's why
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

SHOEY

we gotta go kill nsy

how do you propose we do it

put him in an endless maze

a bottomless pit

put a sign on his back saying shoot me here with a target where "here" is
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Dropout + Dropin

I would end this today, but I'm still missing a couple of votes.
 
User Total Drama Action (Week 4: The Rupeeshank Redemption) - Drops + Forth Eli.

For the first time in the competition, the Moody Mushrooms were sent to the Gilded Reversinator Awrds. They realized that their winning streak would end at some point, but their first official loss still came as a surprise. What became even more daunting was that one of their players had decided to see the wonders that this universe had to offer, leaving them with six members. Sure, another one of their dropped-out players came back, bringing their number back up one, but who knows what he's planning. The bright spotlights and pretty decor of the stage still manage to frighten the actors, especially with the ever-cheery host at the center of the stage.

"Good evening, actors!" Like always, the host took a special sort of pleasure in watching his contestants run around for him, though nobody else shared his sense of humor. "So, how did you guys enjoy your last challenge? How do you guys feel to be finally free from your jail of a victory streak?"

Simple, silent glares was their response.

"All right, seems you people can't take a joke. Let's just get to the rules, shall we?"

***

"Smasher."

Smasher, though half-asleep, somehow managed to lazily catch the flying golden statue.

"BMB."

BMB was in a state similar to Smasher's, though he was on the receiving end of a statue-sized bruise on his head.

"Shoey. *toss* Rocker. *toss* Smg2daisy. *toss*"

Only two remained eligible for elimination: LN1 and NSY.

"The receiver of the final Gilded Reversinator Statue and the final one safe for the night is..."








The suspense was immensely thick.








"LN1."

NSY was in disbelief as LN1 received the final statue. He appeared to be in a state of shock, and Shoey decided to drag him over to the Lame-o-sine until he had managed to recover.
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Drops + Forth Eli.

Who didn't see that one coming?
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Drops + Forth Eli.

NSY, know that it's not not even because it's you or anything like that.

We just wanted to make sure that everyone was active on our team, and we didn't want anyone inactive.

At least you made it this far though.
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Drops + Forth Eli.

didn't he say he was going to be gone for a while
also I didn't vote for you because you weren't active I voted for you for 2 reasons
1. you were the weakest link and your presence wouldn't help the team and I suspect that's why everybody else did
2. by the time I got back in the majority of votes were already for you
 
Re: User Total Drama Action (Week 4: The Rupeeshank Redemption) - Drops + Forth Eli.

Rock Knight said:
didn't he say he was going to be gone for a while
also I didn't vote for you because you weren't active I voted for you for 2 reasons
1. you were the weakest link and your presence wouldn't help the team and I suspect that's why everybody else did
2. by the time I got back in the majority of votes were already for you

Well, to be fair, he wasn't even in the first competition, I was the one that actually did something in the second competition, he was on the sidelines the third competition since we outnumbered the other team, and he wasn't able to submit his thing for the fourth competition. So really, there really is no proof he was our weakest link since he never really even get a chance to do anything.

But the big reason why I voted for NSY was because the fact that he was able to get on long enough to make a few posts and reply to a couple of PMs dealing with Mafia games, but did not even randomly select numbers for the quick PM or even be like "I'll do the same path as _", which would have been at least somewhat of an attempt. Granted, I know that he was away, and that it's hard when you have weak wi-fi, but this was only the final straw, since NSY wasn't really helping out with our team very much since he was basically doing nothing.
 
User Total Drama Action (Week 5: Scream)

(I have absolutely no idea if this challenge is a good idea. Just bear with me, folks, and feel free to complain and criticize.)

In just one week, the Moody Mushrooms were set back two players, one by his own choice, the other as a general consensus. The Yoshis of the competition have departed the competition, and with that, the doubt of the Mushrooms enters. They were almost equal to their opponents, the Rowdy Rupees, and it was clear that their luck had departed along with their Yoshis. Would they manage to restart their streak in the fifth week, or would their previous failure be the beginning of a trend among the Mushrooms?

*RIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIINGRIIIING

The remaining actors woke up to an alarm that was much quieter and yet much more annoying then their previous wake-up call. A quickly-thrown pillow in the general area of the clock seemed to muffle the noise, and with that, everyone decided to wake up. The first thing they noticed is that they were back in their mediocre bunk rooms, though with a couple of souvenirs from their prison adventure, such as blankets and rusty spoons. However, they were swift to notice something a bit different.

Namely, the coatings of blood along all the walls.

Understandably, they were all quite scared. Some gasped, others screamed, and one poor soul even fainted. This poor soul happened to be Gutseh McHurley. Luckily for him, he didn't have to hear the host and his ramblings as he entered the room.

"Good morning to you all, actors!" Nobody, not even his fellow staff, could quite understand just how he was able to sound so jubilant and excited, even with all the things that happened around him or even due to him. "As I'm sure you've noticed, I've decided to take the liberty of decorating the place up a bit to set the mood. It just seemed too... bland, and we can't have that. Besides, Gutseh over there probably just gave us enough revenue to give me another car!"

"Wait-" began Nabber, but he was soon interrupted by the host.

"In any case, welcome to The Walking Idiots!"

"Hey-" Nabber tried, and failed, at getting another word in.

"This challenge will essentially be a really simplified version of Mafia. Players will have to work with their team to create a list of players for each of the thirteen turns. On each turn, teams have to both attack a player on the opposing team and protect a player on their own team. If a player is attacked without protection, they are eliminated. If a player is attacked with protection, nothing will happen. Nothing will also happen if a player that has already been eliminated is targeted. After each team had made their list, I will put it into action. The team with the most players at the end wins the challenge. Now, since the Mushrooms have a one-player advantage over the Rupees, BMB has randomly been selected to act as a Godfather of sorts. He has immunity to attacks, but does not count to the final score, and decides the kill and protections for the team. His choice overrides everyone else's choice. You have the rules in front of you, so let's get to scaring!"
 
Re: User Total Drama Action (Week 5: Scream)

may i just point out that i do not like this challenge

or at least, a specific part of it

why do we already have to do all 13 at first

why not a turn at a time
 
Re: User Total Drama Action (Week 5: Scream)

The Undertaker said:
may i just point out that i do not like this challenge

or at least, a specific part of it

why do we already have to do all 13 at first

why not a turn at a time

1 - Mafia games can last a LONG time.

2 - We are basically just doing the night actions, so we don't need that time to discuss.

3a - It's going to be a lot easier and faster if we just give Reverse a list of all of it at once.

3b - The list only has to be like this:

Kill:
Person A
Person A
Person C
Person D
Person E
...(so on and so forth until there's thirteen.)

And then doctor can be like:
Person A
Person D
Person B
Person E
...(so on and so forth for 13 turns).

What that does is you make a table, and you calculate if the team gets the kill or not. This will ensure that we don't spend five days just wasting time like in UBB4. Plus, if the doctor dies, then that team is basically screwed unless the other team has a lot of people on the list that are already dead.

Of course, since the Mushrooms have an unkillable doctor/killer, this should be very fun.
 
Re: User Total Drama Action (Week 5: Scream)

from what i got out of it, the other team decides the protection/"kill" collectively, and you only get one "kill" attempt per round
 
Re: User Total Drama Action (Week 5: Scream)

Smasher said:
from what i got out of it, the other team decides the protection/"kill" collectively, and you only get one "kill" attempt per round

Yes. Sorry, I don't know why I made a list of three people.

Force of habit, sorry.
 
Re: User Total Drama Action (Week 5: Scream)

Smasher said:
from what i got out of it, the other team decides the protection/"kill" collectively, and you only get one "kill" attempt per round
^
And again, BMB is the final decider for the Mushrooms.
 
Re: User Total Drama Action (Week 5: Scream)

I was expecting you people to be a little more active.

And again, please do not use PMs to communicate. Use the quicktopics.
 
Re: User Total Drama Action (Week 5: Scream)

Time Turner said:
I was expecting you people to be a little more active.

And again, please do not use PMs to communicate. Use the quicktopics.

There is not much to communicate because that game is pretty luck based again.

Xerneas said:
Plus, if the doctor dies, then that team is basically screwed unless the other team has a lot of people on the list that are already dead.

Of course, since the Mushrooms have an unkillable doctor/killer, this should be very fun.

If I have understood correctly there isn't a doctor, we just choose someone to protect each turn, but nobody has that power.
 
Re: User Total Drama Action (Week 5: Scream)

Cirdec said:
Xerneas said:
Plus, if the doctor dies, then that team is basically screwed unless the other team has a lot of people on the list that are already dead.

Of course, since the Mushrooms have an unkillable doctor/killer, this should be very fun.

If I have understood correctly there isn't a doctor, we just choose someone to protect each turn, but nobody has that power.
^
 
Re: User Total Drama Action (Week 5: Scream)

Rowdy Rupees, if I do not have anything from you by the end of Monday, the victory will automatically go to the Moody Mushrooms.
 
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