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The "specific" entries, for the most part, have certain problems which are indicated beside it. This can include decent quality screenshots which are an incorrect file type (such as .GIF), or if there's a question about the image which needs answering (such as whether it's from a beta build). I hope this helps.Megadardery said:Just to make sure I understand:
I will replace SCREENSHOTS (2-LOW QUALITY) jpg with High quality compressed images
what about:SCREENSHOTS (3-SPECIFIC) what should I do?
Nice job, I've marked them as complete on the collab.Megadardery said:
I think it's because it's not the original size. Either that, or RAP might have wanted a full screenshot. But let's wait until he clarifies it for us, he should see this around at least June 15, as that is when the next progress update is due.Megadardery said:P.S: What is the problem with File:Timed_Hit.PNG?
My bad.. The plugin I use always modify the colors to make it better.. BUT I CAN'T STOP IT. I changed it don't worry.YoshiKong said:Also Megadardery, may I ask what was the improvement to File:Letter2PM.PNG was? The older revision looked like decent quality and sprite-worthy, while the newer revision looks comparably blurry.
YoshiKong said:EDIT: Oh and RAP, how would you like File:Bloober.gif to be improved? The sprite animate is the original quality.
I deliberately added the blue colored background, because otherwise it's too difficult to see on a page. Bloobers are only seen with that blue background in-game anyway.Megadardery said:I think sprites shouldn't have background, even if it was water. But if you want it to have background, you must mark it as a screenshot not as sprite.
Alrighty, I've marked them off.Megadardery said:You could mark File:Cloud_9.PNG, File:Mega_Bomb.PNG and File:PowerBombda.jpg as done, I reuploaded File:Timed Hit.PNG and uploaded File:Not Timed Hit.PNG and added them both to the article.. It is better now, and I think it should be marked as done too.
Your best bet is to consult RAP about these.Megadardery said:And also move File:Stanley.PNG, File:Igor'sShopPM.png, File:KolaradoPMKoopaVillage.png, File:BubblePlant.png, File:KoloradoTreasure.png File:Dane_T..PNG and File:RosiePM.png to SCREENSHOTS (2-LOW QUALITY) because all of them are taken using the plugin that makes the border smother.
What is the problem with File:Goompapa.png. And I won't be able to reupload it at all because of the plugins I use.
Yes, it is. I removed the blue background from File:Bloober.gif, and added back the blue in places such as this.Banon said:Isn't it possible to remove the background in the actual image and add a blue background in the article with some code? That way it would be the original quality, but still visible.
Done. Though, next time please remember to tag the images for deletion and link to the new files, because it makes it easier if I don't have to find the new files myself.Megadardery said:EDIT: Alright get rid of the first column in Paper Mario section (Except for File:Chompy.PNG). But don't forget to delete all jpg files.
I don't think RAP wanted any entries to be added. See here.Megadardery said:EDIT2:add File:Blooperfight.jpeg to the list.
Sorry, I was in a rush because it was late. Sorry again, I won't do that again.YoshiKong said:Done. Though, next time please remember to tag the images for deletion and link to the new files, because it makes it easier if I don't have to find the new files myself.
No prob. I may fix it If I happen to reset the game and try it all over.. because I already finished it all and I'm taking screen shots from the complete save file.YoshiKong said:I don't think RAP wanted any entries to be added. See here.
{{DISPLAYTITLE:How to take screenshots}}
This article will help you to take screenshot with good quality.
==Preparing==
*Get emulator with TAS tools, like savestates, slowdown, frame advance, etc.
*Get ROM of the game you'd like to take screenshot.
*Get painting program, other than MS Paint.
==Emulators==
Emulators I recomended. To get it use your favorite search engine.
===[[NES]]===
*FCEUltra
*FCEUX
===[[SNES]]===
*Snes9x
===[[N64]]===
*Mupen64
*Project64
:For those emulators you'll need good video plugin, like...
:*Glide64
===[[GB]], [[GBC]] and [[GBA]]===
*Visual Boy Advance Rerecording
===[[GCN]] and [[Wii]]===
*Dolphin
===[[NDS]]===
*DeSmuMe
==Roms==
*Get roms youself. Use your favorite site(s), or search in Google if you don't know any.
==Image editors==
Your image must be in good quality to upload. Tools I recommended listed below.
===[[Wikipedia:PNG|PNG]]===
*Photoshop
*Paint.NET
*GIMP
===Animated [[Wikipedia:GIF|GIF]]===
*Photoshop+Image Ready
*(any)+Microsoft GIF Animator
==How to==
Be sure that the moment you want to shot is exist. Open emulator, open ROM with it, get to "The Moment". Make a savestate few seconds before "The Moment", slowdown or frame advance, if "The Moment" is hard to get. To shot, press Alt+PrintScreen. If you missed that, load savestate and try again. After that, go to your favorite painting program, paste, edit (if needed), save, and upload to wiki!
==Extra tools==
Sometimes, even on emulator, pictures are in bad quality. You can rip them by expanding ROM with extrernal tools.
===NES, GB, GBC===
*YY-CHR
:Every image is listed here as is, nothing (even mess with game data) weren't touched.
===SNES===
*Lunar Magic + YY-CHR
:Somewhere in this game editor you can export some graphic data, then open with YY-CHR. For SMW only.
===N64===
*Glide64
:Video plugin that has feature to rip images when pressing "D" (activated in settings). Used to make hi-res retexturing, but can be also used for ripping. Some images must be joined, because N64 has indeed poor texturing system.
*Toad's Tool 64
:TT64 is game editor for Super Mario 64, has texture swapping feature.
===GCN and Wii===
If you ever configured Dolphin, you must know, but specially for you I'll tell:
Go to Graphics Configuration of Open GL/DX 9/DX 11 > Advanced > Utility > Dump Textures.
Only new textures will dump and they will save to:
(Dolphin path)\User\Dump\Textures\(random nonsense)\(random nonsense).png, enabling "huge icons" requed. By the way: games like NSMBW uses .tga files instead of .png, so be ready to open them!
===GBA===
*Yoshi Magic
:Yoshi Magic is Mario & Luigi: Superstar Saga editor. You can use Eneny Editor until Sprite Viewer will be fixed. Also the GIFs from Sprites and Battle Backgroung folders can do the same.
===NDS===
*I really got no idea! At all! Seriously! Some guys ripping from here but for me it's a mystery [[User talk:SWFlash/Screenshots|Leave a comment]] to help me out.
===Programs===
*Res hacker
==DeSmuMe==
I've tried using it before only to be met with instant lag when I get onto it, is it natural, do I wait a few minutes or what? {{User:Garlic Stapler/sig}}
:Like most of the emulators it needs to be customized. In memu, go to Config > Frame skip > Check "Auto-minimize skipping" (checked by default) and "3". Find BIOSes and put them in Config > Emulation settings > BIOS, check "Use external BIOS images", "Path DelayLoop SWI" and select files "biosnds7.rom" and "biosnds9.rom" (not included with DeSmuMe). Also in Config > 3D Settings disable "Unrealisticaly High-Nonsence". It just must help. {{User:SWFlash/Sig}}
Hey I use DeSmuMe SW Flash and to get backgrounds and stuff you go on the tools and view maps.Hope it helps. {{User:Yoshidude99/sig}}
YoshiKong said:So are you referring to file consistencies amongst the same subject? Sorry, I don't quite follow.RAP said:I still have yet to decide how it should be placed. The determining factor is how the files are displayed in a search by default, and the balance between images of the general topic, and files (like say image files of Mario from various games, and image files of Mario Party 5 mini-games); that's going to be the interesting part. I can do the file renaming myself if you guys (referring to the staff) do not mind. I don't want to stress myself over this keeping that in mind.
Megadardery said:Ok, since no one checked the database.. Here is the new checkup:
User:RAP/test : 4 out of 378
User:RAP/test2 : 5 out of 361
User:RAP/test3 : 48 out of 2431
57 out of 3170
Ladies and Gentlemen, here is the new percent
1.8%
congratiolation to everyone in this big project, and big thanks goes to RAP how started the whole thing.
Now let's continue.