- Pronouns
- She/her
- MarioWiki
- Ray Trace
Xerneas said:What's with BLOF and LGM hating Brawl unless it's hacked?
This is what you get when you hack it
Otherwise, it's a pretty bad game
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Xerneas said:What's with BLOF and LGM hating Brawl unless it's hacked?
ok watBaby Luigi said:
For example, wavedashing.Timmy said:Though I will acknowledge Melee did some key things better than Brawl.
Timmy said:TBH I can't really say Marth got nerfed nor can I really say Zelda got buffed either.
L Canceling I didn't like pressing the shield button everytime you landed with an aerial but I believe auto canceling substitutes that lol
Though I will acknowledge Melee did some key things better than Brawl.
I completely agree. Melee's Flat Zone had weapons that were somewhat overpowered, but Flat Zone 2 is worse; the lion chairs, the customers kicking you, etc. At least Melee's scrolls and zooms in and out, and it's weapons can be easily avoided and are (usually) not one-hit KO's.La Marionette said:-giant rant about stages-
Mr. Game & Watch said:I completely agree. Melee's Flat Zone had weapons that were somewhat overpowered, but Flat Zone 2 is worse; the lion chairs, the customers kicking you, etc. At least Melee's scrolls and zooms in and out, and it's weapons can be easily avoided and are (usually) not one-hit KO's.La Marionette said:-giant rant about stages-
Timmy said:I personally didn't mind the normal stages that much but my god some of them need major improvements. I hate stages where it's more of the hazard than the brawlers. Port Town Aero Dive and Mario Kart are perfect examples of this.
Then stages that are TOO BIG and just make the match drag on... Oh god. New Pork City, 75m are horrible. Temple is actually playable though lol
I REALLY hate stages with walk-offs since it's basically "get grabbed, and die!"
I kind of agree with the characters being rather out of place but it doesn't really affect me in anyway. =P
La Marionette said:Mr. Game & Watch said:I completely agree. Melee's Flat Zone had weapons that were somewhat overpowered, but Flat Zone 2 is worse; the lion chairs, the customers kicking you, etc. At least Melee's scrolls and zooms in and out, and it's weapons can be easily avoided and are (usually) not one-hit KO's.La Marionette said:-giant rant about stages-
Melee Flat Zone is one of the more gimmicky stages, but the stage hazards are pretty fun to play in and easy to avoid. Not to mention, they only hurt you. In Flat Zone 2, the Fire Stage isn't too bad, and it's the best of the four. The Lion Tamer stage is atrocious, though, because there is way too much knockback there. Oh my lord. The gasoline one is also stupid. Finally, the chef one isn't too bad, and I like killing the chef.
Timmy said:I personally didn't mind the normal stages that much but my god some of them need major improvements. I hate stages where it's more of the hazard than the brawlers. Port Town Aero Dive and Mario Kart are perfect examples of this.
Then stages that are TOO BIG and just make the match drag on... Oh god. New Pork City, 75m are horrible. Temple is actually playable though lol
I REALLY hate stages with walk-offs since it's basically "get grabbed, and die!"
I kind of agree with the characters being rather out of place but it doesn't really affect me in anyway. =P
The difference between Temple and New Pork City is that Temple has a coherent design while New Pork City is just random, badly placed platforms that are spaced out. Not to mention, there's a lot of space on the top. Temple is a Melee stage, anyway.
Anser said:Have you realized that Temple and New Pork City have basically the exact same structure with a few differences?
Glowsquid said:The original's low-key and minimalist presentation appeals more to me, and I felt it had the more cohesive (?) stage & item collection. With the sequels, I ended up playing on the same few stages and turning off most items, something I never felt like doing in the first.
I'm not sure how the stages and items are more coherent, though.
La Marionette said:Brawl has serious issues with representing the Mario series properly. They've tinkered with the source material. Mario in Brawl is NOT true to the source material. Tinkering with the source is one of the worst thing you can do when you're making a crossover representing Nintendo's best, famous, and even the obscure.
Characters
My issue with Brawl representing the Mario series is not how thorough or much the representation is. My issue is the depiction of such characters from the series. Take Mario, for instance. In his games, he is usually cheerful and excited. In Brawl, he suddenly becomes solemn. The colors don't help either, since it's gritty, realistic, and dull, which is something you don't see very often in Nintendo games. He sounds a lot duller, even, and his eyes is in a constant scowl. You can tell the changes Mario have gone through by playing Melee and then Brawl. I don't mind the details on the overalls; it's a nice touch, but I don't get it why Mario is so not like himself. Look at Kirby: he retains his childlike personality. Link pretty much sounds like himself. Pikachu acts like Pikachu.
Brawl has given Luigi a pale look and has even made a dark explanation for it. I don't understand why Brawl had to exaggerate Luigi's "second banana" so much. Luigi sounds and looks so sad in Brawl. In Mario Kart Wii, that's hardly the case. Even then, though, Luigi smiles more and he retains his cowardly, awkward personality from the games. We need that for Mario. I do appreciate actual Luigi noises, but it needs to sound more upbeat.
Bowser sounds nothing like the one we like. He sounds like a movie monster. At least in Melee, he uses voice clips from his games. Brawl just felt like to give Bowser a "realistic" monster voice when his Kenneth James voice is more suitable. I don't like Bowser's voice in Brawl, and it's disappointing that he didn't get his familiar voice.
Donkey Kong and Diddy Kong have similar problems with Bowser. While Melee has given Donkey Kong some clips from previous games, Brawl again decides to make Donkey Kong sound like a lion. Again, why couldn't they give those two guys the voices from their games? Because it's too cartoony? Unrealistic? You have tripping. Star KOs. People exploding in colors when they die. Hammers. Double jumping. Pink things. What is Brawl aiming for? A realistic game or a cartoony game? It looks like Brawl is in between, but shouldn't they be going for a cartoony, fantasy feel, since it is Nintendo, after all? Brawl is so messed up between the two.
Next, we have Wario, who could've done better if he was represented as a brute, not a weirdo. Wario Land has given Wario a lot of moves to work with, so why did Brawl decide to make him act as if he is from WarioWare, a minigame compilation? To emphasize his weirdness? Well, Wario is weird to begin with, but he's also a brute. Why not make him like a brute, since many people see him like that?
Yoshi and Peach behave pretty much as those from the games, but Yoshi recycled his voice clips. Peach has fitting voice clips as well. Okay, why not give Mario, Luigi, Bowser, Donkey Kong, and Diddy Kong fitting voices as well, just as most characters in this game?
Stages.
Brawl does a really bad job at making good stages. Either they actually represent the game well, but **** it up with overpowered stage hazards (like Port Town Aero Drive), or they make a really generic and bland stage with the series name slapped on it (like Castle Siege). Or they pull a Mushroomy Kingdom by making the stage represent the series, but adulterate it to the point where it doesn't match the series. There are a select few that don't follow that, but there are 9 stages I hate to play on and there are even more stages that needs work, and that's a lot of stages.
Apparently, Brawl decides to take on a serious perspective on the Mario series in general. Obviously, Mario has a lot of depressing games, so Brawl represents the tear-invoking Mario series to the fullest by introducing a post-apocalyptic Mushroom Kingdom. The setup is familiar, but everything else familiar about the Mario games are absent Why did they think it's a great idea to put a desolate wasteland that's supposed to represent the Mario series? Mario stages should be lush, vivid, and cartoony, just as in the Mario games!
Rumble Falls sucks in every way possible. Not to mention, you can't even tell it's a Donkey Kong stage; it feels like some random jungle stage with DK's name slapped on it. There's nothing from the Donkey Kong games that distinguish it; Super Smash Bros. had the Neckies and Super Smash Bros. Melee had Klaptraps and Cranky Kong. Rumble Falls suffers from poor stage design that makes it very painful to play in. The thorns and speed-ups serve no purpose other than to make me hate this stage. The thorns are ridiculously overpowered, and if you combine that with the fast speed, you can jump and jump and die without knowing what hit you. When Melee makes automatically scrolling stages, at least they don't kill you with cheap hazards, and the pace is mostly leisurely.
Mario Kart actually did a good job at being represented, but the stage hazards, man! Tone it down! Also, make other characters race with Shy Guy!
75m is taken exactly from the game, but why didn't they choose the more iconic 25m? The representation itself is not bad at all; after all, it's no Mushroomy Kingdom. The major problem: the stage hazards! They're so awful, since they had stupidly high knockback and damage. Stage hazards make this stage a very despised stage by gamers alike. Not to mention, the whole thing is poorly designed, especially with this big platform on top that you can't pass down, but jump through! This encourages a lot of camping, and playing a game where camping reigns is not fun. Plus, the music options for this stage sucks.
Mario Bros. suffers the same as 75m. At least the music is better.
The real downer is that the stages from the previous games don't have crap like 75m or Mushroomy Kingdom.
Yoshi's Island does its job fairly well by adding that hand-drawn art style and incorporating many elements from the Yoshi games, including flowers, Fly Guys, Chain Chomps, and Nep-enut-like ghosts. Plus, the music is done well for the most part.
WarioWare also does a good job at representing WarioWare. The "rewards" for winning a microgame is skewed and unfair, though, making this stage painful to play on. Plus, the stage hazards can be cheap.
The worst thing is that Mario-related stages aren't the only ones to get bad designs. Halberd, Castle Siege, Hanenbow, Green Hill Zone, New Pork City, Norfair, Spear Pillar, Pokemon Stadium 2, Port Town Aero Drive and Skyworld all suffer from either generic, unrepresentative, bad stage hazard, or bad stage design in general. That's a lot of stages, especially when you compare Melee's and Super Smash Bros.'s stages.
So, is it really worth nitpicking about? Yes. Brawl is a Nintendo crossover, and the first thing they need to do right is to represent their series as best as they can. That's part of the point of a crossover, isn't it? You need to make the characters, stages, and music true to their source material, which is not quite directly porting models and voices from their games.
When I see my favorite series gets so thoroughly desecrated from the original like Brawl, I get mad. Brawl has gotten so much effort poured into this, and they still managed to make a half-assed representation of this series. Brawl has given the Mario series the finger and spat on its face. Brawl has gone through incredible efforts to horribly disfigure the representation of the Mario series, and they've succeeded.
And, so, that's another major reason I hate Brawl so much.
Northern Verve said:There's probably just alot that we're just going to have to agree to disagree about but anyway:
I think it's too much of a stretch to say Mario's become too solemn or even depressing compared his appearance in Melee. That seems like needless nitpicking to me.
Same thing for Luigi, honestly I doubt it's that noticeable if it's not for the trophy description of Negative Zone.
I'll admit Bowser sounded better in Melee. But I'd say his voice in Brawl is still superior to his voice in most of the Sports games that came out before Brawl. I imagine SSB4 will give him his Galaxy/NSMBU voice.
And have you forgotten DK also had grunts in the previous SSB games? That's not specific to Brawl.
I disagree with your statement on Wario. I think Wario is fairly balanced and represented as both a Weirdo AND a Brute. He's always been a mix of the two. The Wario Land games where he was by far the most brutal. Still had a great degree of weirdness to it. Weirdness has been a part of Wario's character for a while. And with the WarioWare representation they represented that part wonderfully. And he's still very much a brute in his physical attack. Like he still has his sidearm charge attack in those moves from the Wario Land games. They even allowed him to be the only character in Brawl to have a completely alternate costume from his WarioWare suit when they give him his Plumber suit. I hope this kinda means we could see more characters get that treatment in SSB4.
Northern Verve said:On to the stages, it's a little weird how they had Mushroom Kingdom like they did. But I don't think it's meant in a depressing way. It's just World 1-1 and World 1-2 after it's been left on. The Dojo says "The kingdom you once knew has turned to ruins over the long years, and it is now your battlefield." I don't think Ruins entirely means it's done in a depressing way. Is the old structures that are abandoned but still standing (Ex: The Pyramids) depressing? I think it's just more they're focusing on the age of it rather then trying to make it look like something of the mario games is sad.
I'll concede that Rumble Falls isn't the most fun stage to play on. Though on the Mario Kart one, the only stage hazards were the Shy Guys. And that's easily avoidable by either staying at the top when they're about to go across the ground or staying at the bottom if they're coming from the upper sides.
25m Would probably be more difficult to make for an SSB Stage unless it kinda enlarged the stage so the diagonal stairs so to speak couls still be fightable platforms. because other wise there's just less space then even in the Mario Bros. stage at times.
And are you kidding? I find WarioWare one of the most fun stages to play as just because of what they do with the minigames. Sometimes the rewards are unfair like you both get it right but for some reason you turn Giant while the other person gets invincibility. But other then that I find WarioWare a blast to play on.
And I don't know, I find Halberd, Castle Siege, Green Hill Zone, Norfair, and Pokemon Stadium 2 to be fine stages myself.
Northern Verve said:All in all, I hardly think Brawl disgraced it's Mario series representation at all. But maybe it's because that's not what I expect to see from an SSB game because I like the SSB series for all of the series getting represented. If one series is getting a bit of the short end of the stick then I suppose that's a shame. I think the Mario series are a little better represented then some of the others still. What with 4 characters under the Mushroom Symbol plus again the Mini-Series.
Northern Verve said:The main thing however is I doubt we're going to agree on alot anyway. Because as I said, Brawl is my favorite of the games. And not just that, but my favorite Video Game period and might stay that way until SSB4 comes out and proves to be even better. I just find each installment so much better then the last because ther'es more, more, more stuff. In the Original SSB64 you had your normal Multiplayer, the Single player Mode with Break the Targets and Board the Platforms. Which while was fun, doesn't take too long to finish. Melee improved on it but adding Special types of Brawls like the Stamina or Giant and Tiny Melees in Special Mode. And of course Adventure mode and All-Stars. And had a twice as big of a roster so it took a while to do everything as every single character. WHich for those like me who don't get to play multiplayer with someone else too often, Melee is so much more fun then the N64 SSB. And Brawl did the same as adding even more characters, and the special mode now got to a even crazier extent with the options thing. Where you could have for example Metal Bunnyhood while Giant and have a Stamina. Not to mention that the Stamina was made customizable. Then you have of course the Classic and All-Star Modes, and the Stadium that were all derived from Melee and the Subspace Emissary where you could battle enemies in a Final Fight like style while you progress through a stage. Having your favorite Nintendo characters (And 3rd Party, having Sonic and Mario on the same party battling enemies is just absolute bliss for me). Then you also add the extra stuff like the better done Camera thanks to the Wii's memory system. You could take pictures in Melee but you'd need more or a larger memory card to save them. And then Brawl also has saved replays, even if it's only allowed a maximum of 3 minutes. That's still great to have and can be used to store some memorable things. Especially if SSB4 returns replays and allows a longer duration. Another thing I like to say I like to consider the SSB games as a sort of interactive information book on Nintendo, and the trophy descriptions in both Melee and Brawl do that well. Brawl add more to it with the Stickers, the very extensive Soundtrack, and the record of game releases. And heck the Masterpieces with short demos of some of the games was kinda interesting as well. They just compact so much onto a Brawl disc that for players like me, provides more entertainment and more to do then Melee could. I still like to go back to Melee and SSB64 from time to time. But there's no way I can ever say Brawl was worse then the other two
Northern Verve said:So for me, SSB is not entirely about representing the series all fair and equal. As even in Melee they had issues with representing some series. I find unnecessary additions to the roster (Ex: Pichu and Dr. Mario) worse then things like Final Smashes or so called out of character voice clips in the game. Considering you can have a four-player match where Ganondorf wears a silly bunny hood, while a Giant Jigglypuff wreaks havoc, A tiny Solid Snake running in fear, and a usually stoic Samus Aran flinging the hammer about even if it's a fake squeaky golden Hammer. Smash Bros as result is not just a way of representing the characters and their series, but also having fun with them and the more things you get to do with each character. Which is numerously done in Brawl, and expectent of SSB4 to add even more to. These are iconic Nintendo characters you get to do whatever the hell you want with them. You want Bowser to Beat Mario for once? Beat up Mario as Bowser. You What each new installment gives, is not only more "toys" (Characters) but also more things to do with them. You can say it's very mwant Mario to wreck havoc on every single one of the Mario related characters in a Face Heel Turn wreckage? Or maybe you want it just directly like the games where Mario and/or Luigi get to beat Bowser once again. I see the SSB series much like how the original game had the characters begin in a toy box. These characters look and act like the iconic characters but in the SSB games. They also become your toys basically, and you sort of relive a bit of mainly childhood wonder as you had your favorite action toys fight.uch supposed to be a direct show of many of Nintendo's Iconic characters and franchises. But I think that's only part of what makes it special. The more fun you can get out of Smash Bros. game the better it is for me. SSB64 is the least enjoyable but it's still a fun knock around, Melee just multiplied that by adding more things to do and more characters to play as, and Brawl not only did to Melee what Melee did for 64 it also provided things to do if you wanted to without restricting it to just gameplay modes. Making stages, Posing Trophies, Listening to perhaps the biggest soundtrack in one game, etc. and whatever limitations they have that might be concerned just plants the seed for the next installment to improve upon. And thus far in that department it has done that, and it's a major reason for me why the SSB games just get better and better.
It also helps that I have alot to thank Brawl currently for personally but that's actually nothing to do with the game itself. But I'll just say that without Brawl, I never would of met the friends I have in this community or other online communities I've been a part of. So needless to say, I have alot to thank Brawl for on a completely personal matter. But it still adds up to why I love Brawl the most. As much as that might be a bit of a petty or too sentimental reason.
Overall, we just have different definitions of what makes a good SSB game. And in my view, the games just got better and better. While you say my favorite is the worst of the three. But the thing is, I love all 3 SSB games alot. While I think SSB64 was the least best it's only because there's much less to actually do. But it's still a fun ride to play again every once in a while. And it allowed me to basically grow up with the series as the game was one of my first games on my first home console which of course was the Nintendo 64. Melee was also part of my childhood as I got a Gamecube and one of my favorite games to play until I got Brawl. But it's not an insult to say Melee is 2nd place for me because the SSB series is my favorite video game series. Even if I think Melee and 64 are not the best SSB games, they are or at least close to being my favorite video game on their respective systems. I think all three games have their nitpicks about them you could say that might ruin some parts of the game. I won't deny Brawl has it's flaws, but I'm pretty sure you could find someone out there who finds as many problems you do with Brawl as they did with Melee. Some also say that SSB64 hasn't aged well. But remains the same is these are all 3 beloved games by most, and it's just up to personal opinion or interpretation on which games are better then eachother (Even if the majority say Brawl). And which games you decide to ignore or nitpick the flaws..