SonicMario
Star Spirit
- Thread starter
- #11,526
Robin said:Also pfft, everyone's saying Smash Run's the best mode for getting customs. I don't like the mode (*cough*Ornes*cough*) nearly as much as I originally did so it'll be a pain, but I'll work with it. That said though, I generally slap on Attack considering the character's rougher edges will be fixed from defeating enough enemies, so it doesn't really matter past the first few minutes especially when you're wrecking everything that breathes.
Yeah, I know running into an Orne can be scary but while I have been caught off guard (There was a time I was looking away from the screen for just a second or two and I look back and see an Orne had just killed me >.<). They're easy enough to avoid as long as you're fast. (I still come across them more so in the Normal difficulty of the Survive challenges you find in a door then on the actual Map)
Speaking of which, I don't think Smash Run just needs added attack power. Speed is also very important. For most characters I gave them a Rare Agility and a Rare Brawn Badge. But for characters that are slow and powerful to begin with (Ex: Ganondorf). I did a pure Running custom of the character. It makes you less powerful but I do really think Speed is essential for Smash Run for a few reasons. Like being able to collect the stuff you want to collect, getting to the chests faster, getting to the special bonus events that you wanna do faster. And also winning the "Run!" game that can come up as the final battle.
Though it also helps to have those Powers. I equipped every character with Health recoveries, Super Armor, and/or Brief Invincibilities.