GalacticPetey
Donkey Kong
I'm gonna swing by Best Buy tomorrow to grab an eshop card and get the DLC. I kinda splurged on Hyrule Warriors DLC, which was well worth it.
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- Luigi lost a KO setup and D-Throw can't combo at 80-90% but I still think his grab is deadly lol. Esp. on heavies/fast fallers, as shown here.It's the Great Pumpkin said:The balances that came in this patch were quite interesting. Luigi's d-thow no longer links into everything ever (rip double fair), Ganon's nair became hella sweet (over 20% damage both hits sweetspotted and links from d-throw), and one of Robin's victory animations has a minor new detail (uh, neat i guess). Getup attacks were nerfed (except Junior's and Sonic's, which recieved buffs), and HOLY BANANAS SHIELDSTUN WAS PRETTY MUCH DOUBLED.
Smash 4 old formula: Damage Output/2.56
Smash 4 new formula: Damage/1.8 + 3
Melee formula: (Damage + 4.45)/2.235
Now let's say a 12% move hit a shield (I just picked this number randomly lol, but I'd say a good amount of aerials fall around here in damage output )...
Before in Smash 4: 4.68
Now in Smash 4: 9.6
In Melee: 7.3
I'm gonna assume the frames would get rounded down? But yeah... Looks like the case.
Me too.GalacticPetey said:It seems that with each update, the game is getting gradually less defensive. I like this trend.