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MCS said:Whoa. Kudos to you for 100%ing all 3 Metroid Primes and Super Paper Mario. I tried to get all the Catch Cards in Super Paper Mario, but it takes an awful long time. The Metroid Primes are a whole 'nother story.
MCS said:
New Super Mario Bros. 2 (haven't gotten a million coins, though)
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twinArmageddons said:Yoshi's Island DS
NSY said:YIDS is pretty much impossible to 100%
Pyro said:the bonus levels are stupidly hard
like the perfect run
which is the only reason ill never 100% galaxy 2
MCS said:Pyro said:the bonus levels are stupidly hard
like the perfect run
which is the only reason ill never 100% galaxy 2
Still haven't been able to beat that *bleep* ever since I got to it in 2010.
Zae said:Also feel like it burns you out of the game too.
Mario Party X said:I feel like I'm the only one calling out how the Perfect Run and 8-Crown have horrible level design, and the difficulty is artificial. It shares the characteristic of awful games that are difficult to beat, aside from controls: no checkpoints, sparse space for platforming (I'm looking at you 8-Crown), no way of recovering health (again, I'm looking at you 8-Crown), and generally ugly looking levels.
Yeah, people go and defend it as "This is a test to your platforming skills." No, it isn't. It's a level that was purposely made to be as difficult as possible with little thought going into it.
Mario Party X said:MCS said:Pyro said:the bonus levels are stupidly hard
like the perfect run
which is the only reason ill never 100% galaxy 2
Still haven't been able to beat that *bleep* ever since I got to it in 2010.
I feel like I'm the only one calling out how the Perfect Run and 8-Crown have horrible level design, and the difficulty is artificial. It shares the characteristic of awful games that are difficult to beat, aside from controls: no checkpoints, sparse space for platforming (I'm looking at you 8-Crown), no way of recovering health (again, I'm looking at you 8-Crown), and generally ugly looking levels.
Yeah, people go and defend it as "This is a test to your platforming skills." No, it isn't. It's a level that was purposely made to be as difficult as possible with little thought going into it.
There's a platform that carries you across the section while the panels are flipping to say it.MCS said:The timing on the last segment that says "THANK YOU" can be tricky, though. I remember I died just before I reached the platform with the pipe leading to the goal, but I eventually did it.
You're certainly not the only one. I'm all for large, explorable worlds like Paper Mario, but 8-Crown has incredibly tight platforming just made to piss you off. Perfect Run is also very ugly, especially the electrical bars section and the final section. Heck, I swear 8-Crown has no decoration whatsoever. It's like a bad fangaming.Mario Party X said:I feel like I'm the only one calling out how the Perfect Run and 8-Crown have horrible level design, and the difficulty is artificial. It shares the characteristic of awful games that are difficult to beat, aside from controls: no checkpoints, sparse space for platforming (I'm looking at you 8-Crown), no way of recovering health (again, I'm looking at you 8-Crown), and generally ugly looking levels.
Yeah, people go and defend it as "This is a test to your platforming skills." No, it isn't. It's a level that was purposely made to be as difficult as possible with little thought going into it.
Pyro said:There's a platform that carries you across the section while the panels are flipping to say it.
Pyro said:Perfect Run is also very ugly, especially the electrical bars section and the final section.