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Yeah some of the design choices were questionable but there was usually a way around them if you're like me and use online guides. But RPGs tend to have annoying parts to them. Dream Team had that annoying ring ball minigame that I failed at like a bajillion times, and what about Bowser's Inside Story's nostril game? I don't see how SPM's stuff is any worse than those. At least in SPM you could skip the annoying stuff if you wrote down stuff on your first playthrough, (exception: Sammer Guys, but at least they all had cool dialogue) in those other games its required.