New courses for the next Mario Kart Game

Mushroom Cup:

Luigi Circuit:A track in a big city's sports ground. :luigi:

Yoshi Farm:Cows shaped as Yoshi can run into the raceway and avoid them. :yoshi:

DK Safari:Shaped as DK and many animals appered here. :dk:

WarioBus:Traffic course.This takes place in a depot while buses tried to park in spaces. :wario:
 
A very very complex and long stage, like Wario Colliseum in MKDD but way bigger. :)
 
Toadbert101 said:
tucayo said:
*Rosalina's observatory
*Donut Plains
*Star World
*Jolly Roger Bay

What game was Jolly Roger Bay in?
Super Mario 64.

I still stick with my theory of Tiny-Huge Island making an awesome course. You drive through have of it at normal size, and then you go through a pipe and drive the rest of the course as if you'd been struck by a lightning bolt.

And if you're struck by a lightning bolt on the tiny side of the island...yeah, you're screwed.
 
Hmmm... I have good ideas.

* Mario Head's Lair
* Weegee's Body
* Bowza's Letter
* Toaster World
* Spaghetti Road (Replacing Rainbow Road.)
* The Enclosed Instruction Book
 
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.
Also, you should be allowed to draw textures and stuff on the walls and course.
 
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.

Epic
 
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.
You need to work for Nintendo.
 
Stooben Rooben said:
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.
You need to work for Nintendo.

Which one? :)
 
Toadbert101 said:
Stooben Rooben said:
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.
You need to work for Nintendo.

Which one? :)
I'm sure he's referring to Uniju, as he had complex details...
 
Lario said:
Toadbert101 said:
Stooben Rooben said:
Free Loader said:
Toadbert101 said:
There should be a custom course maker, like Brawl.
If they could pull it off well, maybe. But if it turned out as lame as the Diddy Kong Racing DS one, they should just skip it.

Mario Kart Course Creator:
1. Draw the basic layout of you're course on a 2D area.
2. Make hills and such by selecting points and pulling them upwards in a 3D area.
3. Choose ANY items and obstacles from other courses, and pick the textures and backgrounds.
There should probably be different wall pieces and stuff to make buildings out of too, you should be able to make them as thick as you want, and have different textures on the inside and outside. There should be a generic lineup of stuff like bridges and signs you can use too, and the ability to both draw on you're signs and type words for them.
You need to work for Nintendo.

Which one? :)
I'm sure he's referring to Uniju, as he had complex details...

But I told him the idea. :(
 
There is vines that tangle you and spin you. A slide is attached at the finish line. I think it's awesome.
 
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