santanoice
I can see through time
- Pronouns
- She / They
Yes, so were all the other games shown. Heck, Nintendo managed to get their SSB logos designed before development started on the games, which shows their concern for standing out from the crowd when giving their first reveal. It shows professionalism, respect, and the fact that you actually care about your game.
The thing that's really getting me peeved is that people are only excusing it because of brand loyalty to LoZ and DW. If an Indie studio pulled that then they would never get a sale. Heck, even Indie studios that put so much time and effort into their trailers don't get noticed because they're overshadowed from games that put-no-effort-in-but-just-have-brand-loyalty. It's a slack effort and they should be critised for it, because if this is the effort they put into the first reveal of their game then it says things about how much effort they're putting into the game. It grinds my gears.
Like, I get that they may have run behind schedule and couldn't get a proper render in time. It happens. But you know what, they had a perfectly good Japanese title. Want to know a better, more professional-looking solution? Use the Japanese render, and use closed captions for the translated name. Simple, no added effort to what they already provided, but looks a whole lot snazzier (and also doesn't suggest that they haven't bothered with an English render). So why did they go with suck a slack effort when such a simple solution was right in front of them? That's what I want to know.
The thing that's really getting me peeved is that people are only excusing it because of brand loyalty to LoZ and DW. If an Indie studio pulled that then they would never get a sale. Heck, even Indie studios that put so much time and effort into their trailers don't get noticed because they're overshadowed from games that put-no-effort-in-but-just-have-brand-loyalty. It's a slack effort and they should be critised for it, because if this is the effort they put into the first reveal of their game then it says things about how much effort they're putting into the game. It grinds my gears.
Like, I get that they may have run behind schedule and couldn't get a proper render in time. It happens. But you know what, they had a perfectly good Japanese title. Want to know a better, more professional-looking solution? Use the Japanese render, and use closed captions for the translated name. Simple, no added effort to what they already provided, but looks a whole lot snazzier (and also doesn't suggest that they haven't bothered with an English render). So why did they go with suck a slack effort when such a simple solution was right in front of them? That's what I want to know.