Re: Your Mario Kart 8 Retro Track Predictions/Wants
i sure dont like the game
jesus knows that well
Lies make Baby Jesus cry.
i sure dont like the game
jesus knows that well
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Lies make Baby Jesus cry.
It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.fantanoice said:You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).
It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
Hypochondriac Mario said:It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.fantanoice said:You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).
It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
There are some pathways that are shorter, but in remade games, since the controls are better, there is only one path people will take.
Hypochondriac Mario said:It's the horrible controls that make me ultimately despise the course. Once we get better controls once it's remade, there is little reason to take the extremely long paths. This course is unforgiving in higher difficulties, especially with the game mechanics. You can bump slightly into a heavyweight and spin to your doom. And once you find a reasonably fast and short path, you'll stick to it. For me, it's left turn, right turn into the bridge, avoid porcupines, sharp left turn, finish the track. Aside from the porcupines, it's safe.fantanoice said:You guys totally completely missed the point of Yoshi Valley. The idea is that the more difficult pathways are shorter, so it creates this really interesting risk-reward factor that no other course in the series really has. Plus the question marks gave it this extra charm that meant you didn't know what placing you were (though technically you could always find out by slipping on something and seeing where you were on the map).
It's a long drop to the bottom because it's a valley. :b Though after DD, the recovery times have been shorter so you probably won't need to worry about that. I'll admit that can be a little unforgiving.
There are some pathways that are shorter, but in remade games, since the controls are better, there is only one path people will take.
That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reusedAnser said:I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new
Anser said:... Right?
With the exception of Wuhu Mountain Loop the hackers were, IMO, worse in MKW than MK7.Anser said:Another thing I want is the game to have a great online mode like Mario Kart Wii did. And I hope they keep those *bleep* hackers who ruin the game for everyone out of sight.
Thermidor 2 said:That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reusedAnser said:I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new
Anser said:Yes, but at one point, they'll only be reusing tracks from the most recent games, because they're almost out of N64 and Gamecube tracks. If I want to play a bunch of Mario Kart Wii courses, I might as well just play Mario Kart Wii. I don't know, I just don't understand why people want to keep seeing old tracks over and over again. Don't you think it's better to have such a copious amount of tracks, but all new?? Or is it just me? :S
Or could they just keep reusing popular tracks although I'd rather them make more new tracks rather then recreate older onesAnser said:Thermidor 2 said:That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reusedAnser said:I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new
Yes, but at one point, they'll only be reusing tracks from the most recent games, because they're almost out of N64 and Gamecube tracks. If I want to play a bunch of Mario Kart Wii courses, I might as well just play Mario Kart Wii. I don't know, I just don't understand why people want to keep seeing old tracks over and over again. Don't you think it's better to have such a copious amount of tracks, but all new?? Or is it just me? :S
Refrigerator Kirby said:Or could they just keep reusing popular tracks although I'd rather them make more new tracks rather then recreate older onesAnser said:Thermidor 2 said:That'll never happen considering that 16 new tracks are introduced every game so they'll always have 16 to be reusedAnser said:I take the same path. I'm not worried, though. I'm sure they'll find a way to balance the course somehow. It's coming back someday anyway. Maybe not for 8, maybe for 9, but it will be back eventually. The same with the rest of the courses. That until the glorious day when they'll run out of tracks from older games and they'll have no option but to have every single track be brand new
Yes, but at one point, they'll only be reusing tracks from the most recent games, because they're almost out of N64 and Gamecube tracks. If I want to play a bunch of Mario Kart Wii courses, I might as well just play Mario Kart Wii. I don't know, I just don't understand why people want to keep seeing old tracks over and over again. Don't you think it's better to have such a copious amount of tracks, but all new?? Or is it just me? :S
fantanoice said:With the exception of Wuhu Mountain Loop the hackers were, IMO, worse in MKW than MK7.
Gene said:Anser said:... Right?
Hell no it's not the PS4
I certainly think so, after seeing what the Wi U is actually capable of at Wind Waker HD and SM3DW.
Anser said:I don't know, you name it, Nintendo, but please give us more tracks for this game, not just 32
Back in my day we had 16 tracks and we liked it.Dracomon said:But 32 is tradition. Breaking tradition is like, a no no.
This also.fantanoice said:Back in my day we had 16 tracks and we liked it.Dracomon said:But 32 is tradition. Breaking tradition is like, a no no.