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I think ImageMap templates need improvement in overall design. I feel they're a gaudier part of the site and I don't really like them.
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That argument holds more weight with the RPG's, if you can recognize one low-res blob from another, but there are (Template:WL4 Golden Pyramid Map) some (Template:LM Mansion Map) cases (Template:LM Lab Map) where not even that can be argued. At the very least, we need to get rid of at least a few of these maps.Pi said:Or, maybe you look at the page, see the image, and then go !!! cool, it's a weird-looking location, maybe I'll check that out !!!
What makes this different from seeing the place names and clicking on those? And even in the RPGs, where you're more familiar with these maps, chances are, you already know the names of those locations, making the image maps even more pointless, and it doesn't remedy the issue for readers that have never played the games. I thought ImageMaps might be a good idea because I myself have trouble distinguishing street names without looking at the street's surroundings but ImageMaps haven't helped me at all.Pi said:Or, maybe you look at the page, see the image, and then go !!! cool, it's a weird-looking location, maybe I'll check that out !!!
I'm sure I'd said somewhere that being able to toggle infoboxes between vertical and horizontal modes would be great for situations like described here, since vertical stacking definitely works better than trying to arrange them side-by-side, which often looks terrible at narrow resolution (multiple rows) and wide screens alike (blank space). Even stats sections with single vertical infoboxes look bad thanks to all the blank space even on small screens.Mario Party Δ said:This has been brought up by me before, but should we create horizontal versions of RPG infoboxes such as spmenemybox, MLinfobox, and other related infoboxes? In pages where enemies appear more than once, they often either clutter them or leave behind big blank spaces. Fawful, Blooper, Dry Bones, Spiky Tromp, Lava Piranha, and many others. Resolution might be an issue, but I like some suggestions if it is very concerning. Maybe removing some information and linking the rest to the appropriate bestiaries?
Walkazo said:I'd say the artwork's origin should take precedence over its later usage, unless it's re-uploaded using the in-game version (like, ripping the DLC banner and cropping out the image, or whatever).
It was probably years ago and could easily have been in a staff discussion anyway; I don't remember where I said it, just that I have said it. Anyway, I looked to see if I could figure out to get #if or #switch to toggle the templates, and no luck so far, if indeed it's possible at all.Mario Party Δ said:Hm... I don't seem to recall that. Looking at it, I'm not sure if I like the background color of the notice section (especially that gray text, which is a smidge difficult to read, but it's only one word; either way, I don't like the aqua blue background). I think it should be ordered vertically (so the top row shows HP Level Defense and Speed, the bread-and-butter stats).
Walkazo said:Was the promotional material for MK7? Then it can stay associated with MK7; just have a note in its entry in the Gallery or something. Either way, that image should mention the File:Wario MK7.png art that also has it in it.
How about rearranging the rows to make them 4 per column, and 3 columns while lengthening the left column to compensate? If not, how about making the rows alternate color rather than the columns? And yeah, the contrast is much better. The alternating colors, I prefer over the checkerboards.Walkazo said:It was probably years ago and could easily have been in a staff discussion anyway; I don't remember where I said it, just that I have said it. Anyway, I looked to see if I could figure out to get #if or #switch to toggle the templates, and no luck so far, if indeed it's possible at all.
Anyway, I lightened the notice background and darkened the grey to the actual grey colour rather than silver to up the contrast. I also reorganized it to be vertical instead (although I still prefer vertical), and also made a couple other possible designs using alternating column colours and row-dividing bottom borders, rather than checkerboards - but I find that style really makes me wanna read vertically first, rather than horizontally, so I made both option for comparison.
If it's not related to MK7 then it should be disassociated from the game (e.g. removed from the MK7 Gallery), except for the images themselves mentioning each other in their aboutfiles. It's not the first time images or parts of images have been reused for different things.Baby Luigi said:Nope. I think I first saw that artwork in a Valentine's Day issue of Nintendo Power, before the release of Mario Kart 7, where it displayed under "characters who won't get a date".Walkazo said:Was the promotional material for MK7? Then it can stay associated with MK7; just have a note in its entry in the Gallery or something. Either way, that image should mention the File:Wario MK7.png art that also has it in it.