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I can view the image.Time Turner said:Is this image (File:Boomerang SSB4 Wii U.jpg) appearing for anyone else? For some reason, the image is not displaying at all, and that includes its past revisions.
Good to know; it seems to show up on Firefox, but not Chrome, and it's only that image. Weird. Hopefully, it'll fix itself by tomorrow.Pi said:I can view the image.Time Turner said:Is this image (File:Boomerang SSB4 Wii U.jpg) appearing for anyone else? For some reason, the image is not displaying at all, and that includes its past revisions.
Why are we not going to do a full entry in one go? The main reason these lists are annoying is the fact that to get info about a specific character, you have to consistently move back and forth between the three tables. It's kinda frustrating, and I'm going to guess that it is the bane of mobile user's existence. I can only image this going. Like this: User_talk:Megadardery/Sandbox. The colors could be modified slightly, Maybe add a few more points, but other than that, I don't feel like it looks cluttered or something. For the info in the third table in that page, it could be either implemented in the table, or left in the enemy's page. It's a bit too technical for me.Walkazo said:It'd basically be the same idea as the horizontal infoboxes I've drafted so far (User:Walkazo/Essays#Infoboxes), but with less rows (2 max whenever possible, more like the PiT one at the end than anything else) and no alternating background colours, multiple-column-spanning notice/tattle/log rows, or other template trimmings.Baby Luigi said:Well I like this idea. I'd like to see an example of it if we were to change the bestiary though, as I get lost in descriptions.
Nope, the image is still gone. This is what I'm seeing.Time Turner said:Good to know; it seems to show up on Firefox, but not Chrome, and it's only that image. Weird. Hopefully, it'll fix itself by tomorrow.Pi said:I can view the image.Time Turner said:Is this image (File:Boomerang SSB4 Wii U.jpg) appearing for anyone else? For some reason, the image is not displaying at all, and that includes its past revisions.
The only downside to that style is that the ordering function's lost (i.e. it can only be in alphabetical order, and not able to be toggled to go by encounter/bestiary number, or location, or whatever), but I feel like having everything in one compact chart instead of three of them does outweigh that - plus, it'll be simple to input and consistent with the infoboxes (no counting "|"s anymore, just using the standardized input fields), which also means that once it's set up here, all the infoboxes around the wiki can be easily updated via cut and pasting (since they don't have the nutty-gritty stuff currently). The "AI" and "Notes" stuff could possibly be combined into an optional "notes" field that can go underneath the tattle, like how the TTYD and SPM boxes have logs and tattles with a thin blue line separating them, but I also feel like a lot of the info there can just go in the enemy articles, like you say. Design-wise, I'd advocate for leaving the colours as is - again, for consistency with the infoboxes (and nav templates, which is where the colours are from); I also feel like there should be thin blue lines separating the entries (like the forementioned log and tattle separations), rather than having the tattle and following header touching directly.Megadardery said:Why are we not going to do a full entry in one go? The main reason these lists are annoying is the fact that to get info about a specific character, you have to consistently move back and forth between the three tables. It's kinda frustrating, and I'm going to guess that it is the bane of mobile user's existence. I can only image this going. Like this: User_talk:Megadardery/Sandbox. The colors could be modified slightly, Maybe add a few more points, but other than that, I don't feel like it looks cluttered or something. For the info in the third table in that page, it could be either implemented in the table, or left in the enemy's page. It's a bit too technical for me.Walkazo said:It'd basically be the same idea as the horizontal infoboxes I've drafted so far (User:Walkazo/Essays#Infoboxes), but with less rows (2 max whenever possible, more like the PiT one at the end than anything else) and no alternating background colours, multiple-column-spanning notice/tattle/log rows, or other template trimmings.Baby Luigi said:Well I like this idea. I'd like to see an example of it if we were to change the bestiary though, as I get lost in descriptions.
Logged in, logged out, there's no difference.Baby Luigi said:If you log in, does the image appear?
Feel free to adjust the design as you like, it's your design in all cases. The thing that matters the most for me is that all the data for each enemy should be in one place, not scattered between three tables. I'm not sure if this needs more discussion, or if it is ready to be purposed by one of you guys.Walkazo said:The only downside to that style is that the ordering function's lost (i.e. it can only be in alphabetical order, and not able to be toggled to go by encounter/bestiary number, or location, or whatever), but I feel like having everything in one compact chart instead of three of them does outweigh that - plus, it'll be simple to input and consistent with the infoboxes (no counting "|"s anymore, just using the standardized input fields), which also means that once it's set up here, all the infoboxes around the wiki can be easily updated via cut and pasting (since they don't have the nutty-gritty stuff currently). The "AI" and "Notes" stuff could possibly be combined into an optional "notes" field that can go underneath the tattle, like how the TTYD and SPM boxes have logs and tattles with a thin blue line separating them, but I also feel like a lot of the info there can just go in the enemy articles, like you say. Design-wise, I'd advocate for leaving the colours as is - again, for consistency with the infoboxes (and nav templates, which is where the colours are from); I also feel like there should be thin blue lines separating the entries (like the forementioned log and tattle separations), rather than having the tattle and following header touching directly.Megadardery said:Why are we not going to do a full entry in one go? The main reason these lists are annoying is the fact that to get info about a specific character, you have to consistently move back and forth between the three tables. It's kinda frustrating, and I'm going to guess that it is the bane of mobile user's existence. I can only image this going. Like this: User_talk:Megadardery/Sandbox. The colors could be modified slightly, Maybe add a few more points, but other than that, I don't feel like it looks cluttered or something. For the info in the third table in that page, it could be either implemented in the table, or left in the enemy's page. It's a bit too technical for me.Walkazo said:It'd basically be the same idea as the horizontal infoboxes I've drafted so far (User:Walkazo/Essays#Infoboxes), but with less rows (2 max whenever possible, more like the PiT one at the end than anything else) and no alternating background colours, multiple-column-spanning notice/tattle/log rows, or other template trimmings.
I'm just going to set up shop at the Help board.Baby Luigi said:I see the image and I'm using FireFox
I also see the image when I use Chrome
In reality, it only took around 3 seconds of computer power. I created an app that reads from tables. It was basically a test if it worked or not, and I did like the look of it. So if minor changes are required, we can use the built-in Find and Replace, otherwise I can quickly draft a new one.Walkazo said:Cool. Although, next time, I recommend waiting until the design and coding's finalized before making the entire draft: it means less corrections, and it's easier to reload as you tweak things over and over. Just use a handful of examples that'll give you a good range of image sizes, and lengths of "moves" and "locations" inputs for width balancing purposes.
I thought that adding a new class to the css was simpler than adding the color-linked-pipe every time or messing with the template code, but this implementation is looking quite nice, good idea. Give me a few minutes and I should update the whole draft to suit the new linking feature.Walkazo said:I built in {{color-linked-piped}} (and bolding) for the titles: by default "name=x" will be both the display name and the link, but in cases where the name's like "Bowser (1)", also use a second "link=y" input to pipe the link. Much more ideal and simpler than messing around with the css.
The main reason that I added these N/A when I was messing around is to see how the template is organized, since all entries (I think) already have data. I didn't bother to remove it.Walkazo said:I got rid of the built-in "N/A" stuff, since it's better that if an input is left blank, it shows up as blank, since that could mean the data's just missing, and not actually supposed to be "N/A". I also switched the image to the "upload one now" thing for consistency with the infoboxes.
To be frank, I thought about this multiple times, maybe put the whole total in one location, but I decided that putting it in brackets is the least confusing choice. And I just now noticed the tooltip that appears when you hover over the coins parameter. Damn.Walkazo said:I got rid of the "bonus" variable for the coin stuff: just write it all out in the normal "coins" input: less messing around - hence I coded it that way for my infobox drafts in the first place.
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don't know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don't know if this is useful, but I can post the full list of stats if someone asks for them.
They're better than nothing.Time Turner said:What's the word on cut-outs from mags and guides for artwork? I have a (crappy) scanner that can produce (crappy) scans for Luigi's Mansion, including a bunch of artwork that I haven't seen on the wiki. Here's one example for Biff Atlas. The dots are a part of the guide itself, but I might try quickly cleaning the glass again to see if that helps. Thoughts?
Edit: Round 2. It kinda looks better.
eh... I'm still not super satisfied with the color-link-pipe in the actual template. In this case, clicking on Lee in some titles will still send the clicker to the Goombario page (minor inconvenient, but meh). The sacrifice is not worth the shot. I prefer the links to be customized as needed in the list. The css change would also help us in the PMTTYD and SPM bestiaries in the future.Walkazo said:My philosophy is generally to avoid adding stuff to the css as much as possible: it just makes life easier to have things self-contained rather than needing to mess around with the css. The only things you can't do with the color-link-piped solution are the double-links and refs, but really, seeing as the plain Duplighost entries are right there anyway, it's not even necessary to have second links anyway, and the refs aren't an absolute must-have either since they'll be in the enemy articles already, which is where people will be looking for that sort of info. Another option is using the "notes" input for this sorta thing as well as the AI stuff and whatnot, assuming we're not just leaving those for the individual enemy articles too.
Finally got around to checking this out. The article currently states:Time Turner said:From the wiki: (Talk:Mario_Kart_DS#Stats_from_the_guide)
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don't know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don't know if this is useful, but I can post the full list of stats if someone asks for them.
It got buried in the recent changes, so I'll post this here.
The weight system used in ''Mario Kart DS'' is different from previous ''Mario Kart'' games. The weight class of the character is not as significant, as the weight does not create restrictions on the use of karts. However, the weight of a character can influence the weight of the kart. For example, Bowser driving on the Dry Bomber will have considerably more weight than Dry Bones on the same kart. For this reason, weight is omitted in the table below.