Mario Kart Rankings

Nysic

Power Star
Not much to explain, name your favorite Mario Kart games in order. I haven't played the arcade ones so i'll leave them out. Keep in mind I liked all the Mario Karts, just some more than others.

(least-greatest)

7. Super Mario Kart
I enjoyed playing it, but the items were so limited and the courses were a bit bland.

6. Mario Kart 64
I haven't played this one that much, but like Super Mario Kart the items were limited. The courses were OK but I liked their remakes better.

5. Mario Kart DS
This one was OK, but the courses just felt a bit empty, with a few exceptions like Delfino Square.

4. Mario Kart Super Circuit
The courses were very creative and challenging, and there were so many too. Plus, I got to see my favorite SNES tracks. Slippery controls make it fall just short of #3.

3. Mario Kart 7
Introduced gliding and underwater, which was awesome. Great courses and items too. A bit lackluster on characters though.

2. Mario Kart Wii
Amazing courses, precise controls, a large selection of characters, tons of items. Need I say more? Barely falls short of #1.

1. Mario Kart Double Dash
My all-time favorite. Such a creative concept, 2 characters in one kart. Plus, special items, a great selection of characters, amazing courses, amazing music, Wario Colosseum and PETEY PIRANHA. Such a joy to play.
 
Judging Wii U before you even touch it.
 
7) Super Mario Kart
6) Mario Kart Super Circuit
5) Mario Kart 64
4) Mario Kart DS
3) Mario Kart 7
2) Mario Kart Wii
1) Mario Kart: Double Dash!!
 
Hypochondriac Mario said:
Judging Wii U before you even touch it.

You forgot to metion half the these games, I've never played and three quarters of them, I've never owned.
I own Mario Kart DS and Mario Kart Wii.
I've played Mario Kart GCN at the dentist I go to (yes, they have 8 GameCubes in there).
I've played Mario Kart 7 when one of my friends let me borrow their 3DS to try it out.
 
1. Mario Kart DS: First Mario Kart I actually tried to win at, so although 64 was my first, this one will always hold a special place in my heart for the many hours I put into it. Loved Mission Mode and unlocking the new courses, mastering the retro courses (which were new to me at the time, except for the N64 ones)

2. Mario Kart 64: It may have an AI that cheats like no other, but it was my first Mario Kart and like other N64 games, felt magical to play, since before the 64 I had only played the GBA. So yeah, these two are pretty nostalgic for me and I know nostalgia isn't every thing but I really do like these the most.

3. Mario Kart 8: Before you say anything, yes I did get to play the E3 demo at Best Buy. It felt like a combination of the best of Wii and 7, and that's great because it also seemed to cut some of the negative features like the advantage given to bikes and such. From what I've played it's really a gem, and I can't wait to play the full version.

4. Mario Kart: Double Dash!!: For its time, the roster was fantastic, and having two characters to a kart made the game really wild. It was fun to team Mario with Bowser, or Luigi with Waluigi. King Boo and Petey Piranha were also really great additions. Really all it needed was Cackletta and Fawful... But yeah, I also loved playing Bob-Omb Blast. I'm sad it didn't come back, because to this day it's my favorite Battle mode.

5. Mario Kart Wii: It's still a fun game, and while rage-inducing, it feels really great to win here. The controls are far too loose, but it had an even further expanded roster from Double Dash, with a few cuts (RIP Petey Piranha) but overall I still enjoyed the game. Loved killing Birdo and Toad with Waluigi :waluigi: Thunder Cloud can burn in The Underwhere though.

6. Mario Kart 7: I still enjoyed this game, but it was really a step down from Mario Kart Wii, and even from DS. The newcomer choices were awful (Wiggler? Honey Queen? Metal freaking Mario?), it cut some key veterans (RIP Waluigi and Dry Bones), and some of the new courses had nothing to do with Mario (those Wuhu courses, namely). It was still a fun game, however. Honey Queen made a wonderful victim to Wario and Bowser's Star power. And even poor Toad couldn't escape being run over by a truck :bowser:

7. Mario Kart: Super Circuit: I appreciate that they tried to bring the Mario Kart series to the GBA, but I'm sad to say they failed. The retro GBA tracks in later games were fun, and it introduced some neat track ideas, but the horrible controls made the game nearly unplayable for me. I've heard Super Mario Kart is the same way, so I'm reluctant to get it even though I really should play the original.

Unranked: Super Mario Kart (haven't played it)
 
7 word reviews for each Mario Kart.

1. DS: Mario Kart was made for the DS.
2. Double Dash: Two in a kart and Petey Piranha.
3. Wii: Many characters. Thunder Cloud sucks, but fun.
4. 7: Gliding and swimming fun, but no Waluigi.
5. 64: AI is bad. This one is overrated.
6. Super: THIS ONE'S HORRIBLE! DO NOT PLAY IT!

Super Circuit: I haven't played Super Circuit. Cannot rank.
 
Super Circuit's controls were much easier once you got used to them. I just liked how fast-paced it is. I guess it's only an opinion.

Also, glad to see some Petey Piranha love. Petey for MK8!
 
1. Mario Kart Wii
2. Mario Kart Double Dash
3. Super Mario Kart

The handhelds are omitted because I have never played a handheld Mario Kart before.
 
chillv said:
1. Mario Kart Wii
2. Mario Kart Double Dash
3. Super Mario Kart

The handhelds are omitted because I have never played a handheld Mario Kart before.
What about 64?
 
1. Mario Kart DS
2. Mario Kart Wii
3. Mario Kart 7
4. Mario Kart Double Dash
5. Super Mario Kart
6. Mario Kart 64
7. Mario Kart Super Circuit

I like everything but the last two.
 
Dankey Kang said:
chillv said:
1. Mario Kart Wii
2. Mario Kart Double Dash
3. Super Mario Kart

The handhelds are omitted because I have never played a handheld Mario Kart before.
What about 64?

Never played that, despite owning a Nintendo 64
 
Mario Kart Wii - That is no competition. Best roster of the series, awesome courses, and a lot of fun things to them.

Mario Kart Double Dash - It was fun, and I definitely loved the themes of the courses, though I think the controls were a bit annoying.

Mario Kart 64 - Had a lot of fun with this as a child, but there are still a lot of major flaws to it.

Mario Kart DS - I think the roster was okay, and the controls were fine. The courses were pretty interesting, though did get a bit boring on some of them.

Mario Kart 7 - It is a great game, but the roster is pretty lackluster and over half the courses were rather boring.

And that's all the Mario Kart games I've played.
 
BMB said:
Mario 64 - Had a lot of fun with this as a child, but there are still a lot of major flaws to it.

I don't think we're talking about platformers here. :P



(10/10) Mario Kart: Double Dash!! - I loved this game, its roster, many of the courses and the concept of an All Cup Tour. Wario Colosseum was a favourite, and the multiplayer modes were brilliant.

(9/10) Mario Kart 7 - Despite the flawed roster and a few meh courses, I had and still have plenty of fun with this game especially because it's on a handheld, has some of my favourite new and retro courses (Melody Motorway, Airship Fortress, etc) and a ton of replay value, just like Mario Kart Wii.

(9/10) Mario Kart Wii - This game was pretty great, though it felt somewhat lacking in some aspects. The roster was glorious, though.

(7/10) Mario Kart: Super Circuit - I never really played this game that often beyond completion of it because I couldn't play with others, but I had some good times with it.

(6/10) Mario Kart 64 - From what I played on Virtual Console, the courses were enjoyable and I had a lot of fun with it, but in comparison to future games it felt rather flawed.

(6/10) Mario Kart DS - The game was alright, had several of my favourite courses in the series, was what introduced the idea of Retro Cups which I very much approve of, but like Super Circuit, I never really played this game that much, even with online capabilities.
 
Glaceon said:
(10/10) Mario Kart: Double Dash!! - I loved this game, its roster, many of the courses and the concept of an All Cup Tour. Wario Colosseum was a favourite, and the multiplayer modes were brilliant.

Couldn't have said it better myself. If only it had wi-fi capabilities.
 
Petey Piranha said:
Glaceon said:
(10/10) Mario Kart: Double Dash!! - I loved this game, its roster, many of the courses and the concept of an All Cup Tour. Wario Colosseum was a favourite, and the multiplayer modes were brilliant.

Couldn't have said it better myself. If only it had wi-fi capabilities.

There used to be an Accessory that let you play the game in LAN.
 
1. ds
2. dd
3. 7
4. 64
5. smk
6. wii
 
(i'm gonna leave softmodding and crap out of this)

1. Mario Kart Wii
640px-LuigiCirCuitWii.png

This game is my favorite Mario Kart for a variety of reasons. One is pretty obvious and personal: Baby Luigi is finally playable solo. I love that. The kart selection is pretty cool but there are some parts to be left desired, which I think Mario Kart 7 fixed. The physics of the game are pretty tight as the controls. One issue I have of the game is the somewhat lax and slow speed. Compared to earlier entries, I think the game is on the slow side. The introduction of bikes are mixed. On one hand, Baby Luigi on a motorbike is awesome. But on the other, they're broken as hell. Stats are better than karts nearly everywhere except for weight, and the slightly less speed is mitigated by the ability to wheelie. The standstill miniturbo also broke faster karts because it helped their bad acceleration stat A LOT. The item system is ok, I personally never had any problems with the items in the game, save for the ----ing spiny shell and thunderbolt in battle mode, which should be left OUT of it. Item abuse is there, yeah, but it's something you're supposed to endure if you're a Mario Karter, no matter how infuriating it is to lose a race because of it. Battle mode is fine for me. I personally don't mind the points system at all and I think it's a fine alternative to the typical survival, which can be a pain in the ass because of how long it takes to track and hunt the last player or if you're incredibly unlucky and die first. Tricks are nice ways to make jumping and stuff and are just added flares, but are very fun to perform and watch your character enjoy themselves.

The multiplayer is done right everywhere, except lack of Grand Prix (which is a hassle to unlock things on your own) and battle mode. Yes, CPU players are ----ing silenced in battle mode, but in VS races, they sound just fine. What were they thinking!? That alone made me never play battle mode with my sister. You CAN'T have an enjoyable Mario Kart game without SFX. It's just not right! Oh well, at least the multiple character glitch is awesome.

The track design is very good, save for the circuits which are always bland and boring. The music is rather subpar for my tastes, though, which somewhat hinders my enjoyment on racing in courses. The retro track selection is decent, however, with some great choices (N64 Mario Raceway, DS Delfino Square) and bad ones (DS Yoshi Falls, DS Desert Hills).

Overall, I find Mario Kart Wii a very enjoyable experience and it's certainly a solid entry in the Mario Kart series, despite its flaws.

2. Mario Kart: Double Dash!!
639px-DaisyBabyLugi.png

Disregarding the fact this was Baby Luigi's playable debut, I liked this game for its unique Double Dash concept, though a bit gimmicky at times, worked perfectly for twin sisters who don't mind taking turns either being the item shooter or punching. It's also perfect when you're playing with people who are inexperienced at Mario Kart, namely my friends (they're all terrible at it compared to me). It's a bit outdated, however, since there are only 4 cups and no CPUs in battle mode, giving us little incentive to play battle mode unless we feel like being sadistic to Wario. All-Cup Tour is fun, but it's nothing more than a glorified random race in later Mario Kart games. It's the only thing we play since we don't mind enduring 16 consecutive tracks. In fact, I think this game is what made us good at Mario Kart. Most of the time these days, however, we play on our own, rendering the 2 player per kart thing a gimmick at best. The controls aren't that good though: they're very slippery and bouncy and makes tracks harder than they really are. The tracks are pretty nice in the game, and the music is good too.

We have no qualms with the special item system, believing the special items are actually balanced in a way, with Fireballs being common and prevalent while the Chain Chomp and Golden Mushrooms being rarer and down the line. However, I don't like Petey or King Boo receiving all special items. Speaking of heavyweights, the heavyweight opponents in 150cc + modes are ridiculous and I'm glad they got rid of that particular rival system.

Bottom line, Mario Kart Double Dash is a great game, but its date is definitely showing compared to more recent Mario Kart games.

3. Mario Kart 7
BalloonBattleMK7.png

I have a lot of problems with this game, but it still ranks highly on the list because of all the good things it has that still makes it an enjoyable experience. First, the customization of karts is awesome. Though I feel too many parts are on the verge of ugly and uninspired (Cact-X, Mushroom tires, Swooper Glider), there's enough to keep me happy with the selection. The kart selection on weight class is also executed perfectly, in my opinion, and it should stay that way in with the rest of the Mario Kart series. Finally I could use a kart body I liked with any character. This expands customization and personalization of characters with potentially no drawbacks, with possibly the exception of losing uniqueness but that doesn't bother me a bit. The gliding and underwater sections are changes enough to spice up the Mario Kart formula, keeping the game fresh while retaining it. This is how multiplayer games heavily dependent on replay value work, and this doesn't work in some other genres, with Mario platforming I have in mind. I love most of the new tracks in this game, and the added beats to the music when your first make the racing much more enjoyable as you pump out with that tune (you'll hear it most in 100cc, since 50cc doesn't support it and 150cc can be a bit too hectic at times to maintain first. Contrary to popular opinion, I love the battle mode in this game the most out of any Mario Kart game, as it introduced specific items only as an option and free-for-all, plus the tracks being simple and small, which is perfect for Mario Kart battle tracks since too big tracks promotes camping and too much tracking and seeking other players, which isn't fun.

The major problems I have with the game is the disappointing character roster, the coin collection, and local multiplayer. 17 characters isn't that great for a game on a 3DS system, especially when it means taking some notable characters out for the sake of new characters. I don't mind the new character choices, but Lakitu and Metal Mario are questionable for me. Honey Queen is a great unique addition, in my opinion, and Wiggler just looks kinda awkward on a kart. Coin collecting is a chore and a pain in the ass, with the random bullcrap unlocking system and 20,000 coins to unlock the last gold part. I've spend 200+ hours in this game and I still have only 16,000. It's RIDICULOUS. Oh, don't get me started on local multiplayer. That thing is borderline unplayable. It's riddled with problems even when the room we play in isn't WiFi heavy, like at all. Oh, and it has ---ing timers everywhere. You can't set computer difficulty in battle mode, yet you can in races (you can also set CPU difficulty in battle mode while playing solo, ---ed up). You can't pause, which is a ---ing hassle. That's basically my opinion of local multiplayer in a nutshell. Or this: it sucks. Hard. It has problems its precedent, Mario Kart DS didn't have. What the ---- Nintendo. You basically slapped online play into local multiplayer. They're NOT. THE. SAME. THING.

Bottom line: I enjoyed Mario Kart 7, despite all of its glaring flaws.

4. Mario Kart Arcade GP 2
639px-YoshiParkTunnel.png

My only experience I have with this game is playing on an emulator on a rather slow computer. It's fun, like every other Mario Kart game, but it's very expensive and rare to play on. Well, at least the emulator can help you emulate the coin putting in thing. That's great. Ok, piratingisbadblahblahblah (I helped the ----ing MarioWiki with this invaluable information too goddammit) aside, I enjoyed the game despite the slow emulation thanks to incapable computer. The music is nice, though it's forgettable. I really dig the track designs in the game though. Diamond City, Bowser's Castle, and especially Yoshi Park all stand out to me. Personally, I think Nintendo should take a cue from them, especially putting in character cameos. That's really great. I liked seeing Bowser Jr. in his throne in Bowser's Castle or Toadette enjoying a ride in Yoshi Park. It's awesome. Kart selection is limited but hey, it's an arcade game. The gameplay is a bit weird compared to other Mario Kart games: items are NOT dependent on your place, only a certain number of them appear per race, and items can go only in one direction. I can't really say much other than I enjoyed the game, and it's a weird but admirable entry in the Mario Kart series.

5. Mario Kart: Super Circuit
SkyGardenRace.png

I like this game much, contrary to consensus of opinion on this game. I rate it highly because of its well-designed tracks, great music, and it's a solid game, though it's admittedly dated on parts. I never played multiplayer except briefly in single player version but that's far too limited for me to discuss, which I guess is a downside. The controls are very slippery and a bit tough to master but I can handle myself well and finish first in races with little problem. The game introduced Quick Race, which is basically a primitive version of VS mode for more recent Mario Karts. You can customize laps from 3 to 5, turn item boxes on and off, and turn coins on and off. Oh and you can quickly choose a course and race on it. That's neat. The game also introduced retro tracks by taking all tracks from Super Mario Kart. It's watered down yes, but, I never found Super Mario Kart to be particularly outstanding anyway except it was revolutionary; besides I barely played it and I find the tracks from the game a bit bland, but it's a classic nevertheless.

My real qualms of the game is the absurd triple-star ranking difficulty. There's VERY specific requirements to earn a triple star ranking and that's no walk in the park, ESPECIALLY with some retro tracks. I have yet to triple star all cups in this game too, which is one of my goals and I'm doing this for personal achievement. The slippery controls also make it a bit hard too, but the challenge of racing near perfectly to get your rank is very stringent and difficult. It's by far the most difficult Mario Kart game to triple star thanks to the specific requirements.

6. Mario Kart DS
MovingTree.png

Snaking ruined this game.

It broke balance by a LARGE margin (if you don't use the Dry Bomber or Egg 1, you're CERTAIN to lose), it made vehicles with high drift stats actually BAD to use, it made the Dry Bomber possibly the most broken kart in existence (the multitude of mini-turbos mitigates one of its only poor stats, speed. What about weight? LAWL about that), and it's abhorrently tedious to pull it off not to mention it's physically exhausting for your fingers and thumbs and it's a button destroyer. The skill it takes to pull it off is nearly nonexistent. Know how to drift back and forth in a straight line? Congrats, you know how to snake. Skill in this game all boils down who can pull off the most mini-turbos to win the race. It's so bad that it has yet to return in future Mario Karts and thank the Mario Kart gods for that.

Otherwise, the game is good. It's awkward for all playable characters to use all karts but it never bothered me. The retro tracks are done right here. I liked the introduction of it into the 3D Mario Kart games. Vs mode is great and battle mode is the best survival battle mode since it features CPU opponents if you don't like or have the option to play with other people like in previous Mario Kart installments (it doesn't feature online battle mode too) so it's single-player accessible. Emblems are cool, and luckily I don't play online so I don't see inappropriate crap. Mission Mode is fun only on your first playthrough but the highlight is the boss fights which are always fun to play against. The download play does things right, but it's way too limited for any actual enjoyment so it's preferred with two game cards, which is very fun to play. The music is fine and the track design is enjoyable but not too memorable save for some tracks. The graphics are the ugliest in the Mario Kart series, which I guess is a bad thing? Seriously, all characters save for Toad, ROB, and Dry Bones are just butt-ugly, with wonderful attention paid to Bowser, Donkey Kong, Mario, and Wario.

7. Mario Kart 64
Mk64toadturnpike3.jpg

As a kid I liked this game. Now? I look at it with only scorn and discontent. It's my least favorite entry in the Mario Kart series simply because too much problems riddle it. Where should I start? Oh yes, just look at the game. 2D pre-rendered sprites on a 3D plane is freaking hideous. Considering we have racers such as Diddy Kong Racing where more objects are rendered in 3D, this is questionable at best. But, it's all the gameplay that matters right? We can ignore the bad graphics as long as the game plays well, right? Ha ha ha, in your dreams. Well, most of the tracks are fun to race on, true, but they all show their age in later games: the music is what makes the tracks fun to race on, though. Music is the game's strongest point in my opinion. The tracks are mainly a mixed bag: too much courses just plain out suck, from the stupidly long drops from Yoshi Valley, to the annoying coconuts in DK's Jungle Parkway, to the CARRRRSSSS in Toad's Turnpike (especially in mirror mode). Otherwise, the game is a broken mess. Glitches are fun to mess around in VS mode, but that's not what I'm talking about when I mean it's a nearly broken game. The absolute worst glaring flaw is the atrocious AI. These guys know the way to stay around your near bumper, no matter how much abuse is given to them. The ridiculous rubber-band makes the game a very frustrating game to play, especially when one guy speeds ahead and you can never see him again. That's not skill, that's stupid. It's a relief these guys don't toss shells at you because dear lord that would be totally awful. The item punishment in this game is terrible anyway. Bananas and shells take a ridiculous amount of time off you, and computers are happy to pass you if you slow down the slightest. The controls are pretty damn bad. It's similar to Super Circuit in terms of control but for some reason, I find the game's physics even worse than Super Circuits. It's probably landing on a slope makes you tumble or hitting a heavyweight makes you spin out (I hated this as I played as lightweights most of the time). Oh and speaking of character balance: there is none. The lightweights are the best characters. Period. You'd be a fool to use otherwise in a serious race. Heavyweights are better in battle mode but not by much as the lightweight advantage in races. Super Circuit has the same issues for weight balance but I personally never had issues except when I found out that Toad is much more ridiculously easy to control than Bowser (Bowser gives you bonus points in Super Circuit for using him though!)

To sum it up: I don't like this game because the AI is broken and I think the atrocious AI ALONE is what makes this game the worst Mario Kart in the series, though it has several other flaws. Mario Kart 64 is a highly flawed game that clearly shows its date.
 
7. Super Mario Kart/Mario Kart: Super Circuit
Can't decide between these two. I have played them the least of the series. The controls are just stiff and of course the courses are kind of dull. Still, it is very fun.
6. Mario Kart 8
At the moment this one is kind of a letdown! The anti-gravity is very enjoyable but does not wow me and the battle mode sucks! Also, a lot of the item selection is dull along with the character selection. Still, a very fun game.
5. Mario Kart 64
This game has the best tracks of the series! However, the lack of options hurts it for me and that is why it is not higher up.
4. Mario Kart Wii
Despite the balancing shortcomings and crap visuals, this is still a great game. There is a lot to do here (versus, grand prix, online, etc.)
3. Mario Kart DS
This one was a true milestone for the series: retro courses, online play, mission mode, etc. It is such a delight, even if there are some dull courses and aspects here and there.
2. Mario Kart 7
This game is so much fun! It is cool being able to customize your ride and the online play is very fun! Also, the graphics are gorgeous for a handheld.
1. Mario Kart : Double Dash!!
Ok, I understand this does not have as many features as later Mario Kart games, but that does not hinder it as much as one might think. Despite a lack of 1 player options, the multiplayer is the best in the series! Three battle modes (with 6 arenas), co-op play, and versus, grand prix...just epic! Not flawless, but no game is. This is one of the games that truly got me into gaming, and I love Mario Kart: Double Dash for that.
 
1. Mario Kart DS - Second Mario Kart game I have played and I still love it. I really liked the Missions mode.
2. Mario Kart 7 - Though it lacks the VS mode, I find it really enjoyable.
3. Mario Kart 64 - This one is good too.
4. Super Mario Kart - First Mario Kart game I have played and I still like it.
5. Mario Kart 8 - I find it really boring, the anti-gravity thing is just meh.
6. Mario Kart Wii/Mario Kart: Super Circuit - I don't find MKW enjoyable and bikes are bad. MKSC is just weird for me.

Yeah, I haven't played Double Dash.
 
Double Dash > 8 > 7 > DS > Wii > 64 > Super Circuit and SMK

I've also played some rounds of Arcade GP 2, that would go somewhere between DS and Wii I think.
 
1. 8
2. Double Dash
3. Wii
4. Arcade GP DX
5. 7
6. DS
7. 64
8. Super
9. Super Circuit

Note that I enjoy all of these games, the lower ones I just like less.
 
Mario Kart 8 is my favorite Mario Kart game now, easily surpassing Mario Kart Wii.

I love how it plays similarly to my favorite Mario Kart handheld, Mario Kart 7. It does nearly everything that Mario Kart 7 missed, including a much stronger character roster (Baby Weeeeeeegeeeeeee :babyluigi:), a great VS mode, yet retaining some of its stronger aspects, including the great kart customization and the fun item customization. So I have so much fun with Baby Luigi on a Super Glider flying at ease. It's a really great experience; I've played this game for oh so many hours straight and even as I type I'm not tired of the game. The anti-gravity, though I think can be implemented more in more retro tracks, is enough to change up some Mario Kart things while keeping the core mechanics the same. I don't get why some people would say Mario Kart is stagnating: Mario Kart doesn't need some significant change up to the gameplay in order to stay fun: it's basically the Mario Kart game Mario Kart fans have been asking for and this is what they wanted, with the anti-gravity influencing some of the track designs. Speaking of track designs, HD graphics really make the tracks stand out and really makes the game such a treat to look at. That's not all: the music in this game is superb and no other Mario Kart game can even touch this game's soundtrack with a meter long stick. The music exceeded my expectations for the game and I love a game that not only looks nice to play in, but nice to listen at.

It's not a perfect game by any means though. The coin item is just a hideous mess of an item. Understandably, it's supposed to balance first place so they don't become invincible, but you realize the problem with its absurd frequency when you obtain this item more than three times in a row so you're likely not to maintain your position since second place will get a red shell and hit you as they take advantage of your helplessness. Getting stronger items when first place is further ahead is nice, but when that means lower places such as 12th get a single green shell, that's plain absurd. I have personally no problems with this item system other than the stupidly common coin item, but others may when they run into problems.

The CPU can be jackasses in higher cc's but other than that, they're not difficult to deal with: I already got my triple stars ranking. I don't like how the CPU will rubberband first place player, rendering any player who falls behind to catch up nearly impossible, which was a serious issue in Mario Kart 7 and just as bad in Mario Kart 8.

The battle mode in this game is very underrated. Though it won't compare to what I think has the best battle mode in the Mario Kart series, Mario Kart 7, I still think it's a very fun experience to rack up many points in customizable options such as team battling and shells only or frantic mode. It can be a bit tough to locate opponents at points, but other than that, I don't think it's that butchered as people make it out to be. Perhaps some arenas instead of race tracks would be nice, but this battle mode isn't ruined as far as I know. I clocked more time in battle mode than I race, so I know what I'm talking about. I understand if some people don't like it as much as arena-styled gameplay, and that triple green shells are utterly a murder item in this mode, but this battle mode isn't bad at all.

The unlocking system, as always, is BS like it is in Mario Kart 7 with its random unlocks, but at least the final part is a toned down 10,000 coins to get rather than the beast of the 20,000 coins. It doesn't make it any less stupid though. Stamps are fun to get though. Great unlocks.

The character roster exceeds my expectations...well because my favorites such as Baby Luigi don't get the playable shot once in a while. The Koopalings are nice choices. It's about time they're playable in a game anyway, though they do oversaturate the roster a bit. I find Baby Rosalina and Pink Gold Peach to be totally unnecessary additions, and if it means sacrificing some existing veterans such as Bowser Jr., Diddy Kong, and King Boo, I'll be against it.

Mario Kart 8 has my expectations met, with some succeeding well beyond with only some design problems that don't lower my overall experience with the game.
 
1. Mario Kart 8

Amazing tracks, amazing music, and anti-gravity is as fun as hell. The roster is a bit lackluster, but the Koopalings were great choices.

2. Mario Kart Wii

The best MK roster IMO, and has some of my favorite tracks like Coconut Mall, Koopa Cape, and Grumble Volcano. Also, very fun to hack.

3. Mario Kart: Double Dash!!

Great concept, outstanding music, and Petey Piranha.

4. Mario Kart 7

Best handheld, and had the best retro selection. However, the roster sucked and the gliding and underwater felt too gimmicky.

5. Mario Kart DS

I have very fond memories with this game, and it has some of my favorite tracks. The roster was very small though, and the graphics were really bad for some reason.

6. Mario Kart 64

This game had excellent track design, but the bad outweighs the good with the horrible controls and bad graphics.

7. Mario Kart: Super Circuit

This game has some great tracks, but they are very simple, and the controls are slippery.

8. Super Mario Kart

Bad controls, bad sound, bad tracks. 'Nuff said.
 
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