MnSG
Cosmic Beauty
Northern Verve said:
For those playing this game. Accurate?
1: I'd only spam certain enemies (typically just the weaker enemies, such as the Goombas and Koopa Troopas), but they're usually in small groups, instead of massive swarms. One of my courses, however, does require you to ride on a bunch of flying Buzzy Beetles. In terms of Lakitu, so far, none of my courses have more than four Lakitus in a single area.
2: Nope. You won't see that from me.
3: I don't really get the Flappy Bird fiasco.
4: When I do make puzzles, I avoid forcing players to have to depower themselves to progress.
5: The only hidden blocks that you'll see from me are the ones that are helpful, or contain something good. No trollish block placements at vital jumps at all.
6: I only really use certain sound effects when making my courses.
7: It feels more rewarding to play a course where you actually have to put some effort into completing.
8: Course testing is always important before uploading a course. You'll never know if you need to lower the difficulty unless you do a lot of tests.
9: There's nothing fun about Kaizo Mario, period.
10: That's something that I don't allow when making my courses. I want to at least make it possible to complete a course without being forced to be small.
11: I'm fine with this, as long as the Koopa Troopas aren't too far away from each other.
12: When you reach the goal, there really shouldn't be any trollish attacks beforehand.
13: If you can't see where you're jumping to, then you're probably screwed without the right power-up.
14: That's just wrong. Just let Mario enter the door already.
15: A very trollish attempt to make players mad.
16: Putting Bowser Jr. on top of Bowser is okay, but three Bowsers is just major overkill, especially in the Super Mario World and New Super Mario Bros. U game styles, where you can't just run through Bowser and be done with it.
17: It all depends on how you use the Lava Lifts in your course.
18: I'm fine with this, as long as you know that they're there, or that you're given some sort of warning of their presence (usually in the form of coins).
19: I'd rather not force people to have to spin jump to clear an obstacle.
20: You'd have to do a lot of hard work to properly design a course like that.
21: While it may feel nice to recreate old courses, in the end, the course limits can work against you.
22: Certain mazes are okay, but ones that force you to be small can be on the annoying side if there are enemies roaming around.
23: A touch and go type of scenario. It all comes down to where the warp doors will take you.
24: Bragging about how hard a course is is never a good thing.
25: As long as there's something that can spawn more Bob-ombs, you're not entirely stuck.
26: How well-made the coin formation is can mean a lot.
27: If you're required to have the Super Star to get through a dangerous obstacle, at least make sure that you can get past the obstacle before the invincibility wears off.
28: Try to limit how many Bill Blasters are present in one area, assuming that they're firing Bullet Bills.
29: Wall jumps sections are quite fine if you can get through them without any cheap hazards getting in the way.
30: Low timers and high speed auto-scrolling just feels quite ridiculous. I know that you have the option to make the auto-scroll go cheetah-speed fast, but try not to put players under heavy pressure.