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I think Ganondorf is pretty badass in Melee. It's just Brawl and later he looks like a complete fool.
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To be fair to Brawl, there was still Subspace Emissary.LeftyGreenMario said:I think Ganondorf is pretty badass in Melee. It's just Brawl and later he looks like a complete fool.
He's the king of evil, not the king of jogging.GalacticPetey said:His pathetic run animation in Brawl and Smash 4 just about sums it up, doesn't it?
GalacticPetey said:If they wanted to keep his run speed slow, they should have just had him hover like Mewtwo.
LeftyGreenMario said:I think Ganondorf is pretty badass in Melee. It's just Brawl and later he looks like a complete fool.
LeftyGreenMario said:Lucina is a lightweight addition. I don't think she's going to go either due to her popularity. Having a unique moveset didn't stop Mewtwo, Wolf, Squirtle, Snake, Ice Climbers, Lucas, or Ivysaur from being cut (though Mewtwo and Lucas were readded later) and probably was a reason they were cut to begin with.
J-Yoshi64 said:Realistic and cartoonish right next to each other, you say?
I'm pretty sure dogs are more realistic than dragons...MnSG said:J-Yoshi64 said:Realistic and cartoonish right next to each other, you say?
Comparing Mario to the Ruined Dragon would probably be a better option, especially since the latter looks more like something you'd encounter in the Bayonetta franchise.
Baby Luigi said:The dragon was still designed with realistic elements in mind, such as overly detailed textures and scales, though.
I think the problem is less "anime characters" in general as it is "anime sword-wielding characters". It doesn't help that, while people try to point out how many characters use their fists as weapons and whatnot, those characters usually have more to them than that.Baby Luigi said:Anime does add roster variety though.....if you cut all anime characters, you'll have *less* variety
It, in the end, is a Japanese-made game series anyway.