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I'd agree, I liked the idea of trying to make Mario realistic at first but I just want Smash to use the same model style as Mario games like Super Mario Party, for the Mario characters. Same with voice work, especially for Bowser.Princess Mario said:Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.Princess Mario said:Smash Bros.' style is unnerving for me, like it's trying to be both ridiculous or serious and it can't really make up its mind
Apparently, Giga Bowser was based on Sakurai's original perception of Bowser.Mcmadness said:I don't like Giga Bowser very much.
Giga Bowser was created as a throwback to the older "aggressive" look of Bowser from the pre-Super Mario 64 games. According to Masahiro Sakurai, he disliked having to use the newer design; he thought this original design was more frightening, appropriate for the character.
Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?ThatGuy62 said:That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.
Crossover fighting games kinda vary. You don't get rosters as out-there as Smash, but you do get the occasional stuff like Roll from Mega Man (specifically the chibified Powered Up version) fighting Yami from Okami. I guess Marvel crossovers in general qualify, but the character choices there aren't nearly varied as Smash, I feel.Princess Mario said:Dunno, it's not even that. The situation is already ridiculous to begin with. You get cartoon particle effects, silly screenshots, funny sound effects, Star KOs, wacky items, but you also get realistic textures, tryhard seriousness like the initial trailer, Master Core, the Subspace Emissary, the theme, again. I can't say about other crossover fighting games, but do they also have this weird combination?ThatGuy62 said:That's the sort of thing that happens when you have games like Mario and Kirby crossing with Fire Emblem and Metal Gear.
Thisthisthisthis oh man this. How can I like a post twice because I want to. Seems Smash is only popular competitively and the for fun side of it is overlooked to hell.Czario said:Brawl is super duper underrated. People act like it's the black sheep of the series despite its biggest flaws really only hurting the competitive scene. If you aren't a really advanced player, these things don't hurt it that much imo.
Eh, I think even casual players can admit that tripping is an awful mechanic and the game would not be hindered by a faster and less floaty combat system. Also, the ugly art style.Czario said:Brawl is super duper underrated. People act like it's the black sheep of the series despite its biggest flaws really only hurting the competitive scene. If you aren't a really advanced player, these things don't hurt it that much imo.
The floaty-ness didn't really bother me (but then again, Peach is one of my mains, so I'm used to floaty-ness), and I liked the details on the "grittier" art style.Honestly, if just tripping was removed, I would consider Brawl the best Smash game.
Melee fundamentalists can cry me a river.
In my opinion, Brawl is easily the worst one and arguably a bad influence on the series. The tripping was really bad, but it was removed in the next game and it can be patched out anyway through codes. If Brawl didn't try so hard going for the "epic" "realistic" approach, we would've never had those horrendous sorry excuses for voices that were given to Mario, Luigi, Donkey Kong, Bowser, and Diddy Kong, and maybe Peach, but those voices are stubborn by constantly reappearing in each subsequent game and also appearing in fangames(!), where they have no business being there either. I give you that Brawl has a good modding scene, but that's the only thing going for it. The game's balance is atrocious, though to be fair, Melee's balance is pretty awful and arguably more unpolished (G&W unable to L-cancel all his moves, two of Kirby's throws being escapable, Kirby's side special midair).Czario said:Brawl is super duper underrated. People act like it's the black sheep of the series despite its biggest flaws really only hurting the competitive scene. If you aren't a really advanced player, these things don't hurt it that much imo.
For you, it's probably a lot of minor things piling up to make a less enjoyable experience, but frankly, a lot of the stuff you listed just doesn't bother me much personally. The thing I can agree with the most that you said is that Brawl did have a lot of bad stages (especially Rumble Falls, Mario Bros., 75m), but it still had a lot of good ones, many of which returned in Smash 4.Princess Mario said:*long post*