GalacticPetey
Donkey Kong
Here's the thing though. Having competitive elements hurts no one, but removing them does.
Casual players will play either way and some will hardly notice a difference. Casual players didn't hate Melee because it was hard to play or anything.
If you have the option to appeal to just casual players, or to both casual and competitive, why would you not appeal to both? Either way casuals are satisfied, so may as well expand the audience so the competitive players won't feel alienated.
Casual players will play either way and some will hardly notice a difference. Casual players didn't hate Melee because it was hard to play or anything.
If you have the option to appeal to just casual players, or to both casual and competitive, why would you not appeal to both? Either way casuals are satisfied, so may as well expand the audience so the competitive players won't feel alienated.