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Mario punching Mario punching Mario punching Mario punchingwell
Which it was, considering how most 3D things at the time didn't even have facial movement at all and were often just expressionless.
I thought you were talking about Old Old Mario at first, everything is awkward here head to toe.Ah back when I was a youngin and Mario's now horribly outdated face looked impressive.
Facial animation isn't all that much different than arm and leg animation technically speaking. But for stuff like in-game model, N64 can't render a lot of polies, so they usually relied on textures to change facial expression. Faces is probably the single most difficult thing to rig for a character, so some games just relied on vertex animation (such as Source's Half Life 2) or just mesh swapping (like Smash Bros. 4 and Ultimate, though Brawl did use bone animation for some).
I thought you were talking about Old Old Mario at first, everything is awkward here head to toe.