Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Mario punching Mario punching Mario punching Mario punchingwell
![]()
![]()
Which it was, considering how most 3D things at the time didn't even have facial movement at all and were often just expressionless.
I thought you were talking about Old Old Mario at first, everything is awkward here head to toe.Ah back when I was a youngin and Mario's now horribly outdated face looked impressive.
Facial animation isn't all that much different than arm and leg animation technically speaking. But for stuff like in-game model, N64 can't render a lot of polies, so they usually relied on textures to change facial expression. Faces is probably the single most difficult thing to rig for a character, so some games just relied on vertex animation (such as Source's Half Life 2) or just mesh swapping (like Smash Bros. 4 and Ultimate, though Brawl did use bone animation for some).
I thought you were talking about Old Old Mario at first, everything is awkward here head to toe.