GalacticPetey
Donkey Kong
That's not why Melee is loved in the competitive scene. It's remembered for the gameplay. If Smash 4 had its current roster plus Melee's gameplay, both parties would be happy.
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GalacticPetey said:That's not why Melee is loved in the competitive scene. It's remembered for the gameplay. If Smash 4 had its current roster plus Melee's gameplay, both parties would be happy.
GalacticPetey said:No. I love all Smash games. Gameplay similar to Melee wouldn't hut any casual play and would benefit competitive players. I see no reason not to do it.
So the competitive community should just be ignored?Claus said:GalacticPetey said:No. I love all Smash games. Gameplay similar to Melee wouldn't hut any casual play and would benefit competitive players. I see no reason not to do it.
I don't like that mindset, because it basically is saying "casuals don't care, so do whatever the competitive players want", even though - as you mentioned earlier - that a majority of the people that get the game are casual players.
Sakurai understands who his target audience is, combined with the fact that he doesn't want it to become a sports (even though it will have it's competitive side), which is why he probably doesn't want it too much for the competitive players and more on just having fun battling as your favorite characters.
So yeah, I do see a lot of reasons why he wouldn't do it.
GalacticPetey said:So the competitive community should just be ignored?Claus said:GalacticPetey said:No. I love all Smash games. Gameplay similar to Melee wouldn't hut any casual play and would benefit competitive players. I see no reason not to do it.
I don't like that mindset, because it basically is saying "casuals don't care, so do whatever the competitive players want", even though - as you mentioned earlier - that a majority of the people that get the game are casual players.
Sakurai understands who his target audience is, combined with the fact that he doesn't want it to become a sports (even though it will have it's competitive side), which is why he probably doesn't want it too much for the competitive players and more on just having fun battling as your favorite characters.
So yeah, I do see a lot of reasons why he wouldn't do it.
Yep fuck emGalacticPetey said:So the competitive community should just be ignored?Claus said:GalacticPetey said:No. I love all Smash games. Gameplay similar to Melee wouldn't hut any casual play and would benefit competitive players. I see no reason not to do it.
I don't like that mindset, because it basically is saying "casuals don't care, so do whatever the competitive players want", even though - as you mentioned earlier - that a majority of the people that get the game are casual players.
Sakurai understands who his target audience is, combined with the fact that he doesn't want it to become a sports (even though it will have it's competitive side), which is why he probably doesn't want it too much for the competitive players and more on just having fun battling as your favorite characters.
So yeah, I do see a lot of reasons why he wouldn't do it.
You bring up a good point, but the extremely campy nature of the second half is something to consider. Maybe a counterpick?Maki Nishikino said:Back to the topic at hand; having four players removes some stage hazards so Reset Bomb Factory could be a Doubles counter pick. That would be cool, it makes the environments indestructible and gets rid of the monster at the bottom.
It's a misinformed opinion then. The analogy is awful because stages being banned and characters being banned are two different things. Stages have much more potential of overcentralizing the gameplay and turning the gameplay into a campfest. Characters, on the other hand, require grasping the fundamentals of their moveset and take quite some time to fully master. You can tell a difference between the time I've invested with Mario compared to Pikachu even though I'm an overall super-experienced Smash player. Characters do get broken, and they get banned the same reason stages get banned: they're unhealthy for the competitive community.Claus said:I'm not ignorant; I know the competitive scene. I just gave my opinion. If you don't like my opinion, well then oh well. You can't just walk in though saying that I'm ignorant and that my analogy is awful and then not say anything else.
Some competitive scenes have more critics than others. Melee is far from perfect, but I don't think it's comparable to the mess that Barlw is.Zae Eildus said:GalacticPetey said:So the competitive community should just be ignored?Claus said:GalacticPetey said:No. I love all Smash games. Gameplay similar to Melee wouldn't hut any casual play and would benefit competitive players. I see no reason not to do it.
I don't like that mindset, because it basically is saying "casuals don't care, so do whatever the competitive players want", even though - as you mentioned earlier - that a majority of the people that get the game are casual players.
Sakurai understands who his target audience is, combined with the fact that he doesn't want it to become a sports (even though it will have it's competitive side), which is why he probably doesn't want it too much for the competitive players and more on just having fun battling as your favorite characters.
So yeah, I do see a lot of reasons why he wouldn't do it.
quite impossible. As long as smash continues to be a fighting game, there will always be a competitive scene.
Casuals do care about their game. It's just that the inner workings of the game doesn't influence them as much. Like, they're not going to argue for the removal of stale move negation as much as competitive players, nor do they mourn the death of wave-dashing and shine dashing as much as the competitive players. They might celebrate the ease of air-dodging and side-stepping because it's apparently improved, although competitive players dislike it because it encourages less aggressive play.Claus said:I don't like that mindset, because it basically is saying "casuals don't care, so do whatever the competitive players want", even though - as you mentioned earlier - that a majority of the people that get the game are casual players.
Some competitive scenes have more critics than others. Melee is far from perfect, but I don't think it's comparable to the mess that Brawl is.
He said he wanted his Super Smash Bros. games to be unique with each other in terms of physics, or that's how it's implied. I don't understand why he wants it. Maybe some variety? I don't know, but if you get the nice surprise of attracting an unintended community (the competitive community), you should also cater to them as well?Zae Eildus said:Some competitive scenes have more critics than others. Melee is far from perfect, but I don't think it's comparable to the mess that Brawl is.
thats because sakurai didnt want brawl to be competitive in the first place which turned into some serious backlash.
not sure what that guy was thinking.
Dr. Mario said:He said he wanted his Super Smash Bros. games to be unique with each other in terms of physics, or that's how it's implied. I don't understand why he wants it. Maybe some variety? I don't know, but if you get the nice surprise of attracting an unintended community (the competitive community), you should also cater to them as well?Zae Eildus said:Some competitive scenes have more critics than others. Melee is far from perfect, but I don't think it's comparable to the mess that Brawl is.
thats because sakurai didnt want brawl to be competitive in the first place which turned into some serious backlash.
not sure what that guy was thinking.
I'm not saying it should be like that convoluted competitive/noncompetitive hybrid mess like Pokemon, but what are the downsides of sticking with the Melee engine and just adding more characters, items, stages, and more physics improvements/tweaks?
Yeah, Melee didn't have the best roster, but Brawl had the potential to make up for this. As you said, we could also get some physics tweaks and maybe stream-line L-canceling and other minor things like that. Melee is an unbalanced game, I give you that, but it's a lesser-of-an-evils thing compared to Brawl. While Brawl had buffs and nerfs that made sense (Ice Climbers, Mr. Game & Watch), it had a multitude of nerfs that made no sense (like Mario, Link, Samus, and Ganondorf) as well as overalls buffs that did nothing to improve the character's tier position (Bowser, Zelda, Ness).Zae Eildus said:Dr. Mario said:He said he wanted his Super Smash Bros. games to be unique with each other in terms of physics, or that's how it's implied. I don't understand why he wants it. Maybe some variety? I don't know, but if you get the nice surprise of attracting an unintended community (the competitive community), you should also cater to them as well?Zae Eildus said:Some competitive scenes have more critics than others. Melee is far from perfect, but I don't think it's comparable to the mess that Brawl is.
thats because sakurai didnt want brawl to be competitive in the first place which turned into some serious backlash.
not sure what that guy was thinking.
I'm not saying it should be like that convoluted competitive/noncompetitive hybrid mess like Pokemon, but what are the downsides of sticking with the Melee engine and just adding more characters, items, stages, and more physics improvements/tweaks?
yeah i dont see why the melee engine was shot down, it was a good engine and had good qualities.
the thing that ruined melee was the roster and the massive imbalance in the characters, which the roster was improved massively in brawl and even more so in ssb4.
Of course there was the boosts, the nerfs, and blah blah blah
but yeah melee engine and speed should have been kept in all honesty not that floaty uninteresting crap in brawl.
Ssb4 improved though by being faster and by being far more interesting among other things.
So in a sense ssb4 kinda moved on for both sides, or well, at least i think so.
Zae Eildus said:Besides this is a fighting game, its going to have a competitive scene regardless.
Yeah, Melee didn't have the best roster, but Brawl had the potential to make up for this. As you said, we could also get some physics tweaks and maybe stream-line L-canceling and other minor things like that. Melee is an unbalanced game, I give you that, but it's a lesser-of-an-evils thing compared to Brawl. While Brawl had buffs and nerfs that made sense (Ice Climbers, Mr. Game & Watch), it had a multitude of nerfs that made no sense (like Mario, Link, Samus, and Ganondorf) as well as overalls buffs that did nothing to improve the character's tier position (Bowser, Zelda, Ness).
While I don't think Smash will ever get to that point, there's a fair number of "mainstream-popular" fighters that don't have a real competitive scene because they're considered too unbalanced and broken (see: the first two Killer Insticts, pretty much every Mortal Kombat between UMk3 and the reboot, most anime tie-ins...etc).
Magikrazy said:What's so bad about walk offs anyway?
Whoops, I forgot. Counter-pick at most. The hazards only show up at one point and are very easy to dodge, but they turn the tide of a match really easily.Magikrazy said:Also gp, what about Halberd?