post any random Mario thought on your mind

i think spm wiggler has a much much nicer face to look at
also i was looking at this old super show poster which you may know has wart (but purple) and? i noticed it actually does have bowser/koopa too
SMBSSHotdogPoster.jpg

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were just. both going to be in there before they punted wart???
 
IDK but I'll tell you without any hint of irony that this is the best Mario picture I've looked at a while. The grotesque aesthetic fits so well with Mario's universe from the NES games, and the poster's even got an octopus, a flying chick and a sphynx as a nod to Super Mario Land I see?
 
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I was about to say that I don't remember wigglers being in SPM, but then I realized they went unused. I like the SPM face a little more, but for the rest of the body, I like SS more.
 
Playing some DKC3 since it dropped on SNES online (first time I play the SNES version). The game is often memed as a "black sheep" of the series and I don't think it's quite correct to call it that: most people that played it seem to like it beside the occasional Kiddy Kong jokes, and it was still a solid seller despite being a late release. But certainly most Kondey Dong people don't seems to feel about it *as* strongly as they do about its two predecessor, and beyond the oft-cited reasons (soundtrack, tone/setting, kiddy kong), I wonder if there isn't something more subtle at play, the "You didn't notice it, but your brain did" factor, the reason the game is often dimissed as "too gimmicky" (despite both previous games having a lot of "gimmicks" in their levels)...

... And that's the level design. In an interview, Gregg Mayles said he was inspired by SMB3 and they made DKC levels so that you could just muscle them with minimal interruptions if you were half-competent at plaformers. That much is obvious when playing it and DKC2 is also like that. DKC3 isn't, there's a lot of levels that can only be speedrunned (the seesaw, bees) and a lot more that require a lot of start-and-stop gameplay (hanging onto levers to unlock door) or backtracking to pick up objects (grabbibg barrels to kill rats as the elephant). Even when there isn't some such gimmick a level is built entirely around, levels don't seem to be build around the before-mentioned principle in mind, having a lot of instances where you can't just jump above or run under things and have to wait for an enemy to clear the way (apparently the GBA port deliberatly set out to fix this).

On the other hand, what makes DKC3 running and bopping less exciting makes the 103% quest more engaging: the more complex level gimmicks allow for more interesting bonus room barrels, Koin puzzles are more interesting that just scavenging the level for an arbitary collectable. The non-linear map and Brother Bear quest add a layer to the adventure beyond jumping on dudes (even if some of the overworld stuff, like the crystals, is dreadful). I'd be interested to see if there's a pattern on people's opinion on the game and if they're the "I just want to get to the ending credits" vs completionists type. .
 
Was Gregg Mayles even involved with 3?

Aside from that, I always considered 3 to be a sort of "bridge" between Rare's Super NES period and their N64 period, in more ways than one. In 3 we see shades of the style we'd later see in Diddy Kong Racing, Banjo and Conker. And your description of its design makes it sound very much like both Banjos and Donkey Kong 64.
 
Doesn't Stanley the Bugman count as the star of Donkey Kong 3? He may not be the game's eponymous character, but it's as much his game as the first Donkey Kong game is Mario's.

That's true, but I mean incorporating these characters into the modern "Marioverse" and getting their own game connected to that (like Yoshi's Island), or doing their own virtually entirely separate thing like Donkey Kong did with Donkey Kong Country. That definitely counts as his own game but not in the sense I meant, which is my fault for not elaborating. They did this with Pauline to a certain extent, reincorporating her for modern Mario games, even giving her a bit of a redesign and shifting her character around a little. I'd like to see that happen for Stanely, too.
 
Who would win? Super Paper Mario Wiggler or Paper Mario: Sticker Star Wiggler?

Wiggler_SPM_unused.png

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Personally speaking, I think that, as with many enemies that appear in both SPM and PMSS, the SPM version displays more presonality in its stylized, Peanuts-like bidimensionality. Shame it ended up unused in that game. At least the flower appears to be identical between the two versions.
I think both have their advantages, I like the SPM head more but the rest of the body was improved in Sticker Star. The legs in particular don't look right, but I like the more contrasted palette on the SPM one's body. I might make a mock-up of my ideal combination of the two at some point, but one thing to note is the SPM one might not have been a finalized design given it's unused.
 
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To think Daisy will soon have more amiibo than Wario, things are really looking up for her and Toaddete recently, too bad for Waluigi fans that the same can't be said for him at least gamewise, I am apathetic to him but I am not going to wish bad on somebody for liking a goofy character
 
love to see the girls get new appreciation lately! but i do be wishing dixie wasnt left out of everything either. i know i have dkc2 bias but yknow! please put her in more base mario content than just mario kart tour she doesnt even have a generic mario 2d art what to heck!
 
Mario and Luigi are probably from South Italy as that's the dominant region for Italian American immigrants to the U.S. and so that would be the source of stereotypes. Most Italian American dishes like spaghetti and meatballs nad pizza also have south Italian basis. North Italy is more about risotto and other things.

I was under impression that if you're going to assign nationality to the Kongs, it should be countries around central Afria, in the Congo basin, such as Republic of the Congo.
 
Yeah. Also apparently Koopa Troopas relocate to Romania when they become zombies (?) Perhaps the reforming ability you see in Dry Bones is a metaphor for the strong-willingness and durability of Romanians when brought down to the ground (under ottomans, communism etc.)

I don't mind the Kongs coming from somewhere in South America though. Non-human apes don't exist in there, but then again DK isn't exactly a gorilla through and through; I think the DKC Exposed feature revealed that his running animations were based on a horse's gallop since actual gorillas don't more around much. Besides, Diddy resembles more of a New World monkey, so his origins would be something like the Amazon rainforest.
 
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You know, considering all the crap Bowser often goes through in the Paper Mario series, I'm almost convinced the developers have some kind of vendetta against him or something.
 
And guess the original name for the ruler of Mushroom Kingdom? Princess Toadstool!
 
I want one where I can be baby characters and kill a bunch of Mario enemies.
 
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