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Baby Luigi said:Car damage is an absolutely idiotic concept to add into Mario Kart. Please don't add it.
Alright, well who else would be fine for Cruiser then?MnSG said:Magikrazy said:Nice balancing. I'd probably add Wiggler and Pianta to Cruiser and Verdigris Luigi and Orange Gold Daisy to Metal.
Cruiser would be for the tall and thin, which is the case for Rosalina and Waluigi. Pianta, however, is on the bulky side (much like with Donkey Kong and Roy Koopa), so he'd be more of a Mid-Heavy character, if not Heavy.
Baby Luigi said:Car damage is an absolutely idiotic concept to add into Mario Kart. Please don't add it.
Oh wait. Mona.Magikrazy said:Alright, well who else would be fine for Cruiser then?MnSG said:Magikrazy said:Nice balancing. I'd probably add Wiggler and Pianta to Cruiser and Verdigris Luigi and Orange Gold Daisy to Metal.
Cruiser would be for the tall and thin, which is the case for Rosalina and Waluigi. Pianta, however, is on the bulky side (much like with Donkey Kong and Roy Koopa), so he'd be more of a Mid-Heavy character, if not Heavy.
Magikrazy said:Alright, well who else would be fine for Cruiser then?
Why is it weird that I want car damage but for only aesthetic reasons?Baby Luigi said:Car damage is an absolutely idiotic concept to add into Mario Kart. Please don't add it.
Snoopy said:a course builder
Dr. Mario said:Why is it weird that I want car damage but for only aesthetic reasons?Baby Luigi said:Car damage is an absolutely idiotic concept to add into Mario Kart. Please don't add it.
It should be present, period. If there's something to brag about after being bombarded Spiny Shell after Spiny Shell, it's indication you still made it out alive. But if you decide to target Wario, it would be also hella satisfying to see his car in ruins, and he's last place.Baby Luigi said:Dr. Mario said:Why is it weird that I want car damage but for only aesthetic reasons?Baby Luigi said:Car damage is an absolutely idiotic concept to add into Mario Kart. Please don't add it.
If it's only for aesthetic reasons, maybe...? Should be a battle mode exclusive thing if anything.
Well I don't know about all that, but the two classes with only two reps is driving me crazy. So were that me, Wiggler, Mona, Verdigris Luigi, and Orange Gold Daisy.MnSG said:Magikrazy said:Alright, well who else would be fine for Cruiser then?
Cruiser and Metal have less reps, due to the character size abnormalities that are associated with them. All the small-sized characters are lighter than the medium-sized characters, but Cruiser (a large-sized weight class) has the same weight as Medium (a medium-sized weight class), while Metal (a medium-sized weight class) has the same weight as Heavy (a large-sized weight class).
Mid-Heavy (a large-sized weight class) is like the balance between Cruiser and Metal in the acceleration, weight, traction, and mini-turbo department, but all three of those weight classes would share the exact same speed and handling stats.
Santa said:If you want realism and damage in Mario Kart then go play Lego Racers 2
Magikrazy said:Well I don't know about all that, but the two classes with only two reps is driving me crazy. So were that me, Wiggler, Mona, Verdigris Luigi, and Orange Gold Daisy.
You know more about this stuff than me, but that's just what i would do.
Although you should definitely put a Wario character in. If you can fit every Donkey Kong character, you can fit one Wario character.
Magikrazy said:Yeah, I guess so. This thing is just driving me crazy.
Oh, wait. What about Weird Mario?
MnSG said:2: No acceleration tiers.
It stinks knowing that acceleration is tiered in Mario Kart 8. For an example, 3.25 acceleration should be able to accelerate quicker than 3 acceleration. I did design a list, in regards to how to improve the acceleration stat.
Seconds to reach 75% top speed
Seconds to reach max. top speed
- 1/6: 5 seconds
- 1.25/6: 4.75 seconds
- 1.5/6: 4.5 seconds
- 1.75/6: 4.25 seconds
- 2/6: 4 seconds
- 2.25/6: 3.75 seconds
- 2.5/6: 3.5 seconds
- 2.75/6: 3.25 seconds
- 3/6: 3 seconds
- 3.25/6: 2.75 seconds
- 3.5/6: 2.5 seconds
- 3.75/6: 2.25 seconds
- 4/6: 2 seconds
- 4.25/6: 1.75 seconds
- 4.5/6: 1.5 seconds
- 4.75/6: 1.25 seconds
- 5/6: 1 second
- 5.25/6: 15/16 of a second
- 5.5/6: 7/8 of a second
- 5.75/6: 13/16 of a second
- 1/6: 10 seconds
- 1.25/6: 9.5 seconds
- 1.5/6: 9 seconds
- 1.75/6: 8.5 seconds
- 2/6: 8 seconds
- 2.25/6: 7.5 seconds
- 2.5/6: 7 seconds
- 2.75/6: 6.5 seconds
- 3/6: 6 seconds
- 3.25/6: 5.5 seconds
- 3.5/6: 5 seconds
- 3.75/6: 4.5 seconds
- 4/6: 4 seconds
- 4.25/6: 3.5 seconds
- 4.5/6: 3 seconds
- 4.75/6: 2.5 seconds
- 5/6: 2 seconds
- 5.25/6: 1.875 seconds
- 5.5/6: 1.75 seconds
- 5.75/6: 1.625 seconds
Mister Wu said:Actually, in 200cc acceleration is tiered but every acceleration value differs from the others in term of actual acceleration. This means that 4.75 accelerates more than 4.5, but much less than 5.0. If you read the new 200cc section in the Wiki you'll see. Also, Traction in 200cc has actually a meaning, due to the very high speed. You can immediately see that in Neo Bowser City, where the tunnel sections are much easier to drive in than the under-the-rain sections.
Mister Wu said:Regarding Traction, I would agree that it could have been more useful but we must see how expert that player was, I think the point is not making things impossible for low Traction combination, only much more difficult.