Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I'll try that if I have the time to do so.Striker Mario said:For the Boo Guy, I don't think I'd even start with a sphere. For a Shy Guy face, I'd take a cube, remove all faces except for the front one, extrude the edges, and then delete the original face, so it resembles an eyehole somewhat. I'd then work from there. Anyhow, that's the approach when you're modeling faces in general.
This is oddly hypnotic.The Pyro Guy said:
Something that I came up with while experimenting with some modifications.
I can send you the whole animation if you want.Magikrazy said:This is oddly hypnotic.The Pyro Guy said:
Something that I came up with while experimenting with some modifications.
That was only to influence the sheet's movement; if the Shy Guy was still, the sheet would slowly slide off. That's boring.Charley Dietz said:There are two strange things about the animation: at one point, his arm just shoots up for no reason, and he bends over backwards at the end, which messes up the model a lot.
The Pyro Guy said:That was only to influence the sheet's movement; if the Shy Guy was still, the sheet would slowly slide off. That's boring.Charley Dietz said:There are two strange things about the animation: at one point, his arm just shoots up for no reason, and he bends over backwards at the end, which messes up the model a lot.
Shy Guy riggings aren't designed with human movements in mind. Nor is their model designed with human features in mind. This is practically impossible, unless I drastically change the actual dance to cope with an actual Shy Guy.FemPyro said:Can you make a 3d recreation of this GIF?
I don't even use steam, let alone buy a game with it.Baby Luigi said:Where? If it's from an add-on, TPG needs to have Steam, download Garry's Mod, subscribe to that add-on, start Garry's Mod up to download it, quit, then decompile the .gma file, decompile the .mdl file, and have an import plug-in that supports .smds for Blender.
A bit complex, don't you think?