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The abuse is there, but I'd like an explanation rather than pointing out a fact. I liked Lavalava's Yoshis to be honest, they look like the older design of Yoshi, and I actually tolerate it. I don't appreciate how all the Toad characters are just generic Toads when not even the mainstream games with an abundance of friendly NPC characters do this. Super Mario Sunshine and Super Mario Galaxy are great examples of having a rich variety of friendly NPC characters in a mainstream Mario game. New Super Mario Bros. in of itself doesn't have a lot of friendly NPC characters so it's fair to give it a pass. The problem is when they take the minimalist approach way too far, by trying to impose a standard set by 2D Mario platformers/Super Mario 3D Macrocosm (which have extremely little friendly NPC characters) into a game that is meant to have a rich variety of friendly NPC characters. It's like making Super Mario Galaxy's friendly NPCs get replaced by red Toads. It's like fitting a square-shaped block into an oval-shaped hole.Mister Wu said:This is an ionteresting question, I think some main issues areStriker Mario said:But anyhow, why make original characters when we have all of that to use?
a)abuse of some characters (e.g. Toads in Sticker Star, made all equal unlike the first two games in the series so it was even more annoying to the players) while others that are no less iconic pretty much don't appear (Yoshis, I know that you are somewhat happy because of their absence but man, Lavalava's Yoshis were memorable and perfectly fitting to Sticker Star's guidelines, with the exception of the village leader)
b)the fact that all previous RPGs in the respective series (both Paper Mario and Mario & Luigi) introduced original characters (many of them, actually, especially Super Paper Mario that almost seemed unrelated with the previous games in terms of style), generating some kind of expectation.
This is the strange aspect. Let' look at the first main series non-Koizumi game - Super Mario galaxy 2 (Sunshine and Galaxy were "secretly" not adherent to Miyamoto's guidelines so probably they don't count: http://www.wired.com/2007/12/interview-super/). There were many different NPCs on Starship Mario, and even the Toads were those of the Toad Brigade, so not at all identical to each other. We might make some points about the Toads and Sprixies in the Super Mario 3D games, but then again we had original characters like Pom Pom, Plessie and the Sprixie Princesses (and of course original enemies). And even New Super Mario Bros. U introduced Nabbit. So, really, the more I try to understand what reasoning led to Sticker Star's "roster" the less I can figure it out. I really hope it was just a development issue (after all they had to start from scratch in the middle of the development process). I guess that Color Splash will be clarificatory, as this time they had 4 years and the game is clearly based on Sticker Star.Striker Mario said:The abuse is there, but I'd like an explanation rather than pointing out a fact. I liked Lavalava's Yoshis to be honest, they look like the older design of Yoshi, and I actually tolerate it. I don't appreciate how all the Toad characters are just generic Toads when not even the mainstream games with an abundance of friendly NPC characters do this. Super Mario Sunshine and Super Mario Galaxy are great examples of having a rich variety of friendly NPC characters in a mainstream Mario game.
Well, at least they had the second thought.Billy The Kitten said:It goes a long way towards the feel of the game when the friendly NPCs suit what kind of area they live in, anyway. It was kind of charming to see Toads dressed differently in Shiver City and Dry Dry Outpost in the original game, anyway.
Otherwise they feel like the devs just pasted the same thing in again and again without a second thought
So, uh, they went ahead and did it anyway? Huh, doesn't make them seem less uninspired.Mister Wu said:Well, at least they had the second thought.Billy The Kitten said:It goes a long way towards the feel of the game when the friendly NPCs suit what kind of area they live in, anyway. It was kind of charming to see Toads dressed differently in Shiver City and Dry Dry Outpost in the original game, anyway.
Otherwise they feel like the devs just pasted the same thing in again and again without a second thought
But admit it, in the ending you were able to distinguish the ranger from the other green Toads, so they were rightStriker Mario said:So, uh, they went ahead and did it anyway? Huh, doesn't make them seem less uninspired.Mister Wu said:Well, at least they had the second thought.Billy The Kitten said:It goes a long way towards the feel of the game when the friendly NPCs suit what kind of area they live in, anyway. It was kind of charming to see Toads dressed differently in Shiver City and Dry Dry Outpost in the original game, anyway.
Otherwise they feel like the devs just pasted the same thing in again and again without a second thought