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It has one of the most vibrant aesthetics in the game, shows off a plethora of cool enemies, introduces the Yoshi partner to players, and there's also the neat secretive/dark mystery stuff going on in the background. I saw it as a breather from regular battles; instead of being able to do whatever you want, you have to work towards or even against certain rules, which makes things more challenging. I can see why people would like it.2257 said:i have never understood what the appeal of chapter 3 was supposed to be. it felt like the "we ran out of development time" chapter to me
although i always thought everyone liked 3, and that i was in a small minority for liking chapter 6 the best. and uhhhh... apparently i was wrong
Chiaki Nanami said:The chapter comprises of twenty-or-so fights, with each fight having a randomised restriction posed upon you. There are no interesting puzzles featured in the entire chapter.
7 has that god-awful backtracking quest through all of the cities. General White ends up being at Fahr Outpost anyways, which makes everything completely pointless. All of my thoughts on the chapter are completely tainted by it.Chiaki Nanami said:My second favourite chapters are 1 and 7 because they're the only tolerable ones after 5, and 8 gets a special mention for being the last chapter but it has pretty uninteresting puzzles and movement.