Oh man, part of me hopes that the finished product will be a mess of barely finished assets, poorly implemented ideas, and mismatched placeholders, just so the title of "Star Rush" takes on a completely different meaning.
What Mario Party game ISN'T unfair? It's not known as the series that destroys friendships for nothing.
For starters, it took them like half the series to realize chance time is a crock of shit and to remove it.
I firmly believe that cycle is an illusion created through blindspots in the public's perception. Back when Twilight Princess came out, I thought it was a poorly made game. I still think it has the same problems it did back then and wouldn't call it a good game, but I have made peace with it since then. People move on, that's the whole secret behind it.
The thing is that, while the idea of the obsessed raging nerd incapable of letting go may be entertaining, most people actually are not the lifeless shells the general public wants them to be. A lot of people will actually move on once they're done expressing their disdain for something. A shitty game comes out, and people start screaming about that. As time passes, the shit game loses relevancy, and with that people move on with their lives. That's why the number of complaints seems to go down; People still hold the same opinion about the game, but you don't hear about it because most people don't see the point in screaming about a game that's not even relevant anymore. It's not that the game suddenly got retroactively vindicated, you just perceive a decrease in disdain because less people are talking about it.
As for the "old game gets a lot of praise" part: I think that's a perception thing too. If a sequel to a poorly-made game is also shit, chances are it is shit for different reasons. So you might get a bunch of comments like "Well, at least (previous game) didn't do (shit feature in the sequel)", or "Man, that (shit feature in the sequel) actually made me miss (previous game)". At first glance these statements seem like compliments, and thus the general public will interpret them as such, and note an increase in praise for the previous game.
The thing is though: They actually aren't compliments. I think Super Paper Mario is a pretty bad game, yet I can, in good conscience, say that "Well, at least Super Paper Mario actually tried to have a plot/unique characters, unlike Sticker Star. It gave me something to talk about.", or "Man, the way Bowser was portrayed in PM:SS actually made me miss SPM". None of that means I suddenly love Super Paper Mario, or want more games like it. It just means that SPM, while still having a ton of other problems that ruin the game, did those particular things I mentioned better than PM:SS. I still don't like either game though.
So really, this whole "cycle" boils down to a perception issue. People just lapped up the idea of a zelda cycle because thinking of a whole fandom of people as one giant fickle nerd who can't make up his mind about which games he hates is more entertaining than reality. Don't believe everything you're told.
Swiftie_Luma said:It's unfair , and causes blisters thanks to Minigames.
What Mario Party game ISN'T unfair? It's not known as the series that destroys friendships for nothing.
For starters, it took them like half the series to realize chance time is a crock of shit and to remove it.
GalacticPetey said:It's like the Zelda cycle. Everyone hates the current game until the next one comes out, and that one gets hated and the previous game suddenly gets a ton of praise.
I firmly believe that cycle is an illusion created through blindspots in the public's perception. Back when Twilight Princess came out, I thought it was a poorly made game. I still think it has the same problems it did back then and wouldn't call it a good game, but I have made peace with it since then. People move on, that's the whole secret behind it.
The thing is that, while the idea of the obsessed raging nerd incapable of letting go may be entertaining, most people actually are not the lifeless shells the general public wants them to be. A lot of people will actually move on once they're done expressing their disdain for something. A shitty game comes out, and people start screaming about that. As time passes, the shit game loses relevancy, and with that people move on with their lives. That's why the number of complaints seems to go down; People still hold the same opinion about the game, but you don't hear about it because most people don't see the point in screaming about a game that's not even relevant anymore. It's not that the game suddenly got retroactively vindicated, you just perceive a decrease in disdain because less people are talking about it.
As for the "old game gets a lot of praise" part: I think that's a perception thing too. If a sequel to a poorly-made game is also shit, chances are it is shit for different reasons. So you might get a bunch of comments like "Well, at least (previous game) didn't do (shit feature in the sequel)", or "Man, that (shit feature in the sequel) actually made me miss (previous game)". At first glance these statements seem like compliments, and thus the general public will interpret them as such, and note an increase in praise for the previous game.
The thing is though: They actually aren't compliments. I think Super Paper Mario is a pretty bad game, yet I can, in good conscience, say that "Well, at least Super Paper Mario actually tried to have a plot/unique characters, unlike Sticker Star. It gave me something to talk about.", or "Man, the way Bowser was portrayed in PM:SS actually made me miss SPM". None of that means I suddenly love Super Paper Mario, or want more games like it. It just means that SPM, while still having a ton of other problems that ruin the game, did those particular things I mentioned better than PM:SS. I still don't like either game though.
So really, this whole "cycle" boils down to a perception issue. People just lapped up the idea of a zelda cycle because thinking of a whole fandom of people as one giant fickle nerd who can't make up his mind about which games he hates is more entertaining than reality. Don't believe everything you're told.