Hi everybody,
Last year we had a Mario Bros 3 competition where teams would compete against each other to complete SMB3 without using flutes, we had a lot of fun, and want to do it again this year, but this time on the Super Nintendo.
So I started playing Super Mario World, and my inspiration lies mainly within the countless amount of speedruns on the internet.
I got quite good at flying over levels, but suddenly it hit me. I had been practicing using the USA version of Super Mario World, and we will use real hardware, so I had to switch to the Europe version.
And this is where all my skills went down the drain. No matter what I do, I can't keep Mario in the air. In the USA version it's quite easy to make Mario climb up again with the cape, but in the PAL version this seems nearly impossible. Also, the special trick using the Y button to run and the A button to make a twist jump is broken as well. When I land and want to continue flying high, it seems mario slows down the moment he lands and the jump is over.
Can anyone shed any light on this? I have been looking around but the main differences I find is that NTSC is 60Hz, PAL is 50, and the differences consist of screens switching quicker (especially in the japanese version)
Last year we had a Mario Bros 3 competition where teams would compete against each other to complete SMB3 without using flutes, we had a lot of fun, and want to do it again this year, but this time on the Super Nintendo.
So I started playing Super Mario World, and my inspiration lies mainly within the countless amount of speedruns on the internet.
I got quite good at flying over levels, but suddenly it hit me. I had been practicing using the USA version of Super Mario World, and we will use real hardware, so I had to switch to the Europe version.
And this is where all my skills went down the drain. No matter what I do, I can't keep Mario in the air. In the USA version it's quite easy to make Mario climb up again with the cape, but in the PAL version this seems nearly impossible. Also, the special trick using the Y button to run and the A button to make a twist jump is broken as well. When I land and want to continue flying high, it seems mario slows down the moment he lands and the jump is over.
Can anyone shed any light on this? I have been looking around but the main differences I find is that NTSC is 60Hz, PAL is 50, and the differences consist of screens switching quicker (especially in the japanese version)