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Happy said:they're good as long as they're optional
Chiflis von Nokonoko said:This is just a nitpick, but having a character actually say the tutorial instructions, and then break the fourth wall so unknowingly kind of takes me out of it. They're telling the character you're playing as to "press A to do thing" even though the playable character likely has no clue what button they're talking about. I know it's supposed to be for the player themselves but in context it's being said to the character that's being played.
Time Turner said:I definitely prefer subtle signposting to huge blocks of text. A recent indie game I picked up on Steam tutorialized everything; how to jump, how to open doors, how to shoot, what save stations are, how to talk to NPC's, and oh my god let me play the game. The narration isn't even well-written, so it just becomes a slog.
yeah this, the first time through you might be like oooh alright gotchu thanks!!Happy said:they're good as long as they're optional