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Mcmadness said:Plus you got it backwards, Dry Dry Desert in Mario Kart came first.
Byakuya Togami said:Mcmadness said:Plus you got it backwards, Dry Dry Desert in Mario Kart came first.
Wasnt Dry Dry Desert originally in Double Dash, which came out after Paper Mario?
In the meantime, Mario should get themed track that isn't a circuit. Even a romp through the underground sewers with the aesthetics of The Dump will be a fresh change from the circuits he gets. Luigi gets a mansion, Bowser gets a rainy city, Yoshi gets a valley, Wario gets a mountain, Waluigi gets a friggin' pinball, Mario gets... generic race tracks.Rantarou Amami said:Location themed circuits rather than character circuits. Imagine if, instead of Mario Circuit and Luigi Circuit and all of those again, we got Bonneton Circuit, Tostarena Circuit, New Donk Circuit. They would be much more creative and fun than just another generic track.
Baby Luigi said:Kalamari Desert's name IS Dry Dry Desert in Japanese though.
Definitely doable to make Hammer Bros. share one texture sheet. I think that's the case with the playable Koopa in Mario Kart Wii; it has Paratroopa wing textures embedded in there if I recall correctly. And you can also make different models use the same sheet. Technically, you can stuff everything in one sheet if you need to, though the sheet has to be in a certain dimension, I think being divisible by 16 (1024 x 1024 pixels or 2048 x 2048 pixels sheets are common, though Wii U Mario models generally fall 1024 or 512, which is very low for today's standards). Doesn't have to be square but it's common to be in a square).BBQ Turtle said:I've been thinking about Hammer Bro. and co. in Mario Kart... I think that it might actually be plausible to have other Bros. as palette swaps without too much faffing around. They share the exact same basic structure, which saves making new models per Bro., and much of the same colour scheme, so I think if you carefully plan the texture sheets, you can probably put all of the colour changing parts on one sheet and only change that one. I also think it would be possible to do it even if they had a trick which involved throwing a projectile in the air, though it would take a bit more work then. All of the projectiles have a circular throwing motion about a central point, so although different models would be required for each projectile, the same movement could be used, and I don't think the movement points would need changing, unless you want to be fancy with the ice and fire balls.
I'm not 100% sure about all of that, I don't know much about modelling, it's just the stuff I've picked up from around here mainly. But I think that'd be how it'd work.
Swiftie_Luma said:both Koopa and Dry Bones (or one of them) still have a ''wing'' bone in their MKWii model according to Brawlbox.
Nintendo likes to recycle... a looooot.
I guessed it was from Double Dash!!, but I couldn't find it after a quick search on the Wiki (Forgot to check pre-release), thank s for filling me in on that. Glad to know that wasn't the first plan for the icons in Mario Kart Wii, Rosalina's face would probably only be barely visible if at all, and I don't want to think about Baby Daisy...Baby Luigi said:That's because Paratroopa reused the horrendous pre-release Mario Kart: Double Dash ones for some reason (and it's beyond me why they didn't reuse Paratroopa's final ones):