NSY said:Then there's the boss battles, when you restrict your bosses to Koopalings and Bowser you can't do that much while the other games allowed to create whatever they want since they didn't have that barrier. Look at some the bosses in recent Kirby games and compare them to the Koopalings.
If Nintendo didn't get creative with the Koopalings in the NSMB series, this doesn't mean that the Koopalings cannot have creative boss battles. That being said, I'd rather have them as NPCs or playable characters, I'm not very fond of systematically humiliating my favorite characters...Lord Bowser said:mario would benefit immensely by borrowing even a fraction of the creativity that kirby games have. I mean, look at the kirby final bosses (and bosses in general) as of late;
meanwhile, the nsmb series has...
- king dedede, but massively upgraded to make him look like a badass (along with epic battle music)
- a magic jester who betrays you and attacks with weird and powerful abilities
- a pink version of meta knight who somehow manages to get more badass every time you see him
- a dragon-hydra hybrid that's the guardian of what is essentially the key to ultimate power
- a mage who asks you to help rebuild his ship so he can head back home, only to betray you and attack as a cruel, powerful wizard
- a gigantic wasp queen who wants to make popstar her eternal substenance by controlling a magical beanstalk (and turning into a massive, beautiful yet intimidating flower in the process)
- and best of all...
a sentient supercomputer bent on the complete annihilation of history in the name of eternal prosperity
you see the difference?
- bowser jr
- bowser
- the koopalings
- kamek
- more koopalings
- more bowser
- etc.