2001: A Mario Odyssey

I just want to see Mario in a dress.
 
LeftyGreenMario said:
I just want to see Mario in a dress.
If it's anything like seeing Luigi in a dress, then I think Jerry would recommend against it.
 
Awww, Luigi should be allowed to wear whatever he chooses. :(
 
Yeah, he's usually forced with it, but the pretty dress usually grows on him.
 
  • Kingdom - Power Moon Color
  • Metro - Bronze (either brown or orange)
  • Sand - Green
  • Wooded - Blue
  • Luncheon - Cyan
  • Cascade - Yellow
  • Se(or p)aside - Purple
  • Cap - ???

What could the color of the Power Moon in the Cap Kingdom be? It is either Red, Orange (if Metro is brown), Brown (if Metro is orange), White, or Black.

Since we know that the Cap Kingdom is the first Kingdom, it is most likely going to be Red.
Cap, _, Cascade, Sand, Luncheon, Wooded, Seaside, _. Is going to be the order of the game probably, too. _'s are unknows.
 
Thats not from Land.
 
Where the guy specifically mentions it but acknowledges it might not have been intentional?

Yeah I know.
 
Mcmadness said:
Where the guy specifically mentions it but acknowledges it might not have been intentional?

Yeah I know.

I know that Treehouse has access to the game's code.
 
memoryman3 said:
I know that Treehouse has access to the game's code.

They aren't the developers, they just demo it.

You are grasping, as per usual.
 
even if they do have access, what makes you think they'll understand the game's code? What is "the game's code"?
 
He's talking about the play code, not, like, file structures, vanilla assets, or anything.
 
Yeah. People on Treehouse don't have any need for compressed files.
 
Baby Luigi said:
He's talking about the play code, not, like, file structures, vanilla assets, or anything.

I bet they also have access to in game assets too. Remember, one of the people showcasing the game commented on how the developers improved textures with each new build they send in.
 
Baby Luigi said:
He's talking about the play code, not, like, file structures, vanilla assets, or anything.

I bet they also have access to in game assets too. Remember, one of the people showcasing the game commented on how the developers improved textures with each new build they send in.
You don't need code to do that, you can just, y'know, look at stuff.
 
memoryman3 said:
Baby Luigi said:
He's talking about the play code, not, like, file structures, vanilla assets, or anything.

I bet they also have access to in game assets too. Remember, one of the people showcasing the game commented on how the developers improved textures with each new build they send in.
Textures are literally something that you can look at while playing the game.
 
Time Turner said:
memoryman3 said:
Baby Luigi said:
He's talking about the play code, not, like, file structures, vanilla assets, or anything.

I bet they also have access to in game assets too. Remember, one of the people showcasing the game commented on how the developers improved textures with each new build they send in.
Textures are literally something that you can look at while playing the game.

They get multiple development builds. I don't know why we are arguing. Treehouse gets full access to the game so they can localise things in time.
 
memoryman3 said:
I don't know why we are arguing.

I do. And it's obnoxious.
 
Time Turner said:
Textures are literally something that you can look at while playing the game.
It's easier to see textures when they're a sheet (that way you can discern the texture resolution and find all the details) and you don't really know what the bumpmaps and specmaps look like in-game.
 
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