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Julia-BM said:Am I the only one who thinks that only losing 10 coins from dying (Similar to Kirby's Epic Yarn, where getting hit will only make you lose gems) is going to make the game easier, or too easy?
Wait, have those been confirmed?Semako said:100-coin moons
Lives are just pointless in most platformers.Semako said:As the others said lives are pretty pointless in a sandbox game like this.
10 coins in my opinion is not enough of a penalty for the loss of a life
Semako said:As the others said lives are pretty pointless in a sandbox game like this. When playing soemthing like SM64, it feels like a pure waste of time when the Game Over screen pops up - as it doesn't cost any progress in the game, the only thing I have to do after a Game Over is to re-enter the castle and find the way to the course I want to collect stars in.
10 coins in my opinion is not enough of a penalty for the loss of a life on the other hand, especially considering how easy you can accumulate a great amount of coins in this game. Also, I would've changed the 100-coin moons to 100-regional-coin moons, to make them a bit more difficult and to award the player for collecting all 100 of those in a kingdom.
My GameStop has a Switch, but I haven't checked to see if it has an Odyessey demo. Come to think of it, I think it may have been decorated with Odyessey stickers, so there's a good chance it does. Of course, the next time I need to go to Gamestop is to pick my copy of the game, so not much of a point of playing it then.MnSG said:My local Target and GameStop also have Nintendo Switch systems set up now, and you can even play a demo of Super Mario Odyssey. However, the demo has you playing at Tostarena, and it has a time limit as well.