small things in video games that absolutely make you rage

Zae

Donkey Kong
Banned User
well im sure we've all got our favs genres and general games out there that we can return to a million times again and play the hell out of, but that also brings its on shares of problems when those really small things about them cause you make a large fuss too. What small things that make you angry when playing games?


personally my biggest beef with any rpg that has any form of an xp meter is seeing it at 99.99%, its like the ultimate cock tease.

Or if you go into the menu to check how much xp to next level and its suddenly 3 despite enemies giving way over 400 xp.

Makes me freaking furious(i have a bad temper).
 
The fact that AI in some games have superhuman reaction speeds.
 
Cutscenes, invincible enemies, god-awful soundtracks, and levels that don't have checkpoints.
 
I hate Nintendo of Tokyo's weird obsession of making their final levels have an unnecessarily large difficulty spike (Champion's Road, The Perfect Run, World 8-Crown, Mummy-Me Maze Forever). The only reason they're really hard is that they're tiny, floating platforms in the middle of space with no checkpoints and no power-ups whatsoever, with the exception of Mummy-Me Maze Forever because it at least has power-ups in it. Anybody can design levels like this. They're not fun to play in, and in the future, I might want to skip levels like them because they're a major thorn to an otherwise great experience.

Star Ace computers totally have superhuman reaction times in any Mario Tennis game, and you basically have to exploit the hell out of them to defeat them. In Mario Power Tennis, you have to use your defensive powershots the moment they use their offensive power shot as they are in lag. In Mario Tennis Open, you use either the Fire Flower Chance Shot -> Drop Shot or the Cheep-Cheep Chance Shot -> Smash Shot to defeat them consistently, or if you know your character enough, play to his strengths fully like how I do with Baby Mario.

High winds in Mario Golf are a pain in the ass. They can totally blow your ball out of the area you want to hit them with so sometimes, you really overestimate or REALLY underestimate how strong the winds are. Bunkers are a huge pain as well but who doesn't find bunkers a pain?

Let's not forget the Spiny Shell from Mario Kart or that godforsaken coin item from Mario Kart 8.
 
my 3DS's mic not working when I play spirit tracks
 
In Mario Party games, how the AI can mash a button faster than a controller can physically register (during Therunawayguys's collab of Mario Party 2, when they played Horror Land, Jon paid Boo five coins to steal coins from a Hard CPU Wario and only stole 6 coins from him).
 
Respawn times in Mario games have got to be drastically shortened. You die, you immediately respawn. You shouldn't have to sit through a few seconds of animation and TOO BAD and a black screen showing your lives getting ticked down.
 
Speaking of which...

bewbs, big breastplates (I never understood why armor has to be molded around breasts; isn't a plain bra already enough to hold them?), skimpy-dressed women, and nearly every goddamn woman has to be tall, beautiful, graceful, and lithe.

And how some developers rationalize such design choices are pretty bad.
 
One-way rubber bands, like MK:DD seems to have. Especially the god-awful Special Cup.
 
RPG's aren't my main interest when it comes to games. That distinction belongs to platformers, fighting games, FPS games (No CoD or BF) and Mario Party.
 
sounds very uninteresting and incredibly alien.
 
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