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- #51
Re: Alex95's Power Master Thread (Help Wanted)
So, I'm a bit conflicted here. The side-view battlers are difficult to implement, but they open up a wider array of animations. Thing is, I'm a terrible artist, at least in that sense. I can tell I'm getting better with the tilesets and portraits, but the full body sprites are hard to draw.
Here's some comparisons: the original Power Master 1 used front-view battlers (upgraded to show a character graphic). The enemy will be positioned directly in front of you, but you don't show up. Instead, a face graphic will appear (which I will reposition), but animations will not play out on your characters.
For side-view, the enemy will be placed off to the side and the characters will be positioned off to the right. Animations will play out on both sides. I think my character graphics need some work, and I feel like I'd get a lot of criticism from players because of it. They are hard to work with and I'm not an animator...
What do you guys think? Added a poll, but feel free to express yourself here as well.
*Backgrounds and enemy are provided by the RPG Maker MV engine. They won't be in the final game.
So, I'm a bit conflicted here. The side-view battlers are difficult to implement, but they open up a wider array of animations. Thing is, I'm a terrible artist, at least in that sense. I can tell I'm getting better with the tilesets and portraits, but the full body sprites are hard to draw.
Here's some comparisons: the original Power Master 1 used front-view battlers (upgraded to show a character graphic). The enemy will be positioned directly in front of you, but you don't show up. Instead, a face graphic will appear (which I will reposition), but animations will not play out on your characters.
For side-view, the enemy will be placed off to the side and the characters will be positioned off to the right. Animations will play out on both sides. I think my character graphics need some work, and I feel like I'd get a lot of criticism from players because of it. They are hard to work with and I'm not an animator...
What do you guys think? Added a poll, but feel free to express yourself here as well.
*Backgrounds and enemy are provided by the RPG Maker MV engine. They won't be in the final game.